4 Commits
Author SHA1 Message Date
Brues d4931b1ba7 defeats the purpose of the addon and confuses users 2026-07-20 15:37:53 -05:00
Brues 73fd6803ab Replace Babble-Spell library with Nampower GetSpellRecField
Drop the bundled Babble-Spell-2.2 localization library and resolve spell
names from their IDs via Nampower's GetSpellRecField(id, "name"). Adds a
shared MikSBT.SpellName(id, fallback) helper that returns the client's
localized name when Nampower is present and falls back to the English name
otherwise, so DEFAULT_CONFIG still builds without a Lua error when Nampower
is absent.

Also removes the now-redundant BS:GetSpellIcon fallback in the icon
resolver (the Nampower spellIconID path already covers it) and drops the
lib from the .toc.
2026-07-19 02:46:43 -05:00
Brues 496979f486 Add BigWigs packager config to bundle both addons in one zip
Add .pkgmeta (package-as MikScrollingBattleText, move-folders pulling both addon folders to top-level siblings) and a tag-triggered GitHub Actions workflow using BigWigsMods/packager that attaches the single zip to an auto-created GitHub release. Switch both TOCs' Version to the @project-version@ substitution token so the packager stamps the git tag version.
2026-06-23 13:26:13 -05:00
Brues a5e46a62b8 Change nampower school table to sequential index keys
nampowerSchoolToType now uses sequential keys (0=Physical, then implicit 1-6 for Holy/Fire/Nature/Frost/Shadow/Arcane) instead of the previous power-of-two bitmask keys (0,1,2,4,8,16,32).
2026-06-23 13:25:13 -05:00
12 changed files with 4738 additions and 679 deletions
Binary file not shown.
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@@ -0,0 +1,13 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<!-- Frame that handles core events -->
<Frame name="MCEHEventFrame">
<Scripts>
<OnEvent>MikCEH.OnEvent();</OnEvent>
<OnLoad>MikCEH.OnLoad();</OnLoad>
<OnUpdate>MikCEH.OnUpdate();</OnUpdate>
</Scripts>
</Frame>
</Ui>
File diff suppressed because it is too large Load Diff
@@ -3,7 +3,6 @@
## Title: Mik's Scrolling Battle Text
## Notes: Scrolls battle information around the character model.
## Notes-ruRU: Прокрутка информации боя вокруг модели персонажа.
## Dependencies: !!!ClassicAPI
## OptionalDeps: SW_FixLogStrings
## SavedVariables: MikSBT_Save
@@ -16,5 +15,8 @@ MikScrollingBattleText-deDE.lua
MikScrollingBattleText-ruRU.lua
localization.lua
MikTableRecyclerObject.lua
MikCombatEventHelper.lua
MikScrollingBattleText.lua
MikCombatEventHelper.xml
MikScrollingBattleText.xml
@@ -0,0 +1,385 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<!-- Frame that handles core events -->
<Frame name="MSBTEventFrame">
<Scripts>
<OnEvent>MikSBT.OnEvent();</OnEvent>
<OnLoad>MikSBT.OnLoad();</OnLoad>
<OnUpdate>MikSBT.OnUpdate();</OnUpdate>
</Scripts>
</Frame>
<!-- Tooltip -->
<GameTooltip name="MSBT_Tooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate">
<Scripts>
<OnLoad>
this:SetOwner(WorldFrame, "ANCHOR_NONE");
</OnLoad>
</Scripts>
</GameTooltip>
<!-- Incoming Scroll Area -->
<Frame name="MSBTFrameIncoming" toplevel="true" enableMouse="false" parent="UIParent" frameStrata="HIGH" hidden="true">
<Size>
<AbsDimension x="24" y="24" />
</Size>
<Anchors>
<Anchor point="BOTTOM" relativePoint="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="-60" y="-160" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText1" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText2" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText3" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText4" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText5" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText6" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText7" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText8" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText9" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText10" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText11" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText12" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText13" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText14" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText15" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText16" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText17" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText18" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText19" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
<FontString name="$parentText20" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMRIGHT" />
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnUpdate>MikSBT.OnUpdateAnimationFrame(this);</OnUpdate>
</Scripts>
</Frame>
<!-- Notification Scroll Area -->
<Frame name="MSBTFrameNotification" toplevel="true" enableMouse="false" parent="UIParent" frameStrata="HIGH" hidden="true">
<Size>
<AbsDimension x="24" y="25" />
</Size>
<Anchors>
<Anchor point="BOTTOM" relativePoint="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="0" y="100" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText1" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText2" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText3" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText4" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText5" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText6" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText7" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText8" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText9" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText10" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText11" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText12" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText13" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText14" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText15" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText16" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText17" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText18" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText19" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText20" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnUpdate>MikSBT.OnUpdateAnimationFrame(this);</OnUpdate>
