2025-08-18 16:15:25 -04:00
2025-08-18 16:15:25 -04:00
2025-12-08 14:17:56 -05:00
2025-12-05 22:39:20 -05:00
2025-12-11 22:22:46 -05:00

SuperCleveRoid Macros

An enhanced macro addon for World of Warcraft 1.12.1 (Vanilla) that provides dynamic tooltips, conditional execution, and extended syntax. Originally based on CleverMacro and Roid-Macros with significant expansions.

Required DLL Mods

ALL THREE ARE MANDATORY:

The addon will not function without all three DLL mods installed.


Installation

  1. Download from the green Code button or click here
  2. Unzip and place folder into Interface/Addons
  3. Rename SuperCleveRoidMacros-main to SuperCleveRoidMacros
  4. Verify it's enabled in your addon list in-game
  5. Disable conflicts:
    • Disable MacroTweak module in pfUI
    • Disable MacroTweak in ShaguTweaks
    • Disable "Scan Macros for spells" in pfUI actionbar settings

Settings & Commands

Basic Settings

/cleveroid                    -- View current settings
/cleveroid realtime 0|1       -- Toggle realtime updates (Default: 0, increases CPU load)
/cleveroid refresh 1-10       -- Set refresh rate in Hz (Default: 5)

Debuff Duration Learning

/cleveroid learn <spellID> <duration>  -- Manually set spell duration
/cleveroid forget <spellID|all>        -- Forget learned duration(s)
/cleveroid debug 0|1                   -- Toggle learning debug messages

Immunity Tracking

/cleveroid listimmune [school]              -- List immunities
/cleveroid addimmune "<NPC>" <school> [buff] -- Add immunity
/cleveroid removeimmune "<NPC>" <school>    -- Remove immunity
/cleveroid clearimmune [school]             -- Clear immunity data

Talent & Equipment Testing

/cleveroid talenttabs                  -- Show talent tab IDs
/cleveroid listtab <tab>               -- List talents in a tab
/cleveroid talents                     -- Show current talent ranks

Combo Point Tracking

/combotrack show    -- Display tracking data
/combotrack clear   -- Clear all tracking data
/combotrack debug   -- Toggle debug output

Known Issues

  • Event-based updates: By default (realtime=0), conditionals like @unitid and mod update on events. Enable realtime for instant updates (increases CPU usage).
  • Unique macro names: All macros must have unique names - no blanks, duplicates, or spell names or special characters.
  • Parenthesis in spell names: Must include rank - Faerie Fire (Feral)(Rank 4) NOT Faerie Fire (Feral).
  • Reactive abilities: Revenge, Overpower, etc. must be on action bars for detection.
  • HealComm support: See HealComm Support section.

Macro Syntax Guide

Basic Rules

Spells/items are case sensitive!

Spell and Item Names

  • Spaces: Use underscores OR quotes
    • Mark_of_the_Wild OR "Mark of the Wild"
  • Ranks: Must include full rank syntax
    • ✅ Faerie Fire (Feral)(Rank 4)
    • ❌ Faerie Fire (Feral)

Conditional Structure

  • Format: [conditional1 conditional2] Action
  • Evaluation: Left to right, top to bottom
  • First match wins: First action where ALL conditionals pass
  • Separators: Space or comma
    • [mod:alt harm alive] = [mod:alt,harm,alive]

Conditional Arguments

  • Colon required: Use : to pass arguments to conditionals
    • ✅ [mod:alt] - Correct (argument provided)
    • ✅ [hp:>50] - Correct (argument provided)
    • ✅ [harm] - Correct (no argument needed)
    • ❌ [mod alt] - Wrong (missing colon)
    • ❌ [hp>50] - Wrong (missing colon)

Line Formats

Both formats work identically:

Multi-line:

#showtooltip
/cast [mod:alt] Frostbolt
/cast [mod:ctrl] Fire Blast
/cast Blink

Single-line:

