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Reference Tables
Brues edited this page 2026-09-15 08:15:15 -05:00
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Reference Tables

CC Types

For use with [cc] and [mycc].

Each name is one exact 1.12 DBC mechanic, so [cc:stun] means Stun and nothing else. Names sharing a mechanic ID are aliases of each other.

Mechanic Type Examples
1 charm Mind Control, Seduction
2 disorient / disoriented Scatter Shot, Blind
3 disarm Disarm, Riposte disarm
4 distract Distract
5 fear Fear, Psychic Scream, Howl of Terror
6 fumble / grip Fumble effects
7 root Entangling Roots, Frost Nova
8 pacify Pacify effects
9 silence Silence, Kick, Counterspell
10 sleep Hibernate, Wyvern Sting
11 snare / slow Hamstring, Wing Clip, Crippling Poison
12 stun Cheap Shot, Kidney Shot, Hammer of Justice, Bash
13 freeze Frozen effects
14 knockout Gouge, Repentance
15 bleed Rend, Garrote, Deep Wounds
17 polymorph Polymorph (all variants)
18 banish Banish
20 shackle Shackle Undead
23 turn Turn effects
24 horror Death Coil, Intimidating Shout
26 interrupt Interrupt mechanic
27 daze Daze effects
30 sap Sap

Loss-of-control (what bare [cc] and [cc:any] match): charm, disorient, fear, root, sleep, stun, freeze, knockout, polymorph, banish, shackle, horror, sap.

Changed: stun previously also matched Gouge and Sap. Each is now its own type. For the old behavior use [cc:stun/knockout/sap], or bare [cc], which covers all three.

CC types for [immune]

[immune] / [noimmune] and the ccimmune commands accept this subset — the mechanics NPCs are actually tracked as immune to:

stun, freeze, knockout, sap, fear, root, silence, sleep, charm, polymorph, banish, shackle, horror, disorient, daze, snare

incap, incapacitate and incapacitated are accepted as aliases of knockout. bleed immunity is a damage school rather than a CC mechanic — see below.

Damage Schools

For use with [immune] conditional.

physical, fire, frost, nature, shadow, arcane, holy, bleed

Swing/Hit Types

For use with [lastswing] and [incominghit] conditionals.

Type Description
crit Critical hit
glancing Glancing blow
crushing Crushing blow (incoming only)
miss Attack missed
dodge / dodged Target dodged
parry / parried Target parried
blocked / block Attack was blocked
offhand / oh Off-hand swing (lastswing only)
mainhand / mh Main-hand swing (lastswing only)
hit Successful hit (not miss/dodge/parry)

Stat Types

For use with [stat] conditional.

Category Types
Base stats str, agi, stam, int, spi
Attack power ap, rap
Spell power healing, spell_power (highest across all schools), arcane_power, fire_power, frost_power, nature_power, shadow_power
Defense armor, defense
Resistances arcane_res, fire_res, frost_res, nature_res, shadow_res

Totem Slots

For use with [totem], [nototem]. Name a slot by element or by index, or name the totem itself ([totem:Searing_Totem]).

Index Element Examples
1 fire Searing, Magma, Fire Nova, Flametongue, Frost Resistance
2 earth Stoneskin, Strength of Earth, Stoneclaw, Earthbind, Tremor
3 water Healing Stream, Mana Spring, Poison Cleansing, Disease Cleansing
4 air Windfury, Grace of Air, Grounding, Nature Resistance, Sentry

Slots are read from the summon spell itself (SUMMON_TOTEM_SLOT14), never from a spell list, so server-custom totems classify themselves.

Aura Capacity

Player: 32 buffs, 16 debuffs. NPCs: 16 debuff slots + 32 overflow = 48 total.

Speed Reference

For use with [moving:>N], comparing speed as a percentage of normal run speed (7.0 yd/s = 100):

Value Meaning
0 Standing still
100 Normal run speed
160 Regular mount
200 Epic mount