</Scripts>
</Frame>
<!-- Outgoing Scroll Area -->
<Frame name="MSBTFrameOutgoing" toplevel="true" enableMouse="false" parent="UIParent" frameStrata="HIGH" hidden="true">
<Size>
<AbsDimension x="24" y="24" />
</Size>
<Anchors>
<Anchor point="BOTTOM" relativePoint="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="60" y="-160" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText1" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText2" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText3" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText4" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText5" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText6" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText7" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText8" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText9" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText10" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText11" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOM" />
</Anchors>
</FontString>
<FontString name="$parentText12" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText13" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText14" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText15" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText16" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText17" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText18" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText19" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
<FontString name="$parentText20" inherits="MasterFont">
<Anchors>
<Anchor point="BOTTOMLEFT" />
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnUpdate>MikSBT.OnUpdateAnimationFrame(this);</OnUpdate>
</Scripts>
</Frame>
</Ui>
@@ -0,0 +1,168 @@
-------------------------------------------------------------------------------------
-- Title: Mik's Table Recyler Object
-- Author: Mik
-- Maintainer: Athene
-- Credits:
-- Thanks to tekkub, the author of compostLib. I adapted much of his code for
-- this object.
-------------------------------------------------------------------------------------
-- Create "namespace."
MikTRO = {};
-- Set the __index property to the recycler object namespace so
-- when a new recycler object sets it metatable to the namespace
-- the recycler object inherits the functions in the namespace.
MikTRO.__index = MikTRO;
-- **********************************************************************************
-- Creates a recycler object.
-- **********************************************************************************
function MikTRO:NewRecyclerObject(maxEntries)
-- Create a table to use.
recyclerObject = {};
-- Create a table to hold the cache entries and set its max permanent size.
recyclerObject.PrimaryCache = {};
recyclerObject.PrimaryCacheSize = 0;
recyclerObject.MaxEntries = maxEntries;
-- Create some variables to hold stats.
recyclerObject.NumNew = 0;
recyclerObject.NumRecycled = 0;
recyclerObject.NumErased = 0;
recyclerObject.NumReclaimed = 0;
recyclerObject.AmountMemFreed = 0;
-- Create a table to hold overflow entries. If more tables are reclaimed
-- than the size of the max primary cache can hold, they will be reclaimed
-- into the overflow cache which is a weak table. This allows for spikes
-- in cache usage to still be optimized while not preventing garbage
-- collection on the extra data once there are no other references to them.
recyclerObject.OverflowCache = {};
setmetatable(recyclerObject.OverflowCache, {__mode = "v"});
-- Set the meta table for the cache object to the table recycler
-- obect's namespace so the cache object inherits the functions of
-- table recycler object.
setmetatable(recyclerObject, self);
-- Return the recycler object.
return recyclerObject;
end
-- **********************************************************************************
-- Removes a table from the cache and returns it. If there are no tables available
-- in the cache a new one is returned.
-- **********************************************************************************
function MikTRO:AcquireTable()
-- Check if there are any tables available in the primary cache and if so
-- return one.
if (self.PrimaryCacheSize > 0) then
-- Increment the number of recycled tables.
self.NumRecycled = self.NumRecycled + 1;
self.PrimaryCacheSize = self.PrimaryCacheSize - 1;
return table.remove(self.PrimaryCache);
-- Check if there are any tables available in the overflow cache and if so
-- return one.
elseif self:TablesInOverflow() then
-- Increment the number of recycled tables.
self.NumRecycled = self.NumRecycled + 1;
-- Loop through the tables in the overflow and return one.
for i in pairs(self.OverflowCache) do
return table.remove(self.OverflowCache, i);
end
-- No tables available so return a new one.
else
-- Increment the number of new tables created.
self.NumNew = self.NumNew + 1;
return {};
end
end
-- **********************************************************************************
-- Reclaims a table into the cache.
-- **********************************************************************************
function MikTRO:ReclaimTable(t)
-- Check if the passed value isn't valid.
if (type(t) ~= "table") then
return;
end
-- Erase the passed table.
self:EraseTable(t);
-- Check if the primary cache is already full.
if (self.PrimaryCacheSize >= self.MaxEntries) then
-- Insert the table into the overflow cache.
table.insert(self.OverflowCache, t);
else
-- Insert the table into the primary cache.
table.insert(self.PrimaryCache, t);
self.PrimaryCacheSize = self.PrimaryCacheSize + 1;
end
-- Increment the number of reclaimed tables.
self.NumReclaimed = self.NumReclaimed + 1;
end
-- **********************************************************************************
-- Erases the passed table. Subtables are NOT erased.