#showtooltip
/cast [mod:alt] Frostbolt; [mod:ctrl] Fire Blast; Blink

Target Specification

/cast [@party1 combat] Intervene  -- Targets party1, checks if player in combat
  • Syntax: [@unitid] at start of conditionals
  • Default: Most conditionals default to @target

Multi-Value Conditionals

Separators: / for OR, & for AND

[zone:Stormwind_City/Ironforge]              -- In Stormwind OR Ironforge (either)
[zone:Stormwind_City&Ironforge]              -- In Stormwind AND Ironforge (both - impossible, but illustrative)

Negated conditionals: Operators are FLIPPED for intuitive behavior

For no* conditionals, / and & work opposite to positive conditionals (De Morgan's law):

[nozone:Stormwind_City/Ironforge]            -- NOT in Stormwind AND NOT in Ironforge (not in either)
[nozone:Stormwind_City&Ironforge]            -- NOT in Stormwind OR NOT in Ironforge (not in at least one)

This matches natural language: [nobuff:X/Y] reads as "no X or Y" meaning "neither X nor Y".

Comma-separated same conditionals = AND (missing all)

[nomybuff:X, nomybuff:Y]                     -- Same as [nomybuff:X/Y] - missing both X AND Y
[mybuff:X, mybuff:Y]                         -- Same as [mybuff:X&Y] - has both X AND Y

More Examples

[nomybuff:Mark_of_the_Wild/Thorns]           -- Missing BOTH buffs (neither present)
[nomybuff:"Seal of Wisdom"&"Seal of Light"]  -- Missing at least one buff (not both present)
[nomybuff:"Mind Quickening", nomybuff:"Arcane Power"]  -- Missing both (comma = AND)

Negation

Prefix with no to negate (marked as "Noable" in tables):

[nobuff]           -- Does NOT have buff
[nomod:alt]        -- Alt is NOT pressed

Numerical Comparisons

[hp:>50]                                -- HP above 50%
[cooldown:"Spell Name"<5]               -- Less than 5 seconds remaining
[buff:"Mark of the Wild">#5]            -- 5+ stacks (use ># for stacks)
[mybuff:"Renew"<4]                      -- Less than 4 seconds remaining
  • Operators: <, >, =, <=, >=, ~=

Omitting Values

If conditional value matches the action:

[debuff:<#5] Sunder Armor               -- Same as [debuff:"Sunder Armor"<#5]
[nobuff] Mark of the Wild               -- Same as [nobuff:"Mark of the Wild"]

Item IDs

Use IDs to avoid cache issues:

#showtooltip
/use [nomod] 5350              -- Conjured Water
/cast [mod] Conjure Water

Equipment Slots

Use slot numbers (1-19):

#showtooltip
/use [combat hp:<=20] 13       -- Use trinket in slot 13
/use 16                        -- Use main hand weapon

Special Prefixes

Prefix Example Description
! !Attack
!Cat Form
Only use if not active
Shorthand for [nomybuff] connected with an AND
? ?[equipped:Swords] Ability Hides icon/tooltip
Must be first character
~ ~Slow Fall Toggle buff on/off

Common Pitfalls

❌ Cascading conditionals (NOT SUPPORTED):

/use [@mouseover alive help hp:<70][@target alive help hp:<70][@player] Bandage

✅ Correct format:

/use [@mouseover alive help hp:<70] Bandage
/use [@target alive help hp:<70] Bandage
/use [@player] Bandage

Features

Dynamic Icons and Tooltips

Icons and tooltips automatically update to the first action with passing conditionals.

#showtooltip Support

#showtooltip
/cast [mod:alt] Frostbolt
/cast [mod:ctrl] Fire Blast
/cast Blink

With Explicit Icon

#showtooltip Fireball
/cast [mod] Conjure Food
/use 2288

Channel Time Conditional

Recast channeled spells when time remaining is below threshold:

#showtooltip Arcane Missiles
/cast [channeltime:<0.5] Arcane Missiles

This will recast Arcane Missiles only when less than 0.5 seconds remain on the current channel, preventing early cancellation and maximizing damage.

