Reference Tables
CC Types
For use with [cc] and [mycc].
Each name is one exact 1.12 DBC mechanic, so [cc:stun] means Stun and nothing
else. Names sharing a mechanic ID are aliases of each other.
| Mechanic | Type | Examples |
|---|---|---|
| 1 | charm |
Mind Control, Seduction |
| 2 | disorient / disoriented |
Scatter Shot, Blind |
| 3 | disarm |
Disarm, Riposte disarm |
| 4 | distract |
Distract |
| 5 | fear |
Fear, Psychic Scream, Howl of Terror |
| 6 | fumble / grip |
Fumble effects |
| 7 | root |
Entangling Roots, Frost Nova |
| 8 | pacify |
Pacify effects |
| 9 | silence |
Silence, Kick, Counterspell |
| 10 | sleep |
Hibernate, Wyvern Sting |
| 11 | snare / slow |
Hamstring, Wing Clip, Crippling Poison |
| 12 | stun |
Cheap Shot, Kidney Shot, Hammer of Justice, Bash |
| 13 | freeze |
Frozen effects |
| 14 | knockout |
Gouge, Repentance |
| 15 | bleed |
Rend, Garrote, Deep Wounds |
| 17 | polymorph |
Polymorph (all variants) |
| 18 | banish |
Banish |
| 20 | shackle |
Shackle Undead |
| 23 | turn |
Turn effects |
| 24 | horror |
Death Coil, Intimidating Shout |
| 26 | interrupt |
Interrupt mechanic |
| 27 | daze |
Daze effects |
| 30 | sap |
Sap |
Loss-of-control (what bare [cc] and [cc:any] match): charm, disorient,
fear, root, sleep, stun, freeze, knockout, polymorph, banish, shackle, horror,
sap.
Changed:
stunpreviously also matched Gouge and Sap. Each is now its own type. For the old behavior use[cc:stun/knockout/sap], or bare[cc], which covers all three.
CC types for [immune]
[immune] / [noimmune] and the ccimmune commands accept this subset — the
mechanics NPCs are actually tracked as immune to:
stun, freeze, knockout, sap, fear, root, silence, sleep,
charm, polymorph, banish, shackle, horror, disorient, daze,
snare
incap, incapacitate and incapacitated are accepted as aliases of
knockout. bleed immunity is a damage school rather than a CC mechanic — see
below.
Damage Schools
For use with [immune] conditional.
physical, fire, frost, nature, shadow, arcane, holy, bleed
Swing/Hit Types
For use with [lastswing] and [incominghit] conditionals.
| Type | Description |
|---|---|
crit |
Critical hit |
glancing |
Glancing blow |
crushing |
Crushing blow (incoming only) |
miss |
Attack missed |
dodge / dodged |
Target dodged |
parry / parried |
Target parried |
blocked / block |
Attack was blocked |
offhand / oh |
Off-hand swing (lastswing only) |
mainhand / mh |
Main-hand swing (lastswing only) |
hit |
Successful hit (not miss/dodge/parry) |
Stat Types
For use with [stat] conditional.
| Category | Types |
|---|---|
| Base stats | str, agi, stam, int, spi |
| Attack power | ap, rap |
| Spell power | healing, spell_power (highest across all schools), arcane_power, fire_power, frost_power, nature_power, shadow_power |
| Defense | armor, defense |
| Resistances | arcane_res, fire_res, frost_res, nature_res, shadow_res |
Totem Slots
For use with [totem], [nototem]. Name a slot by element or by index, or name the totem itself ([totem:Searing_Totem]).
| Index | Element | Examples |
|---|---|---|
1 |
fire |
Searing, Magma, Fire Nova, Flametongue, Frost Resistance |
2 |
earth |
Stoneskin, Strength of Earth, Stoneclaw, Earthbind, Tremor |
3 |
water |
Healing Stream, Mana Spring, Poison Cleansing, Disease Cleansing |
4 |
air |
Windfury, Grace of Air, Grounding, Nature Resistance, Sentry |
Slots are read from the summon spell itself (SUMMON_TOTEM_SLOT1–4), never from a spell list, so server-custom totems classify themselves.
Aura Capacity
Player: 32 buffs, 16 debuffs. NPCs: 16 debuff slots + 32 overflow = 48 total.
Speed Reference
For use with [moving:>N], comparing speed as a percentage of normal run speed (7.0 yd/s = 100):
| Value | Meaning |
|---|---|
0 |
Standing still |
100 |
Normal run speed |
160 |
Regular mount |
200 |
Epic mount |