-- **********************************************************************************
function MikTRO:EraseTable(t)
-- Check if the passed value isn't valid.
if (type(t) ~= "table") then
return;
end
-- Loop through all the keys in the table and clear it.
for key in pairs(t) do
t[key] = nil;
end
-- Set the length of the table to 0.
table.setn(t, 0);
-- Increment the number of tables erased.
self.NumErased = self.NumErased + 1;
end
-- **********************************************************************************
-- Prints stats.
-- **********************************************************************************
function MikTRO:PrintStats()
local overflowSize = 0;
for i in pairs(self.OverflowCache) do
overflowSize = overflowSize + 1;
end
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00New Tables: %d|r |cffffff00Recycled Tables: %d|r |cff00ffffCached Tables: %d|r |cffff0000Overflow Tables: %d|r |cff888888Erased Tables: %d|r |cffff00ffMemory Saved: %d KiB|r |cffff0088Tables Lost to GC: %d",
self.NumNew,
self.NumRecycled,
self.PrimaryCacheSize,
overflowSize,
self.NumErased,
self.AmountMemFreed + ((32/1024) * self.NumRecycled),
self.NumReclaimed - self.NumRecycled - self.PrimaryCacheSize));
end
-- **********************************************************************************
-- Checks if there are any tables in the overflow cache.
-- **********************************************************************************
function MikTRO:TablesInOverflow()
return next(self.OverflowCache) ~= nil;
end
+29 -32
View File
@@ -6,26 +6,31 @@
-- Create "namespace."
MikSBT = {};
local addonName, addonTable = ...
-------------------------------------------------------------------------------
-- Mod Constants
-------------------------------------------------------------------------------
MikSBT.MOD_NAME = addonName
-- The packager fills in the .toc version ("v4.45"); an unpackaged checkout still has the
-- "@project-version@" placeholder.
local version = GetAddOnMetadata(addonName, "Version");
MikSBT.VERSION_STRING = string.find(version, "^@") and "dev" or version;
MikSBT.WINDOW_TITLE = "Mik's Scrolling Battle Text " .. MikSBT.VERSION_STRING .. " - \124cffF58CBA\124hClassicAPI Edition\124h\124r";
MikSBT.MOD_NAME = "MikScrollingBattleText"
MikSBT.VERSION_NUMBER = 4.43;
MikSBT.VERSION_STRING = "v4.43 beta";
MikSBT.WINDOW_TITLE = "Mik's Scrolling Battle Text " .. MikSBT.VERSION_STRING .. " - \124cffF58CBA\124hAthene Edit\124h\124r";
MikSBT.COMMAND = "/msbt";
local L = AceLibrary("AceLocale-2.2"):new(MikSBT.MOD_NAME)
-- Resolves a spell's localized name from its ID via ClassicAPI (C_Spell), replacing
-- the old Babble-Spell localization library. Any rank's spell ID yields the same name.
local function SpellName(id) return C_Spell.GetSpellName(id) or "" end
-- Resolves a spell's localized name from its ID via Nampower's GetSpellRecField,
-- replacing the old Babble-Spell library. Falls back to the given English name when
-- Nampower is absent (vanilla has no built-in spellId->name lookup). Shared across
-- files via the MikSBT namespace; localization.lua loads first per the .toc.
function MikSBT.SpellName(id, fallback)
if GetSpellRecField then
local ok, n = pcall(GetSpellRecField, id, "name")
if ok and n and n ~= "" then return n end
end
return fallback
end
-------------------------------------------------------------------------------
-- English (Default)
@@ -51,7 +56,7 @@ MikSBT.COMMAND_USAGE = {
" " .. MikSBT.COMMAND_DISABLE .. " - Disables the mod.",
" " .. MikSBT.COMMAND_ENABLE .. " - Enables the mod.",
" " .. MikSBT.COMMAND_SHOWVER .. " - Shows the current version.",
" " .. MikSBT.COMMAND_STATS .. " - Reports how many pooled event tables are in use.",
" " .. MikSBT.COMMAND_STATS .. " - Reports stats about table recycling.",
" " .. MikSBT.COMMAND_SEARCH .. " filter - Sets a filter for searching event types.",
" " .. MikSBT.COMMAND_DEBUG .. " - Toggles debug mode.",
" " .. MikSBT.COMMAND_HELP .. " - Show the command usage.",
@@ -132,7 +137,6 @@ MikSBT.AVAILABLE_FONTS = {
[30] = {Name="PT-Sans-Narrow-Regular", Path="Interface\\Addons\\MikScrollingBattleText\\Fonts\\PT-Sans-Narrow-Regular.ttf"},
[31] = {Name="Simhei", Path="Interface\\Addons\\MikScrollingBattleText\\Fonts\\simhei.ttf"},
[32] = {Name="Archangelsk", Path="Interface\\Addons\\MikScrollingBattleText\\Fonts\\archangelsk.ttf"},
[32] = {Name="Numen", Path="Interface\\Addons\\MikScrollingBattleText\\Fonts\\Numen.ttf"},
};
end
@@ -209,6 +213,7 @@ MikSBT.DEFAULT_PROFILE_NAME = "Default";
-- %s = name of the spell, ability, buff, debuff, power type, etc.
