mirror of
https://github.com/brues-code/TwitchEmotes.git
synced 2026-10-05 22:10:00 +00:00
879ab2918c05e983a64e827d345bb64da86e7095
The source emote is 158 frames at 25fps, a 6.32s loop; this sheet holds 60 of those frames but kept a framerate of 15, running the loop in 4.0s. A fractional rate would have matched it exactly, but the engine splits the |T payload on ':' and atoi's each field, so a coordinate carrying a decimal point truncates and crops the wrong rect - the emote renders as the whole sheet squeezed into its box. The animator now formats the payload with %d so the frame math can never leak a float into it, and the rate stays a whole number: 10fps, a 6.0s loop.
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25 MiB