panel: remove whitespaces

This commit is contained in:
shagu
2018-05-03 19:30:36 +02:00
parent 0d0f4d6039
commit 00bfaa4618
+18 -18
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("panel", function ()
pfUI:RegisterModule("panel", function()
local font = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
@@ -89,7 +89,7 @@ pfUI:RegisterModule("panel", function ()
if not pfUI.panel.clock.tick then pfUI.panel.clock.tick = GetTime() - 1 end
if GetTime() >= pfUI.panel.clock.tick + 1 then
-- time date
local tooltip = function ()
local tooltip = function()
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
local h, m = GetGameTime()
@@ -116,7 +116,7 @@ pfUI:RegisterModule("panel", function ()
GameTooltip:Show()
end
local click = function ()
local click = function()
this:RegisterForClicks("LeftButtonUp", "RightButtonUp")
if arg1 == "LeftButton" then
if pfUI.panel.clock.timerFrame:IsShown() then
@@ -137,7 +137,7 @@ pfUI:RegisterModule("panel", function ()
end
-- lag fps
local tooltip = function ()
local tooltip = function()
local active = 0
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
@@ -169,7 +169,7 @@ pfUI:RegisterModule("panel", function ()
GameTooltip:Show()
end
local click = function ()
local click = function()
if pfUI.addons:IsShown() then
pfUI.addons:Hide()
else
@@ -214,7 +214,7 @@ pfUI:RegisterModule("panel", function ()
end)
-- Update "exp"
function pfUI.panel:UpdateExp ()
function pfUI.panel:UpdateExp()
if UnitLevel("player") ~= 60 then
curexp = UnitXP("player")
if oldexp ~= nil then
@@ -244,7 +244,7 @@ pfUI:RegisterModule("panel", function ()
end
-- Update "bagspace"
function pfUI.panel:UpdateBagspace ()
function pfUI.panel:UpdateBagspace()
local maxslots = 0
local usedslots = 0
@@ -274,13 +274,13 @@ pfUI:RegisterModule("panel", function ()
end
-- Update "gold"
function pfUI.panel:UpdateGold ()
function pfUI.panel:UpdateGold()
local gold = floor(GetMoney()/ 100 / 100)
local silver = floor(mod((GetMoney()/100),100))
local copper = floor(mod(GetMoney(),100))
if not pfUI.panel.initMoney then pfUI.panel.initMoney = GetMoney() end
local tooltip = function ()
local tooltip = function()
pfUI.panel.diffMoney = GetMoney() - pfUI.panel.initMoney
local dmod = ""
@@ -312,7 +312,7 @@ pfUI:RegisterModule("panel", function ()
end
-- Update "friends"
function pfUI.panel:UpdateFriend ()
function pfUI.panel:UpdateFriend()
local online = 0
local all = GetNumFriends()
for friendIndex=1, all do
@@ -326,7 +326,7 @@ pfUI:RegisterModule("panel", function ()
end
-- Update "guild"
function pfUI.panel:UpdateGuild ()
function pfUI.panel:UpdateGuild()
GuildRoster()
local online = GetNumGuildMembers()
local all = GetNumGuildMembers(true)
@@ -340,7 +340,7 @@ pfUI:RegisterModule("panel", function ()
-- Update "durability"
local repairToolTip = CreateFrame('GameTooltip', "repairToolTip", this, "GameTooltipTemplate")
function pfUI.panel:UpdateRepair ()
function pfUI.panel:UpdateRepair()
local slotnames = { "Head", "Shoulder", "Chest", "Wrist",
"Hands", "Waist", "Legs", "Feet", "MainHand", "SecondaryHand", "Ranged", }
local repPercent = 100
@@ -394,15 +394,15 @@ pfUI:RegisterModule("panel", function ()
end
end
local click = function ()
local click = function()
ToggleCharacter("PaperDollFrame")
end
pfUI.panel:OutputPanel("durability", lowestPercent .. "% " .. ARMOR, tooltip, click)
end
function pfUI.panel:UpdateZone ()
local tooltip = function ()
function pfUI.panel:UpdateZone()
local tooltip = function()
local real = GetRealZoneText()
local sub = GetSubZoneText()
GameTooltip:ClearLines()
@@ -418,7 +418,7 @@ pfUI:RegisterModule("panel", function ()
GameTooltip:Show()
end
local click = function ()
local click = function()
if WorldMapFrame:IsShown() then
WorldMapFrame:Hide()
else
@@ -429,11 +429,11 @@ pfUI:RegisterModule("panel", function ()
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), tooltip, click)
end
function pfUI.panel:UpdateAmmo ()
function pfUI.panel:UpdateAmmo()
if not GetInventoryItemQuality("player", 0) then
pfUI.panel:OutputPanel("ammo", AMMOSLOT .. ": -")
else
local tooltip = function ()
local tooltip = function()
if GetInventoryItemQuality("player", 0) then
local ammo = GetInventoryItemCount("player", 0)
GameTooltip:ClearLines()