-- %t = damage type
MikSBT.DEFAULT_CONFIG = {
CreationVersion = MikSBT.VERSION_NUMBER,
ShowPartialEffects = true,
ShowOverheals = true,
ShowGameDamage = false,
@@ -865,14 +870,6 @@ MikSBT.DEFAULT_CONFIG = {
Crit = {FontIndex=0, OutlineIndex=0, FontSize=0},
},
},
MSBT_EVENTTYPE_OUTGOING_PET_SPELL_DOT = {
Show = true,
Message = L["Pet %a (%s)"],
FontSettings = {
Color = {r=0.33, g=0.33, b=1},
Normal = {FontIndex=0, OutlineIndex=0, FontSize=0},
},
},
MSBT_EVENTTYPE_OUTGOING_PET_SPELL_MISS = {
Show = true,
Message = L["Pet "]..MISS.."! (%s)",
@@ -1148,7 +1145,7 @@ MikSBT.DEFAULT_CONFIG = {
MSBT_TRIGGER_EXECUTE = {
EventSettings = {
Show = true,
Message = SpellName(5308).."!", -- Execute
Message = MikSBT.SpellName(5308, "Execute").."!",
IsSticky = true,
FontSettings = {
Color = {r=1, g=1, b=0},
@@ -1165,7 +1162,7 @@ MikSBT.DEFAULT_CONFIG = {
MSBT_TRIGGER_HAMMER_OF_WRATH = {
EventSettings = {
Show = true,
Message = SpellName(24275).."!", -- Hammer of Wrath
Message = MikSBT.SpellName(24275, "Hammer of Wrath").."!",
IsSticky = true,
FontSettings = {
Color = {r=1, g=1, b=0},
@@ -1182,7 +1179,7 @@ MikSBT.DEFAULT_CONFIG = {
MSBT_TRIGGER_COUNTER_ATTACK = {
EventSettings = {
Show = true,
Message = SpellName(19306).."!", -- Counterattack
Message = MikSBT.SpellName(19306, "Counterattack").."!",
IsSticky = true,
FontSettings = {
Color = {r=1, g=1, b=0},
@@ -1201,7 +1198,7 @@ MikSBT.DEFAULT_CONFIG = {
MSBT_TRIGGER_MONGOOSE_BITE = {
EventSettings = {
Show = true,
Message = SpellName(1495).."!", -- Mongoose Bite
Message = MikSBT.SpellName(1495, "Mongoose Bite").."!",
IsSticky = true,
FontSettings = {
Color = {r=1, g=1, b=0},
@@ -1220,7 +1217,7 @@ MikSBT.DEFAULT_CONFIG = {
MSBT_TRIGGER_CLEARCAST = {
EventSettings = {
Show = true,
Message = SpellName(16246).."!", -- Clearcasting
Message = MikSBT.SpellName(16246, "Clearcasting").."!",
IsSticky = true,
FontSettings = {
Color = {r=1, g=1, b=0},
@@ -1231,14 +1228,14 @@ MikSBT.DEFAULT_CONFIG = {
Classes = {MAGE=true,SHAMAN=true},
TriggerType = 6,
TriggerEvents = {"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"},
SearchPatterns = {string.format(AURAADDEDSELFHELPFUL, SpellName(16246))}, -- Clearcasting (ID verified vs Spell.dbc)
SearchPatterns = {string.format(AURAADDEDSELFHELPFUL, MikSBT.SpellName(16246, "Clearcasting"))},
},
Texture = "Interface\\Icons\\spell_shadow_manaburn"
},
MSBT_TRIGGER_RIPOSTE = {
EventSettings = {
Show = true,
Message = SpellName(14251).."!", -- Riposte
Message = MikSBT.SpellName(14251, "Riposte").."!",
IsSticky = true,
FontSettings = {
Color = {r=1, g=1, b=0},
@@ -1267,14 +1264,14 @@ MikSBT.DEFAULT_CONFIG = {
TriggerSettings = {
TriggerType = 6,
TriggerEvents = {"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"},
SearchPatterns = {string.format(AURAADDEDSELFHELPFUL, string.gsub(SpellName(8512), "-", "%%-"))}, -- Windfury Totem (ID verified vs Spell.dbc). "Vous gagnez Totem Furie-des-vents" -- escape char !
