mirror of
https://github.com/brues-code/nampower.git
synced 2026-10-04 12:40:02 +00:00
Evaluating -1 bank as well
This commit is contained in:
+73
-46
@@ -894,26 +894,50 @@ namespace Nampower {
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auto const getContainerGuid = reinterpret_cast<GetContainerGuidT>(Offsets::GetContainerGuid);
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auto const getBagItem = reinterpret_cast<CGBag_C_GetItemAtSlotT>(Offsets::CGBag_C_GetItemAtSlot);
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if (bagIndex == 0) {
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if (bagIndex == 0 || bagIndex == -1) {
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const auto playerGuid = game::ClntObjMgrGetActivePlayerGuid();
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const auto player = game::GetObjectPtr(playerGuid);
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const auto inventory = game::GetPlayerInventoryPtr(player);
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GetTableRef(luaState, bagTableRefs[0]);
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for (uint32_t slot = 23; slot <= 38; slot++) {
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auto item = getBagItem(inventory, slot);
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uint32_t adjustedSlot = slot - 0x17;
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if (item) {
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PushBagCGItemToTable(luaState, 0, slot, item);
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} else {
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// Check if item was removed from this slot
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ClearBagSlot(luaState, 0, adjustedSlot);
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if (bagIndex == 0) {
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for (uint32_t slot = 0; slot <= 16; slot++) {
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uint32_t adjustedSlot = slot + 23; // Backbag goes from 23 to 39
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auto item = getBagItem(inventory, adjustedSlot);
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if (item) {
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PushBagCGItemToTable(luaState, 0, adjustedSlot, item);
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} else {
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// Check if item was removed from this slot
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ClearBagSlot(luaState, 0, slot);
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}
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}
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return 1;
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}
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if (bagIndex == -1) {
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uint64_t bankGuid = *reinterpret_cast<uint64_t *>(Offsets::BankGuid);
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if (bankGuid <= 0) {
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return 0;
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}
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for (uint32_t slot = 0; slot <= 24; slot++) {
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uint32_t adjustedSlot = slot + 39;
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auto item = getBagItem(inventory, adjustedSlot);
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if (item) {
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PushBagCGItemToTable(luaState, -1, adjustedSlot, item);
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}
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else {
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// Check if item was removed from this slot
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ClearBagSlot(luaState, -1, slot);
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}
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}
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return 1;
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}
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return 1;
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}
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if (bagIndex >= 1 && bagIndex <= 4) {
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uint64_t containerGuid = getContainerGuid(bagIndex - 1); // bagIndex 1-4 maps to container 0-3
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if (containerGuid == 0) {
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@@ -953,45 +977,45 @@ namespace Nampower {
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if (bagIndex >= 5 && bagIndex <= 9) {
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uint64_t bankGuid = *reinterpret_cast<uint64_t *>(Offsets::BankGuid);
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if (bankGuid > 0) {
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uint64_t containerGuid = getContainerGuid(bagIndex - 1); // bagIndex 5-9 maps to container 4-8
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if (containerGuid == 0) {
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// Bag slot is empty, clear all cached items for this bag
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GetTableRef(luaState, bagTableRefs[bagIndex]);
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for (uint32_t slot = 0; slot < MAX_BAG_SLOTS; slot++) {
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ClearBagSlot(luaState, bagIndex, slot);
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}
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lua_settable(luaState, -3);
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return 1;
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}
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auto containerPtr = game::ClntObjMgrObjectPtr(game::TYPEMASK_CONTAINER, containerGuid);
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if (!containerPtr) {
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return 0;
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}
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auto bagPtr = GetBagPtrFromContainer(containerPtr);
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if (!bagPtr) {
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return 0;
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}
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if (bankGuid <= 0) {
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return 0;
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}
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uint64_t containerGuid = getContainerGuid(bagIndex - 1); // bagIndex 5-9 maps to container 4-8
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if (containerGuid == 0) {
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// Bag slot is empty, clear all cached items for this bag
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GetTableRef(luaState, bagTableRefs[bagIndex]);
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auto bagSize = *bagPtr;
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// Check all possible slots up to bag size
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for (uint32_t slot = 0; slot < bagSize && slot < MAX_BAG_SLOTS; slot++) {
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auto item = getBagItem(bagPtr, slot);
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if (item) {
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PushBagCGItemToTable(luaState, bagIndex, slot, item);
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} else {
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ClearBagSlot(luaState, bagIndex, slot);
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}
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for (uint32_t slot = 0; slot < MAX_BAG_SLOTS; slot++) {
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ClearBagSlot(luaState, bagIndex, slot);
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}
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lua_settable(luaState, -3);
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return 1;
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}
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}
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auto containerPtr = game::ClntObjMgrObjectPtr(game::TYPEMASK_CONTAINER, containerGuid);
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if (!containerPtr) {
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return 0;
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}
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auto bagPtr = GetBagPtrFromContainer(containerPtr);
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if (!bagPtr) {
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return 0;
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}
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GetTableRef(luaState, bagTableRefs[bagIndex]);
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auto bagSize = *bagPtr;
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// Check all possible slots up to bag size
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for (uint32_t slot = 0; slot < bagSize && slot < MAX_BAG_SLOTS; slot++) {
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auto item = getBagItem(bagPtr, slot);
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if (item) {
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PushBagCGItemToTable(luaState, bagIndex, slot, item);
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} else {
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ClearBagSlot(luaState, bagIndex, slot);
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}
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}
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return 1;
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}
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// TODO Error for not finding the bag
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return 0;
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@@ -1004,7 +1028,6 @@ namespace Nampower {
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// Backpack (bag 0)
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lua_pushnumber(luaState, static_cast<double>(0));
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GetSingleBagItems(luaState, 0);
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lua_settable(luaState, -3);
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// Bags 1-4
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@@ -1024,6 +1047,10 @@ namespace Nampower {
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// Bank bags 5-9
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uint64_t bankGuid = *reinterpret_cast<uint64_t*>(Offsets::BankGuid);
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if (bankGuid > 0) {
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lua_pushnumber(luaState, static_cast<double>(-1));
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GetSingleBagItems(luaState, -1);
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lua_settable(luaState, -3);
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for (int32_t bagIndex = 5; bagIndex <= 9; bagIndex++) {
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const auto top = lua_gettop(luaState);
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lua_pushnumber(luaState, static_cast<double>(bagIndex));
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