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https://github.com/brues-code/Vanilla_MikScrollingBattleText.git
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Fix equipped-item match in FindItemIcon and drop the link loop
The equipped-slot check compared itemName to its own lowercase (always matching the first named slot) instead of the searched item; now it compares against item. The separate GetInventoryItemLink/ItemLinkToName loop for slots past INVSLOT_LAST_EQUIPPED is folded into the ItemLocation loop by extending its range by 4.
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@@ -1950,22 +1950,13 @@ end
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function MikSBT.FindItemIcon(item)
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if ( not item ) then return end
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item = string.lower(item);
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for slot = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
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for slot = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED + 4 do
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local itemLocation = ItemLocation:CreateFromEquipmentSlot(slot)
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local itemName = C_Item.GetItemName(itemLocation)
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if itemName and itemName == string.lower(itemName) then
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if itemName and item == string.lower(itemName) then
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return slot, nil, C_Item.GetItemIcon(itemLocation), GetInventoryItemCount('player', slot)
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end
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end
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local link;
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for i = INVSLOT_LAST_EQUIPPED + 1, 23 do
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link = GetInventoryItemLink("player",i);
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if ( link ) then
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if ( item == string.lower(ItemLinkToName(link)) )then
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return i, nil, GetInventoryItemTexture('player', i), GetInventoryItemCount('player', i);
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end
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end
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end
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local count, texture;
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for i = 0, NUM_BAG_FRAMES do
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for j = 1, GetContainerNumSlots(i) do
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