Macro References

Macro 1 shows Macro 2's icon when out of combat:

-- Macro 1
#showtooltip
/cast [nocombat] {Macro2}
/cast Fireball

-- Macro 2
#showtooltip Arcane Missiles
/cast [mod] Conjure Food
/use 2288

Item Counts

  • Consumables show stack count
  • Spells with reagents show use count
  • Item IDs work even when uncached (no ? icons)

Debuff Timer System

Built-in debuff tracking using SuperWoW's advanced features.

Features

  • ✅ Auto-learning from successful casts
  • ✅ 335+ debuffs pre-configured
  • ✅ Per-caster storage (handles talent variations)
  • ✅ GUID-based tracking
  • ✅ Works independently of pfUI

How It Works

  1. Cast debuff → timestamp recorded
  2. Debuff fades → duration calculated
  3. Duration saved for future casts
  4. Use in conditionals: [debuff:Sunder_Armor>25]

Examples

-- Maintain Sunder with 25s buffer
/cast [debuff:Sunder_Armor>25] Heroic Strike; Sunder Armor

-- Refresh Corruption when <4s
/cast [debuff:Corruption<4] Corruption; Shadow Bolt

-- Multi-DoT priority
/cast [nodebuff:Moonfire] Moonfire
/cast [debuff:Moonfire<4] Moonfire
/cast [nodebuff:Insect_Swarm] Insect Swarm
/cast Wrath

Supported Classes

  • Warrior: Sunder, Rend, Hamstring, Thunder Clap, Demo Shout
  • Rogue: Rupture, Garrote, Expose Armor, Poisons
  • Hunter: Serpent Sting, Hunter's Mark, Wing Clip, Wyvern Sting
  • Druid: Rip, Rake, Moonfire, Insect Swarm, Faerie Fire, Roots
  • Warlock: Corruption, Curses, Immolate, Siphon Life
  • Mage: Polymorph (all variants), Slow effects
  • Priest: Shadow Word: Pain, Devouring Plague, Mind Flay
  • Paladin: Judgement of the Crusader (all ranks), Hammer of Justice
  • Shaman: Flame Shock, Frost Shock

Combo Point Tracking

Automatically tracks combo finisher durations regardless of casting method.

Supported Spells

  • Rogue Rupture: 8s + 2s per CP (8-16s)
  • Rogue Kidney Shot: Rank 1: 1s + 1s per CP, Rank 2: 2s + 1s per CP
  • Druid Rip: 10s + 2s per CP (10-18s)

Universal Tracking

Works with ALL casting methods:

  • ✅ Spellbook clicks
  • ✅ Action bar clicks
  • ✅ Macros (/cast Rip)
  • ✅ Direct Lua calls

Examples

-- Refresh Rip when low
/cast [nodebuff:Rip] Rip
/cast [debuff:Rip<4] Rip

-- Rupture tracking
/cast [nodebuff:Rupture] Rupture
/cast [debuff:Rupture<2] Rupture

Talent Modifiers

Automatically applies talent-based duration modifications.

Calculation: final = (base + combo_points) + talent_modifier

Supported Talents

  • Warrior:
    • Booming Voice (5 ranks): +12% per rank to Demo Shout
  • Rogue:
    • Taste for Blood (3 ranks): +2s per rank to Rupture
    • Improved Gouge (3 ranks): +0.5s per rank to Gouge
  • Priest:
    • Improved Shadow Word: Pain (2 ranks): +3s per rank
  • Druid:
    • Brutal Impact (2 ranks): +0.5s per rank to Bash/Pounce stun

Example

Rupture with 5 CP and Taste for Blood 3/3:

  1. Base: 8s
  2. Combo points: 8s + (5-1)×2 = 16s
  3. Talent: 16s + (3×2) = 22s final

Carnage (Druid - TWoW Custom)

Ferocious Bite at 5 CP refreshes Rip/Rake to original duration.

Requirements:

  • Carnage talent rank 2+
  • Ferocious Bite with exactly 5 CP
  • Rip/Rake active on target

Equipment Modifiers

Item-based duration modifications.

