mirror of
https://github.com/brues-code/nampower.git
synced 2026-09-29 18:26:03 +00:00
Getting content of specific bags only
This commit is contained in:
+101
-42
@@ -767,6 +767,8 @@ namespace Nampower {
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}
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}
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uint32_t Script_GetBagItem(uintptr_t *luaState) {
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luaState = GetLuaStatePtr();
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@@ -890,62 +892,57 @@ namespace Nampower {
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return 1;
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}
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uint32_t Script_GetBagItems(uintptr_t *luaState) {
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luaState = GetLuaStatePtr();
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uint32_t GetSingleBagItems(uintptr_t *luaState, int32_t bagIndex) {
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auto const getContainerGuid = reinterpret_cast<GetContainerGuidT>(Offsets::GetContainerGuid);
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auto const getBagItem = reinterpret_cast<CGBag_C_GetItemAtSlotT>(Offsets::CGBag_C_GetItemAtSlot);
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// Get or create reusable main table
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GetTableRef(luaState, bagItemsTableRef);
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auto playerGuid = game::ClntObjMgrGetActivePlayerGuid();
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auto player = game::GetObjectPtr(playerGuid);
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auto inventory = game::GetPlayerInventoryPtr(player);
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if (bagIndex == 0) {
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const auto playerGuid = game::ClntObjMgrGetActivePlayerGuid();
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const auto player = game::GetObjectPtr(playerGuid);
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const auto inventory = game::GetPlayerInventoryPtr(player);
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GetTableRef(luaState, bagTableRefs[0]);
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// Backpack (bag 0)
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lua_pushnumber(luaState, static_cast<double>(0));
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GetTableRef(luaState, bagTableRefs[0]);
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for (uint32_t slot = 23; slot <= 38; slot++) {
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auto item = getBagItem(inventory, slot);
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uint32_t adjustedSlot = slot - 0x17;
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if (item) {
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PushBagCGItemToTable(luaState, 0, slot, item);
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} else {
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// Check if item was removed from this slot
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ClearBagSlot(luaState, 0, adjustedSlot);
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for (uint32_t slot = 23; slot <= 38; slot++) {
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auto item = getBagItem(inventory, slot);
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uint32_t adjustedSlot = slot - 0x17;
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if (item) {
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PushBagCGItemToTable(luaState, 0, slot, item);
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} else {
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// Check if item was removed from this slot
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ClearBagSlot(luaState, 0, adjustedSlot);
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}
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}
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return 1;
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}
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lua_settable(luaState, -3);
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// Bags 1-4
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for (int32_t bagIndex = 1; bagIndex <= 4; bagIndex++) {
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if (bagIndex >= 1 && bagIndex <= 4) {
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uint64_t containerGuid = getContainerGuid(bagIndex - 1); // bagIndex 1-4 maps to container 0-3
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if (containerGuid == 0) {
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// Bag slot is empty, clear all cached items for this bag
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lua_pushnumber(luaState, static_cast<double>(bagIndex));
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GetTableRef(luaState, bagTableRefs[bagIndex]);
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for (uint32_t slot = 0; slot < MAX_BAG_SLOTS; slot++) {
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ClearBagSlot(luaState, bagIndex, slot);
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}
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lua_settable(luaState, -3);
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continue;
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return 1;
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}
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auto containerPtr = game::ClntObjMgrObjectPtr(game::TYPEMASK_CONTAINER, containerGuid);
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if (!containerPtr) continue;
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if (!containerPtr) {
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return 0;
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}
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auto bagPtr = GetBagPtrFromContainer(containerPtr);
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if (!bagPtr) continue;
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if (!bagPtr) {
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return 0;
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}
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lua_pushnumber(luaState, static_cast<double>(bagIndex));
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GetTableRef(luaState, bagTableRefs[bagIndex]);
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auto bagSize = *bagPtr;
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// Check all possible slots up to bag size
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for (uint32_t slot = 0; slot < bagSize && slot < MAX_BAG_SLOTS; slot++) {
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for (uint32_t slot = 0;
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slot < bagSize && slot < MAX_BAG_SLOTS; slot++) {
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auto item = getBagItem(bagPtr, slot);
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if (item) {
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PushBagCGItemToTable(luaState, bagIndex, slot, item);
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@@ -953,33 +950,33 @@ namespace Nampower {
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ClearBagSlot(luaState, bagIndex, slot);
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}