SearchPatterns = {string.format(AURAADDEDSELFHELPFUL, string.gsub(MikSBT.SpellName(8512, "Windfury Totem"), "-", "%%-"))}, --"Vous gagnez Totem Furie-des-vents" -- escape char !
},
Texture = "Interface\\Icons\\spell_nature_cyclone"
},
MSBT_TRIGGER_NIGHTFALL = {
EventSettings = {
Show = true,
Message = SpellName(18094).."!", -- Nightfall (talent)
Message = MikSBT.SpellName(18094, "Nightfall").."!",
IsSticky = true,
FontSettings = {
Color = {r=0.709, g=0, b=0.709},
@@ -1285,14 +1282,14 @@ MikSBT.DEFAULT_CONFIG = {
Classes = {WARLOCK=true},
TriggerType = 6,
TriggerEvents = {"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"},
SearchPatterns = {string.format(AURAADDEDSELFHELPFUL, SpellName(17941))}, -- Shadow Trance (ID verified vs Spell.dbc)
SearchPatterns = {string.format(AURAADDEDSELFHELPFUL, MikSBT.SpellName(17941, "Shadow Trance"))},
},
Texture = "Interface\\Icons\\spell_shadow_twilight"
},
MSBT_TRIGGER_OVERPOWER = {
EventSettings = {
Show = true,
Message = SpellName(7384).."!", -- Overpower
Message = MikSBT.SpellName(7384, "Overpower").."!",
IsSticky = true,
FontSettings = {
Color = {r=1, g=1, b=0},
+12 -13
View File
@@ -554,7 +554,7 @@ function MikSBTOpt.TriggerTypeDropdownOnClick(frameName)
UIDropDownMenu_SetSelectedValue(getglobal(frameName), this.value);
-- Setup the trigger controls appropriately depending on the trigger type.
MikSBTOpt.SetupVariableTriggerControls(getglobal(frameName):GetParent().TriggerKey, this.value == MikSBT.TRIGGERTYPE_SEARCH_PATTERN);
MikSBTOpt.SetupVariableTriggerControls(getglobal(frameName):GetParent().TriggerKey, this.value == MikCEH.TRIGGERTYPE_SEARCH_PATTERN);
end
@@ -1706,15 +1706,14 @@ function MikSBTOpt.InitEvents()
index = 28; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_IMMUNE";
index = 29; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_EVADE";
index = 30; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_DAMAGE";
index = 31; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_DOT";
index = 32; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_MISS";
index = 33; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_DODGE";
index = 34; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_PARRY";
index = 35; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_BLOCK";
index = 36; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_RESIST";
index = 37; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_ABSORB";
index = 38; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_IMMUNE";
index = 39; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_EVADE";
index = 31; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_MISS";
index = 32; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_DODGE";
index = 33; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_PARRY";
index = 34; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_BLOCK";
index = 35; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_RESIST";
index = 36; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_ABSORB";
index = 37; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_IMMUNE";
index = 38; evtData[index].EventType = "MSBT_EVENTTYPE_OUTGOING_PET_SPELL_EVADE";
evtData = MikSBTOpt.NOTIFICATION_EVENTS;
@@ -3346,7 +3345,7 @@ function MikSBTOpt.ShowTriggerConfig(triggerKey)
MikSBTOpt.PopulateEditbox(TRIGGER_CONFIGURATION_FRAME_NAME .. "IconNameEditbox", texture);
-- Setup the trigger controls appropriately depending on the trigger type.
MikSBTOpt.SetupVariableTriggerControls(triggerKey, triggerData.TriggerSettings.TriggerType == MikSBT.TRIGGERTYPE_SEARCH_PATTERN);
MikSBTOpt.SetupVariableTriggerControls(triggerKey, triggerData.TriggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SEARCH_PATTERN);
-- Show the trigger settings.
triggerFrame:Show();
@@ -3390,7 +3389,7 @@ function MikSBTOpt.SetupVariableTriggerControls(triggerKey, showSearch)
if (not triggerFrame.SelectedTriggerEvents) then
triggerFrame.SelectedTriggerEvents = {};
else
table.wipe(triggerFrame.SelectedTriggerEvents);
MikCEH.EraseTable(triggerFrame.SelectedTriggerEvents);
end
-- Loop through all of the trigger events for the trigger.