Calculation: final = (base + combo + talent) × equipment

Supported Items

  • Idol of Savagery (61699): -10% to Rip/Rake duration (×0.9)

Example

Rip with 5 CP and Idol of Savagery:

  1. Base: 10s
  2. Combo: 10s + (5-1)×2 = 18s
  3. Talent: 18s + 0 = 18s
  4. Equipment: 18s × 0.9 = 16.2s final

Set Bonus Modifiers

Set piece bonuses affect durations.

Supported Sets

  • Dreamwalker Regalia (4/9): +3s Moonfire, +2s Insect Swarm
  • Haruspex's Garb (3/5): +5s Faerie Fire (non-feral)

Immunity Tracking

Auto-learns NPC immunities from combat log.

Features

  • ✅ Auto-learning: "X's Spell fails. Y is immune."
  • ✅ Damage schools: fire, frost, nature, shadow, arcane, holy, physical, bleed
  • ✅ Buff-based immunities (temporary)
  • ✅ Split damage spell support (Rake, Pounce, Garrote)

Examples

-- Check by damage school
/cast [noimmune:fire] Fireball; Frostbolt
/cast [noimmune:bleed] Rip; Shred

-- Check by spell name
/cast [noimmune:"Flame Shock"] Flame Shock; Lightning Bolt

-- Split damage spells
/cast [noimmune] Rake                        -- Checks bleed (DoT)
/cast [noimmune:physical] Rake               -- Checks physical (initial)
/cast [noimmune noimmune:physical] Rake      -- Checks BOTH

Split Damage Spells

  • Rake: Physical initial + Bleed DoT
  • Pounce: Physical initial + Bleed DoT
  • Garrote: Physical initial + Bleed DoT

Default [noimmune] checks the debuff school (bleed).


Slash Commands

Command Conditionals Purpose
/target * Target unit matching conditionals
/retarget Clear invalid target, target nearest enemy
/startattack * Start auto-attacking
/stopattack * Stop auto-attacking
/stopcasting * Stop casting
/unqueue * Clear spell queue
/petattack * Pet attack
/petfollow * Pet follow
/petwait * Pet stay
/petaggressive * Set pet aggressive
/petdefensive * Set pet defensive
/petpassive * Set pet passive
/castpet Cast pet ability by name
/castsequence * Cast sequence (see below)
/equip * Equip item by name/ID
/equipmh * Equip main hand
/equipoh * Equip off-hand
/unshift * Cancel shapeshift form
/cancelaura Cancel buff/aura
/unbuff Alias for cancelaura
/runmacro Run macro by name
/use * Use item by name/ID
/cast * Cast spell by name
/stopmacro * Stop macro execution
/quickheal * Smart heal (QuickHeal)
/qh * Alias for /quickheal

Cast Sequence

#showtooltip
/castsequence reset=3 Fireball, Frostbolt, Arcane Explosion, Fire Blast
  • Dynamic icons/tooltips with range/mana/usable checks
  • Reset options: reset=#/mod/target/combat
  • Conditionals apply to entire sequence
#showtooltip
/castsequence [group:party/raid] reset=3/target Spell1, Spell2, Spell3
/castsequence reset=target/combat CasualSpell1, CasualSpell2

Conditionals Reference

Key Modifiers

Conditional Syntax Multi Noable Tests For
mod [mod]
[mod:ctrl/alt/shift]
* * Any mod key pressed
Specific mod key(s) pressed

