Files
SuperCleveRoidMacros/Compatibility
Brues d93d97a469 Delete the write-only buff tracking tables and the overflow fallback
Following the aura data source to ClassicAPI exposed a chain of machinery that
nothing consumed any more.

ValidateAura's non-player overflow fallback is gone. It existed because a buff
can occupy server slots 33-48 with no client slot, so it read presence and
duration out of AllCasterAuraTracking behind a UnitDebuff slot scan that stopped
[buff:Name] matching a debuff. ClassicAPI settles this at the source: its
HELPFUL/HARMFUL filters select on each aura's real polarity flag rather than the
slot range it happens to sit in, so per docs/API.md "a debuff parked in a buff
slot still reads harmful" -- and an overflowed buff still reads helpful. The
ClassicAPI resolution already covers the case, and classifies it more accurately
than the slot-range guard did.

That removed the last caller of FindAllCasterAuraByName (67 lines), and the
player-side allBuffAuras timing lookup went with it: for the player, C_Spell...
C_UnitAuras reads expirationTime out of the engine's own player-buff table, so it
is the more authoritative source rather than a fallback.

With no readers left, three tables turn out to be pure overhead -- populated on
every buff aura event, swept periodically, cleared on removal and death, and
never read for aura state:
  - lib.allBuffAuras   [guid][name][caster] = {startTime, duration, rank}
  - lib.ownBuffCasts   [guid][name]         = {startTime, duration, spellId, ...}
  - lib.pendingBuffCasts [guid][spellId]    = {casterGuid, duration, name, time}
pendingBuffCasts only existed to correlate AURA_CAST_ON_OTHER with
BUFF_ADDED_OTHER so the other two could be filled, so removing them emptied the
BUFF_ADDED_OTHER handler entirely. That event is no longer registered, and pfUI
compat no longer unregisters an event we never ask for.

Fixes a regression from the previous commit in this series: removing the
allBuffAuras/ownBuffCasts blocks from BUFF_REMOVED_SELF and BUFF_REMOVED_OTHER
also deleted their `local spellName = C_Spell.GetSpellName(spellId)`, leaving
later `if spellName` guards reading a nil global. The OverflowBuffsByName and
AllCasterAuraTracking prunes in those branches had silently stopped running.
Both declarations are restored.

AllCasterAuraTracking itself stays: OverflowBuffFrame and the aura-tracking
writers still use it.
2026-09-10 14:40:16 -05:00
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