@@ -3526,7 +3525,7 @@ function MikSBTOpt.SaveTriggerConfig()
end
-- Check if the trigger type is search pattern.
if (triggerData.TriggerSettings.TriggerType == MikSBT.TRIGGERTYPE_SEARCH_PATTERN) then
if (triggerData.TriggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SEARCH_PATTERN) then
-- Clear the threshold field.
triggerData.TriggerSettings.Threshold = nil;
@@ -263,15 +263,14 @@ MikSBTOpt.OUTGOING_EVENTS = {
[28] = { Label="Пет - невосп. в ближнем бою", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать невосприимчивость врага к атакам вашего питомца в ближнем бою.", Editbox="%n - имя цели."}},
[29] = { Label="Пет - урон в ближнем бою не достигает", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать не достигшие атаки вашего питомца по врагу в ближнем бою.", Editbox="%n - имя цели."}},
[30] = { Label="Пет - урон от способности/заклинания", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать наносимый урон заклинаниями и способностями вашего питомца.", Editbox="%a - количество нанесенного урона.\n%n - имя цели.\n%s - название заклинания или способности.\n%t - тип нанесенного урона."}},
[31] = { Label="Пет - ДоТы способностей/заклинаний", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать наносимый урон от ДоТов заклинаний и способностей вашего питомца.", Editbox="%a - количество нанесенного урона.\n%n - имя цели.\n%s - название заклинания или способности.\n%t - тип нанесенного урона."}},
[32] = { Label="Пет - промахи способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать промахи вашего питомца способностями.", Editbox="%n - имя цели.\n%s - название способности."}},
[33] = { Label="Пет - уклонения от способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать уклонения врага от способностей вашего питомца.", Editbox="%n - имя цели.\n%s - название способности."}},
[34] = { Label="Пет - парирования способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать парирования врагом применяемых вашим питомцем способностей.", Editbox="%n - имя цели.\n%s - название способности."}},
[35] = { Label="Пет - блокирования способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать блокирования врагом применяемых вашим питомцем способностей.", Editbox="%n - имя цели.\n%s - название способности."}},
[36] = { Label="Пет - сопротивления способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать сопротивления врага к применяемым вашим питомцем заклинаниям.", Editbox="%n - имя цели.\n%s - название заклинания."}},
[37] = { Label="Пет - поглощ. способности/заклинания", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать поглощения урона врагом применяемых вашим питомцем способностей и заклинаний.", Editbox="%n - имя цели.\n%s - название заклинания или способности."}},
[38] = { Label="Пет - невоспр. к способ/заклинанию", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать невосприимчивость врага к урону от способностей и заклинаний вашего питомца.", Editbox="%n - имя цели.\n%s - название заклинания или способности."}},
[39] = { Label="Пет - способ/закл не достигает", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать не достигшие врага способности и заклинания примененных вашим питомцем.", Editbox="%n - имя цели.\n%s - название заклинания или способности."}},
[31] = { Label="Пет - промахи способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать промахи вашего питомца способностями.", Editbox="%n - имя цели.\n%s - название способности."}},
[32] = { Label="Пет - уклонения от способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать уклонения врага от способностей вашего питомца.", Editbox="%n - имя цели.\n%s - название способности."}},
[33] = { Label="Пет - парирования способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать парирования врагом применяемых вашим питомцем способностей.", Editbox="%n - имя цели.\n%s - название способности."}},
[34] = { Label="Пет - блокирования способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать блокирования врагом применяемых вашим питомцем способностей.", Editbox="%n - имя цели.\n%s - название способности."}},
[35] = { Label="Пет - сопротивления способности", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать сопротивления врага к применяемым вашим питомцем заклинаниям.", Editbox="%n - имя цели.\n%s - название заклинания."}},
[36] = { Label="Пет - поглощ. способности/заклинания", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать поглощения урона врагом применяемых вашим питомцем способностей и заклинаний.", Editbox="%n - имя цели.\n%s - название заклинания или способности."}},
[37] = { Label="Пет - невоспр. к способ/заклинанию", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать невосприимчивость врага к урону от способностей и заклинаний вашего питомца.", Editbox="%n - имя цели.\n%s - название заклинания или способности."}},
[38] = { Label="Пет - способ/закл не достигает", Tooltips={ShowCheckbox="Установите отметку, чтобы отображать не достигшие врага способности и заклинания примененных вашим питомцем.", Editbox="%n - имя цели.\n%s - название заклинания или способности."}},
};
MikSBTOpt.NOTIFICATION_EVENTS = {
@@ -263,15 +263,14 @@ MikSBTOpt.OUTGOING_EVENTS = {
[28] = { Label="Pet Melee Immunes", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing melee damage the enemy is immune to.", Editbox="%n - Name of the attacked unit."}},
[29] = { Label="Pet Melee Evades", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing melee evades.", Editbox="%n - Name of the attacked unit."}},