Player Only

Conditional Syntax Multi Noable Tests For
cdgcd [cdgcd:"Name">X] * * Cooldown INCLUDING GCD
channeled [channeled] * Player channeling
channeltime [channeltime:<0.5] * Remaining channel time
checkchanneled [checkchanneled] Prevent recasting channel
combo [combo:>#3] * * Combo points
cooldown [cooldown:"Name"<X] * * Cooldown IGNORING GCD
druidmana [druidmana:>=X] * Druid mana in form
equipped [equipped:Daggers2] * * Item/type equipped
form [form:0/1/2] * * Shapeshift form
group [group:party/raid] * In group type
known [known:"Name">#2] * * Spell/talent known
mybuff [mybuff:"Name"<X] * * Player buff
mybuffcount [mybuffcount:>=X] * Total buff count
mydebuff [mydebuff:"Name"<X] * * Player debuff
myhp [myhp:<=50] * Player HP %
myhplost [myhplost:>=X] * Player HP lost
mylevel [mylevel:>=60] * Player level
mypower [mypower:>=50] * Player power %
mypowerlost [mypowerlost:>=X] * Player power lost
myrawhp [myrawhp:>=1000] * Player HP raw
myrawpower [myrawpower:>=500] * Player power raw
mhimbue [mhimbue:Flametongue] * Main hand imbue
ohimbue [ohimbue] * Off-hand imbue
onswingpending [onswingpending] * On-swing spell queued
pet [pet:Voidwalker] * * Pet summoned
queuedspell [queuedspell:X] * * Spell queued
reactive [reactive:Overpower] * * Reactive ability available
resting [resting] * In rest area
selfcasting [selfcasting] * Player casting/channeling
stance [stance:1/2/3] * * In stance #
stat [stat:str>=100] * Player stat check
stealth [stealth] * Stealth/Prowl
swingtimer [swingtimer:<15] * * Swing % elapsed (SP_SwingTimer)
stimer [stimer:>80] * * Alias for swingtimer (SP_SwingTimer)
threat [threat:>80] * * Player threat % (TWThreat)
ttk [ttk:<10] * * Time to kill seconds (TimeToKill)
tte [tte:<5] * * Time to execute 20% HP (TimeToKill)
swimming [swimming] * Aquatic form available
usable [usable:"Name"] * * Spell/item usable
zone [zone:"Ironforge"] * * In zone

Unit Based

Default @unitid is usually @target if not specified.

Conditional Syntax Multi Noable Tests For
alive [alive] * NOT dead/ghost
behind [behind] * Player behind target
buff [buff:"Name"<X] * * Unit buff
casting [casting:"Spell"] * * Unit casting spell
class [class:Warrior/Priest] * * Player class
combat [combat:target] * * Unit in combat
dead [dead] * Dead or ghost
debuff [debuff:"Name"<X] * * Unit debuff
distance [distance:<40] * * Distance in yards
exists [exists] * Unit exists
harm [harm] * Unit is enemy
help [help] * Unit is friendly
hp [hp:>=50] * Unit HP %
hplost [hplost:>=X] * Unit HP lost
immune [immune:fire] * * Immune to school/spell
inrange [inrange:"Name"] * * In spell range
insight [insight] * In line of sight
isnpc [isnpc] Is NPC
isplayer [isplayer] Is player
level [level:>=60] * Unit level
meleerange [meleerange] * In melee range
member [member] * In party OR raid
outrange [outrange:"Name"] Out of spell range
party [party] * In party
power [power:>=50] * Unit power %
powerlost [powerlost:>=X] * Unit power lost
powertype [powertype:mana/rage] * * Power type
raid [raid] * In raid
rawhp [rawhp:>=1000] * Unit HP raw
rawpower [rawpower:>=500] * Unit power raw
targeting [targeting:player] * * Unit targeting X
type [type:Undead] * * Creature type
@unitid [@mouseover] Valid unitid

UnitIDs

UnitID
player
target
pet
mouseover
partyN (N=1-4)
partypetN
raidN (N=1-40)
raidpetN
targettarget
playertarget
pettarget
partyNtarget
raidNtarget
targettargettarget
focus (requires pfUI)

Classes

Warrior, Paladin, Hunter, Shaman, Druid, Rogue, Mage, Warlock, Priest

Weapon Types

Type Slot
Axes, Axes2 Main/Off Hand
Bows Ranged
Crossbows Ranged
Daggers, Daggers2 Main/Off Hand
Fists, Fists2 Main/Off Hand
Guns Ranged
Maces, Maces2 Main/Off Hand
Polearms Main Hand
Shields Off Hand
Staves Main Hand
Swords, Swords2 Main/Off Hand
Thrown Ranged
Wands Ranged

