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https://github.com/brues-code/Vanilla_MikScrollingBattleText.git
synced 2026-10-07 14:10:03 +00:00
Melee abilities color fix
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@@ -1039,10 +1039,6 @@ function MikSBT.FormatEventText(animationEvent)
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outputString = string.gsub(outputString, "%%a", "\124cffA000A0\124h%%a\124h\124r");
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elseif animationEvent.DamageType == SPELL_SCHOOL6_CAP then
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outputString = string.gsub(outputString, "%%a", "\124cffFFB9FF\124h%%a\124h\124r");
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elseif animationEvent.DamageType == SPELL_SCHOOL0_CAP and animationEvent.EffectName and animationEvent.ScrollArea.AssociatedFrame == "MSBTFrameOutgoing" then
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outputString = string.gsub(outputString, "%%a", "\124cffFFFF00\124h%%a\124h\124r");
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elseif animationEvent.DamageType == SPELL_SCHOOL0_CAP then
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outputString = string.gsub(outputString, "%%a", "\124cffFFFFFF\124h%%a\124h\124r");
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elseif animationEvent.DamageType == "Inconnu" then
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outputString = string.gsub(outputString, "%%a", "\124cffFFB9FF\124h%%a\124h\124r");
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-- DEFAULT_CHAT_FRAME:AddMessage(animationEvent.DamageType)
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@@ -1,5 +1,5 @@
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## Interface: 11200
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## Version: 4.11
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## Version: 4.2
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## Title: Mik's Scrolling Battle Text
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## Notes: Scrolls battle information around the character model.
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## OptionalDeps: SW_FixLogStrings
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@@ -12,8 +12,8 @@ MikSBT = {};
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-------------------------------------------------------------------------------
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MikSBT.MOD_NAME = "MikScrollingBattleText"
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MikSBT.VERSION_NUMBER = 4.11;
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MikSBT.VERSION_STRING = "v4.11";
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MikSBT.VERSION_NUMBER = 4.2;
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MikSBT.VERSION_STRING = "v4.2";
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MikSBT.WINDOW_TITLE = "Mik's Scrolling Battle Text " .. MikSBT.VERSION_STRING .. " - \124cffF58CBA\124hAthene Edit\124h\124r";
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MikSBT.COMMAND = "/msbt";
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@@ -1,5 +1,5 @@
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## Interface: 11200
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## Version: 4.11
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## Version: 4.2
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## Title: Mik's Scrolling Battle Text Options
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## Notes: Load on demand options for Mik's Scrolling Battle Text
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## Dependencies: MikScrollingBattleText
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