[30] = { Label="Pet Ability/Spell Damage", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability damage.", Editbox="%a - Amount of damage done.\n%n - Name of the attacked unit.\n%s - Name of the spell or ability.\n%t - Type of damage done."}},
[31] = { Label="Pet Ability/Spell DoTs", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability damage over time.", Editbox="%a - Amount of damage done.\n%n - Name of the attacked unit.\n%s - Name of the spell or ability.\n%t - Type of damage done."}},
[32] = { Label="Pet Ability Misses", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability misses.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[33] = { Label="Pet Ability Dodges", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability dodges.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[34] = { Label="Pet Ability Parries", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability parries.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[35] = { Label="Pet Ability Blocks", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability blocks.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[36] = { Label="Pet Spell Resists", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell resists.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell."}},
[37] = { Label="Pet Ability/Spell Absorbs", Tooltips={ShowCheckbox="Sets whether or not to show your pet's absorbed damage from outgoing spells and abilities.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
[38] = { Label="Pet Ability/Spell Immunes", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability damage the enemy is immune to.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
[39] = { Label="Pet Ability/Spell Evades", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability evades.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
[31] = { Label="Pet Ability Misses", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability misses.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[32] = { Label="Pet Ability Dodges", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability dodges.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[33] = { Label="Pet Ability Parries", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability parries.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[34] = { Label="Pet Ability Blocks", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing ability blocks.", Editbox="%n - Name of the attacked unit.\n%s - Name of the ability."}},
[35] = { Label="Pet Spell Resists", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell resists.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell."}},
[36] = { Label="Pet Ability/Spell Absorbs", Tooltips={ShowCheckbox="Sets whether or not to show your pet's absorbed damage from outgoing spells and abilities.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
[37] = { Label="Pet Ability/Spell Immunes", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability damage the enemy is immune to.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
[38] = { Label="Pet Ability/Spell Evades", Tooltips={ShowCheckbox="Sets whether or not to show your pet's outgoing spell and ability evades.", Editbox="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}},
};
MikSBTOpt.NOTIFICATION_EVENTS = {
+26 -23
View File
@@ -4,10 +4,6 @@ A World of Warcraft 1.12 (Vanilla) addon that displays scrolling combat text aro
**Interface:** 11200 | **Version:** 4.43
## Requirements
- **ClassicAPI** — a client-side DLL that backports modern WoW API calls to the 1.12 client (no companion addon required). MSBT relies on it for `C_Spell.GetSpellName`, `C_Item.GetItemName`/`GetItemIcon`, `ItemLocation`, and `CreateColor`/`GetRGB` — used for spell-name lookups, item-icon resolution, and damage-type text coloring. These are not optional fast paths; the addon expects them to be present.
## Features
- Scrolling combat text across three display areas: **Incoming** (right), **Outgoing** (left), and **Notification** (center)
@@ -59,50 +55,56 @@ Interface/
| `/msbt disable` | Disable the addon |
| `/msbt enable` | Enable the addon |
| `/msbt version` | Show the current version |
| `/msbt stats` | Report how many pooled event tables are in use |
| `/msbt stats` | Report table recycling statistics |
| `/msbt search <filter>` | Set a filter for searching event types |
| `/msbt debug` | Toggle debug mode |
| `/msbt help` | Show command usage |
## ClassicAPI Combat Log Integration
## Nampower / SuperWoW / UnitXP SP3 Integration
MSBT reads structured combat data from ClassicAPI's `COMBAT_LOG_EVENT_UNFILTERED` instead of relying on string-based combat log parsing alone, for significantly better performance in heavy combat scenarios (raids, AoE, battlegrounds).
When these enhanced client mods are detected, MSBT automatically switches from string-based combat log parsing to structured event handling for significantly better performance in heavy combat scenarios (raids, AoE, battlegrounds).
### What Changes
- **ClassicAPI combat log**: Registers for the unfiltered combat log (`SPELL_DAMAGE`, `SWING_DAMAGE`, `SPELL_HEAL`, `SPELL_ENERGIZE`, `SPELL_MISSED`, `SPELL_AURA_APPLIED`, `ENVIRONMENTAL_DAMAGE`, `PARTY_KILL`, etc.) which carries pre-parsed amounts, GUIDs, crit flags, miss types and spell info. It is the only source for combat events. No opt-in CVars are needed.
- **Spell icons**: combat log events resolve icons from their SpellId with ClassicAPI's `C_Spell.GetSpellTexture`. Events with only a name fall back to the player's auras, spellbook and items; each name is looked up once.