Creature Types

Boss, Worldboss, Beast, Dragonkin, Demon, Elemental, Giant, Undead, Humanoid, Critter, Mechanical, Not specified, Totem, Non-combat Pet, Gas Cloud

Reactive Spells (TWoW)

Revenge, Overpower, Riposte, Lacerate, Baited Shot, Counterattack, Arcane Surge

Available Stats (stat conditional)

str/strength, agi/agility, stam/stamina, int/intellect, spi/spirit, ap/attackpower, rap/rangedattackpower, healing/healingpower, arcane_power, fire_power, frost_power, nature_power, shadow_power, armor, defense, arcane_res, fire_res, frost_res, nature_res, shadow_res


Supported Addons

Unit Frames

agUnitFrames, Blizzard, CT_RaidAssist, CT_UnitFrames, DiscordUnitFrames, FocusFrame, Grid, LunaUnitFrames, NotGrid, PerfectRaid, pfUI, sRaidFrames, UnitFramesImproved_Vanilla, XPerl

Action Bars

Blizzard, Bongos, Discord Action Bars, pfUI

Other

ClassicFocus/FocusFrame, SuperMacro, ShaguTweaks

Optional Integrations


Swing Timer Integration

Requires SP_SwingTimer.

How It Works: Checks what percentage of swing time has elapsed (not remaining).

Syntax:

[swingtimer:<15]   -- Less than 15% elapsed (early)
[swingtimer:>80]   -- More than 80% elapsed (late)
[stimer:<X]        -- Alias

Examples:

-- Cast Slam early in swing
#showtooltip Slam
/cast [swingtimer:<15] Slam

-- Heroic Strike late in swing
#showtooltip Heroic Strike
/cast [stimer:>70] Heroic Strike

-- Complex rotation
#showtooltip
/cast [swingtimer:<15] Slam
/cast [swingtimer:>80] Heroic Strike
/cast Bloodthirst

Understanding Percentage:

  • 0% = Swing just started
  • 15% = Early (optimal for Slam)
  • 50% = Half elapsed
  • 80% = Late (close to next swing)
  • 100% = About to swing

For 3.5s weapon:

  • <15 = less than 0.525s elapsed
  • >80 = more than 2.8s elapsed

Slam Clip Conditionals (Warrior Only)

Specialized conditionals for Warrior Slam rotation to prevent auto-attack clipping.

Note: These conditionals are designed specifically for Warrior Slam rotation optimization. They are not intended for general-purpose use with other classes or abilities.

Requirements:

  • SP_SwingTimer addon
  • Warrior class (reads Slam cast time from spellbook tooltip)

How It Works: Slam pauses the swing timer if it would complete during the cast, causing auto-attack clipping. These conditionals calculate optimal windows based on your current swing timer and Slam cast time (accounting for haste and talents).

The Math:

  • Slam Window: (SwingTimer - SlamCastTime) / SwingTimer × 100
  • Instant Window: (2 × SwingTimer - SlamCastTime - GCD) / SwingTimer × 100

Conditionals:

[noslamclip]        -- True if Slam NOW won't clip auto-attack
[slamclip]          -- True if Slam NOW WILL clip (negated)
[nonextslamclip]    -- True if instant NOW won't cause NEXT Slam to clip
[nextslamclip]      -- True if instant NOW WILL cause NEXT Slam to clip (negated)

Debug Command:

/cleveroid slamdebug    -- Show cast time, windows, and current status

Example Values (2.7s swing timer, 1.6s Slam cast):

  • Slam window: ~40% (can cast Slam up to 40% into swing)
  • Instant window: ~85% (can cast BT/WW up to 85% into swing)

Examples:

-- Cast Slam only when safe
#showtooltip Slam
/cast [noslamclip] Slam

-- Use Heroic Strike when past Slam window
#showtooltip Heroic Strike
/cast [slamclip] Heroic Strike

-- Cast Bloodthirst only when next Slam won't clip
#showtooltip Bloodthirst
/cast [nonextslamclip] Bloodthirst

-- Full Slam rotation macro
#showtooltip
/cast [noslamclip] Slam
/cast [nonextslamclip] Bloodthirst
/cast [slamclip] Heroic Strike

Threat Integration

Requires TWThreat.

