mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-30 11:10:00 +00:00
totem: add buff display for current totems
This makes use of the TotemAPI that was introduced in Patch 2.4. So there's no vanilla version yet.
This commit is contained in:
@@ -488,6 +488,11 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("bars", nil, "bind_size", "8")
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pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
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pfUI:UpdateConfig("totems", nil, "direction", "HORIZONTAL")
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pfUI:UpdateConfig("totems", nil, "iconsize", "26")
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pfUI:UpdateConfig("totems", nil, "spacing", "3")
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pfUI:UpdateConfig("totems", nil, "showbg", "0")
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pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
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pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
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pfUI:UpdateConfig("panel", nil, "hide_rightchat", "0")
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@@ -66,4 +66,5 @@
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<Include file="..\modules\addoncompat.lua"/>
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<Include file="..\modules\combatlogfix.lua"/>
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<Include file="..\modules\energytick.lua"/>
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<Include file="..\modules\totems.lua"/>
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</Ui>
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@@ -848,6 +848,18 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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"4:4 " .. T["Pixel"],
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"5:5 " .. T["Pixel"],
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},
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["spacing"] = {
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"0:0" .. T["None"],
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"1:1 " .. T["Pixel"],
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"2:2 " .. T["Pixel"],
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"3:3 " .. T["Pixel"],
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"4:4 " .. T["Pixel"],
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"5:5 " .. T["Pixel"],
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"6:6 " .. T["Pixel"],
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"7:7 " .. T["Pixel"],
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"8:8 " .. T["Pixel"],
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"9:9 " .. T["Pixel"],
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},
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["scaling"] = {
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"0:" .. T["Off"],
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"4:" .. T["Huge (PixelPerfect)"],
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@@ -1715,6 +1727,13 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize")
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end)
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CreateGUIEntry(T["Buffs"], T["Totem Icons"], function()
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CreateConfig(U["totems"], T["Totem Direction"], C.totems, "direction", "dropdown", pfUI.gui.dropdowns.orientation)
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CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize")
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CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing)
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CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox")
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end)
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CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function()
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CreateConfig(nil, T["Enable Bar"], C.buffbar.pbuff, "enable", "checkbox")
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CreateConfig(nil, T["Use Unit Fonts"], C.buffbar.pbuff, "use_unitfonts", "checkbox")
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@@ -0,0 +1,140 @@
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pfUI:RegisterModule("totems", "tbc", function ()
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local slots = {
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[FIRE_TOTEM_SLOT] = { r = .5, g = .2, b = .1 },
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[EARTH_TOTEM_SLOT] = { r = .2, g = .4, b = .1 },
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[WATER_TOTEM_SLOT] = { r = .1, g = .4, b = .6 },
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[AIR_TOTEM_SLOT] = { r = .4, g = .1, b = .7 },
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}
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local totems = CreateFrame("Frame", "pfTotems", UIParent)
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totems:RegisterEvent("PLAYER_TOTEM_UPDATE", "Update")
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totems:RegisterEvent("PLAYER_ENTERING_WORLD", "Update")
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totems:SetScript("OnEvent", function(self)
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totems:RefreshList()
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end)
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totems.OnEnter = function(self)
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if not this.id then return end
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local active, name, start, duration, icon = GetTotemInfo(this.id)
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local color = slots[this.id]
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GameTooltip:SetOwner(this, "ANCHOR_LEFT")
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GameTooltip:SetText(name, color.r+.2, color.g+.2, color.b+.2)
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GameTooltip:AddLine(T["Right-Click to Destroy"], .5,.5,.5,.5)
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GameTooltip:Show()
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end
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totems.OnLeave = function(self)
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GameTooltip:Hide()
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end
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totems.OnClick = function(self)
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if arg1 and arg1 == "LeftButton" then return end
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if this.id then DestroyTotem(this.id) end
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end
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totems.RefreshList = function(self)
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local count = 0
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for i = 1, MAX_TOTEMS do
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local active, name, start, duration, icon = GetTotemInfo(i)
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if active and icon and icon ~= "" then
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count = count + 1
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local color = slots[i]
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self.bar[count]:Show()
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self.bar[count]:SetBackdropBorderColor(color.r, color.g, color.b)
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self.bar[count].icon:SetTexture(icon)
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self.bar[count].id = i
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CooldownFrame_SetTimer(self.bar[count].cd, start, duration, 1)
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end
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end
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self:UpdateSize(count)
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end
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totems.UpdateSize = function(self, count)
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if not count or count == 0 then
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-- hide entire panel
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self:Hide()
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else
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-- hide remaining totems and show panel
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for i = count + 1, MAX_TOTEMS do self.bar[i]:Hide() end
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self:Show()
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end
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local count = count and count > 0 and count or MAX_TOTEMS
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if pfUI_config.totems.direction == "HORIZONTAL" then
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self:SetHeight(self.iconsize + self.spacing*2)
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self:SetWidth(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
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else
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self:SetWidth(self.iconsize + self.spacing*2)
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self:SetHeight(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
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end
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end
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totems.UpdateConfig = function(self)
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local rawborder, border = GetBorderSize()
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self.iconsize = pfUI_config.totems.iconsize
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self.direction = pfUI_config.totems.direction
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self.spacing = tonumber(pfUI_config.totems.spacing) * GetPerfectPixel()
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self.showbg = pfUI_config.totems.showbg == "1" and true or nil
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for i = 1, MAX_TOTEMS do
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self.bar = self.bar or {}
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self.bar[i] = self.bar[i] or CreateFrame("Button", "pfTotemsBar"..i, totems)
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self.bar[i]:ClearAllPoints()
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if pfUI_config.totems.direction == "HORIZONTAL" then
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if self.bar[i-1] then
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self.bar[i]:SetPoint("LEFT", self.bar[i-1], "RIGHT", self.spacing*2, 0)
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else
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self.bar[i]:SetPoint("TOPLEFT", self, "TOPLEFT", self.spacing, -self.spacing)
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end
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else
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if self.bar[i-1] then
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self.bar[i]:SetPoint("TOP", self.bar[i-1], "BOTTOM", 0, -self.spacing*2)
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else
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self.bar[i]:SetPoint("TOPLEFT", self, "TOPLEFT", self.spacing, -self.spacing)
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end
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end
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self.bar[i]:SetHeight(self.iconsize)
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self.bar[i]:SetWidth(self.iconsize)
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CreateBackdrop(self.bar[i], nil, true)
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self.bar[i].icon = self.bar[i].icon or self.bar[i]:CreateTexture(nil, "ARTWORK")
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self.bar[i].icon:SetTexCoord(.08, .92, .08, .92)
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SetAllPointsOffset(self.bar[i].icon, self.bar[i], 2,-2)
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self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
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SetAllPointsOffset(self.bar[i].cdbg, self.bar[i], 2,-2)
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self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
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self.bar[i].cd.pfCooldownType = "ALL"
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SetAllPointsOffset(self.bar[i].cd, self.bar[i], 2,-2)
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self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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self.bar[i]:SetScript("OnClick", self.OnClick)
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self.bar[i]:SetScript("OnEnter", self.OnEnter)
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self.bar[i]:SetScript("OnLeave", self.OnLeave)
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end
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self:RefreshList()
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self:ClearAllPoints()
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self:SetPoint("BOTTOM", 0, 75)
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UpdateMovable(self, true)
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if self.showbg then
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CreateBackdrop(self)
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self.backdrop:Show()
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elseif self.backdrop then
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self.backdrop:Hide()
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end
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end
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-- add totems to the pfUI global space
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pfUI.totems = totems
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pfUI.totems:UpdateConfig()
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end)
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