### Removed: SuperWoW / UnitXP SP3 / Nampower
SuperWoW, UnitXP SP3 and Nampower integration has been removed in favor of ClassicAPI (for spell/item lookups, GUIDs and structured combat events). ClassicAPI is a hard dependency (see the `.toc`).
- **Nampower**: Registers for structured events (`SPELL_DAMAGE_EVENT_SELF`, `AUTO_ATTACK_SELF`, `SPELL_HEAL_ON_SELF`, etc.) that provide pre-parsed combat data. Redundant `CHAT_MSG_*` events are unregistered to avoid duplicates. Enables `NP_EnableAutoAttackEvents`, `NP_EnableSpellHealEvents`, and `NP_EnableSpellEnergizeEvents` CVars.
- **SuperWoW**: Provides O(1) unit lookups by name via `UnitExists(name)` (replacing O(n) raid/party iteration) and `SpellInfo(spellId)` for spell icon resolution.
- **UnitXP SP3**: Detected for compatibility; used for GUID-based unit resolution.
### Fallback
`CHAT_MSG_*` messages are parsed only for what the combat log lacks (honor, reputation, skill, XP, item enchantments, power losses). All of them stay registered because search pattern triggers can match any of them.
When none of these mods are present, the addon falls back to the original string-parsing pipeline with no changes in behavior.
### Verification
```lua
-- Check detection status in-game:
/run MikSBT.Print("NP="..tostring(MikCEH.hasNampower).." SW="..tostring(MikCEH.hasSuperWoW).." UXP="..tostring(MikCEH.hasUnitXP))
```
## Performance Optimizations
- **Upvalue caching**: Frequently called standard library functions (`string.find`, `string.gsub`, `table.insert`, `table.getn`, `GetTime`, etc.) are cached as local variables
- **Dispatch table**: Combat event routing uses O(1) table lookup instead of an if/elseif chain
- **Unit event filtering**: `UNIT_HEALTH` (player, target, pet) and `UNIT_MANA` (player) use ClassicAPI's `RegisterUnitEvent`, so other units' updates never reach Lua
- **Table pooling**: Animation event tables come from a ClassicAPI object pool (`CreateUnsecuredObjectPool`) and are reused, so 1.12's stop-the-world GC runs less often
- **SpellId icon cache**: When spellIds are available (via Nampower/SuperWoW), icons are resolved directly and cached, bypassing Babble-Spell dictionary lookups and tooltip scanning
- **Event throttling**: UNIT_HEALTH and UNIT_MANA trigger checks are throttled to 150ms intervals
- **Table recycling**: `MikTRO` (Table Recycler Object) pools and reuses table allocations to reduce garbage collection pressure
## Architecture
### Namespaces
### Global Namespaces
| Namespace | Purpose |
|---|---|
| `MikSBT` | Global. Main addon: display, animation, profiles, event routing, slash commands, and the API the options addon and other addons use |
| `MikCEH` | Private, shared through the addon table. Combat Event Helper: parses combat events into structured data |
| `MikSBT` | Main addon: display, animation, profiles, event routing, slash commands |
| `MikCEH` | Combat Event Helper: parses combat events into structured data |
| `MikTRO` | Table Recycler Object: memory pool for table reuse |
### Event Processing Pipeline
```
ClassicAPI COMBAT_LOG_EVENT_UNFILTERED (plus CHAT_MSG_* for triggers and non-combat notifications)
-> MikCEH.OnEvent() / MikCEH.OnCombatLogEvent()
-> ParseCombatEvents() dispatch table (or combat log handler)
WoW CHAT_MSG_* events (or Nampower structured events)
-> MikCEH.OnEvent() / MikCEH.OnNampowerEvent()
-> ParseCombatEvents() dispatch table (or Nampower handler)
-> Creates CombatEventData tables
-> MikSBT.CombatEventsHandler()
-> Formats text with templates (%a=amount, %n=name, %s=spell, %t=type)
@@ -114,10 +116,11 @@ ClassicAPI COMBAT_LOG_EVENT_UNFILTERED (plus CHAT_MSG_* for triggers and non-com
- **AceLibrary** — Addon framework skeleton
- **AceLocale-2.2** — Localization management
- **Babble-Spell-2.2** — Spell name database for icon lookups (~10K lines)
### Saved Variables
`MikSBT_Save` — Stores named profiles containing event settings, triggers, suppressions, display positions, and font settings. On load, settings added in newer versions are filled into existing profiles from the defaults.
`MikSBT_Save` — Stores named profiles containing event settings, triggers, suppressions, display positions, and font settings. Profiles support versioning and migration between addon versions.
## Development