How It Works: Checks your threat percentage on the current target.

Note: TWThreat only provides threat data for elite targets when you are in a party or raid.

Threat Values:

  • 0-99% = Not tanking
  • 100% = Tank/aggro holder
  • 110% = Melee pull threshold
  • 130% = Ranged pull threshold

Syntax:

[threat:>80]   -- Threat above 80%
[threat:<50]   -- Threat below 50%
[nothreat:>X]  -- NOT above X%

Examples:

-- Stop DPS when threat is high
#showtooltip Fireball
/cast [threat:<90] Fireball

-- Fade when about to pull aggro
#showtooltip Fade
/cast [threat:>100] Fade

-- Use threat reduction before pulling
#showtooltip Feign Death
/cast [threat:>105] Feign Death

-- Tank: taunt when losing aggro
#showtooltip Taunt
/cast [threat:<100] Taunt

Time-To-Kill Integration

Requires TimeToKill.

How It Works: Uses RLS algorithm to predict when target will die or reach execute phase (20% HP).

Conditionals:

  • [ttk:<X] - Time to kill in seconds
  • [tte:<X] - Time to execute (20% HP) in seconds

Syntax:

[ttk:<10]   -- Target dies in less than 10 seconds
[ttk:>30]   -- Target dies in more than 30 seconds
[tte:<5]    -- Target reaches 20% HP in less than 5 seconds
[nottk:<X]  -- NOT dying in less than X seconds

Examples:

-- Use execute when target about to enter execute range
#showtooltip Execute
/cast [tte:<3] Execute

-- Pop cooldowns only on long fights
#showtooltip Recklessness
/cast [ttk:>30] Recklessness

-- Finish mob quickly if almost dead
#showtooltip
/cast [ttk:<5] Heroic Strike
/cast Bloodthirst

-- Don't waste DoTs on dying targets
#showtooltip
/cast [ttk:>15] Corruption
/cast Shadow Bolt

QuickHeal Integration

Requires QuickHeal.

How It Works: Adds /quickheal (or /qh) command with full conditional support for smart healing.

Syntax:

/quickheal                     -- Smart heal (auto-select target)
/quickheal target              -- Heal current target
/quickheal [conditionals] X    -- Heal X if conditionals pass
/qh                            -- Alias

Target Options:

  • player - Self
  • target - Current target
  • targettarget - Target's target
  • party / subgroup - Lowest health party member
  • mt / nonmt - Main tanks or non-tanks (raid only)

Type Options:

  • heal - Regular heal (default)
  • hot - Heal over time
  • hs - Holy Shock (Paladin)
  • chainheal - Chain Heal (Shaman)

Examples:

-- Only heal if not in danger
#showtooltip
/quickheal [threat:<80] mt

-- Emergency self-heal
#showtooltip
/quickheal [myhp:<30] player

-- Smart group healing with mana check
#showtooltip
/quickheal [combat,mypower:>25] party

-- HoT when low on mana
#showtooltip
/quickheal [mypower:<40] hot
/quickheal heal

-- Heal tank if they're hurt
#showtooltip
/quickheal [combat] mt

HealComm Support

This addon uses SuperWoW's CastSpellByName which is incompatible with standard HealComm-1.0.

Solution: Use MarcelineVQ's updated LunaUnitFrames which includes SuperWoW support in HealComm-1.0.

Manual Update:

  1. Exit WoW
  2. Download MarcelineVQ's LunaUnitFrames
  3. Delete /Interface/AddOns/HealComm/libs/HealComm-1.0
  4. Copy /libs/HealComm-1.0 from LunaUnitFrames into /Interface/AddOns/HealComm/libs/

Original Addons & Authors

License

MIT

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Description
Requires ClassicAPI
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