update readme

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avitasia
2025-12-18 13:29:39 -08:00
parent 68512b73fb
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Fire when a spell cast applies an aura. "Self" covers casts that land on the active player (including cases where the active player is the caster with no explicit target); "Other" covers all other targets.
These events are gated behind the `NP_EnableAuraCastEvents` CVar (default 0). Set it to `1` to enable.
**Note:** some auras do not have spell effects and won’t trigger these events; the BUFF/DEBUFF gain events are the only way to track those.
These events are primarily intended for basic tracking of aura applications when buff/debuff caps prevent normal GAINS events from firing.
Parameters:
1. int spellId
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- SPELL_CAST_EVENT - Fires when you cast a spell with additional information
- SPELL_DAMAGE_EVENT_SELF and SPELL_DAMAGE_EVENT_OTHER - Combat damage events
- Buff/Debuff Events (BUFF_ADDED_SELF, BUFF_REMOVED_SELF, etc.)
- AURA_CAST_ON_SELF and AURA_CAST_ON_OTHER - Aura application events (fires once per aura effect; "Self" fires when the aura lands on the active player, including self-cast with no explicit target; includes aura metadata + amplitude/misc + aura cap bitfield for buff/debuff slots); set `NP_EnableAuraCastEvents=1` to enable
- AURA_CAST_ON_SELF and AURA_CAST_ON_OTHER - Aura application events (fires once per aura effect; "Self" fires when the aura lands on the active player, including self-cast with no explicit target; includes aura metadata + amplitude/misc + aura cap bitfield for buff/debuff slots). Some auras don’t have spell effects and won’t trigger this; use BUFF/DEBUFF gains for those. Set `NP_EnableAuraCastEvents=1` to enable.
- UNIT_DIED - Fires when a unit dies
## Bug Reporting