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}
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lua_settable(luaState, -3);
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return 1;
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}
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// Bank bags 5-9
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uint64_t bankGuid = *reinterpret_cast<uint64_t *>(Offsets::BankGuid);
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if (bankGuid > 0) {
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for (int32_t bagIndex = 5; bagIndex <= 9; bagIndex++) {
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if (bagIndex >= 5 && bagIndex <= 9) {
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uint64_t bankGuid = *reinterpret_cast<uint64_t *>(Offsets::BankGuid);
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if (bankGuid > 0) {
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uint64_t containerGuid = getContainerGuid(bagIndex - 1); // bagIndex 5-9 maps to container 4-8
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if (containerGuid == 0) {
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// Bag slot is empty, clear all cached items for this bag
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lua_pushnumber(luaState, static_cast<double>(bagIndex));
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GetTableRef(luaState, bagTableRefs[bagIndex]);
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for (uint32_t slot = 0; slot < MAX_BAG_SLOTS; slot++) {
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ClearBagSlot(luaState, bagIndex, slot);
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}
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lua_settable(luaState, -3);
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continue;
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return 1;
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}
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auto containerPtr = game::ClntObjMgrObjectPtr(game::TYPEMASK_CONTAINER, containerGuid);
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if (!containerPtr) continue;
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if (!containerPtr) {
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return 0;
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}
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auto bagPtr = GetBagPtrFromContainer(containerPtr);
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if (!bagPtr) continue;
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if (!bagPtr) {
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return 0;
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}
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lua_pushnumber(luaState, static_cast<double>(bagIndex));
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GetTableRef(luaState, bagTableRefs[bagIndex]);
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auto bagSize = *bagPtr;
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@@ -993,12 +990,74 @@ namespace Nampower {
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}
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}
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return 1;
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}
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}
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// TODO Error for not finding the bag
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return 0;
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}
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uint32_t GetAllBagItems(uintptr_t* luaState) {
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// Get or create reusable main table
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GetTableRef(luaState, bagItemsTableRef);
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// Backpack (bag 0)
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lua_pushnumber(luaState, static_cast<double>(0));
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GetSingleBagItems(luaState, 0);
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lua_settable(luaState, -3);
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// Bags 1-4
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for (int32_t bagIndex = 1; bagIndex <= 4; bagIndex++) {
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const auto top = lua_gettop(luaState);
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lua_pushnumber(luaState, static_cast<double>(bagIndex));
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const auto bagResult = GetSingleBagItems(luaState, bagIndex);
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if (!bagResult) {
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lua_settop(luaState, top);
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}
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else {
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lua_settable(luaState, -3);
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}
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}
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// Bank bags 5-9
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uint64_t bankGuid = *reinterpret_cast<uint64_t*>(Offsets::BankGuid);
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if (bankGuid > 0) {
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for (int32_t bagIndex = 5; bagIndex <= 9; bagIndex++) {
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const auto top = lua_gettop(luaState);
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lua_pushnumber(luaState, static_cast<double>(bagIndex));
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const auto bagResult = GetSingleBagItems(luaState, bagIndex);
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if (!bagResult) {
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lua_settop(luaState, top);
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}
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else {
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lua_settable(luaState, -3);
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}
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}
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}
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return 1;
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}
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uint32_t Script_GetBagItems(uintptr_t* luaState) {
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luaState = GetLuaStatePtr();
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if (lua_gettop(luaState) == 1) {
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if (!lua_isnumber(luaState, 1)) {
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lua_error(luaState, "Bag index must be a number");
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return 0;
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}
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const auto bagIndex = static_cast<int32_t>(lua_tonumber(luaState, 1));
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return GetSingleBagItems(luaState, bagIndex);
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}
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return GetAllBagItems(luaState);
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}
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}
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