totem: add buff display for current totems

This makes use of the TotemAPI that was introduced in Patch 2.4.
So there's no vanilla version yet.
This commit is contained in:
shagu
2020-04-26 11:52:23 +02:00
parent d62e72accc
commit 040a5052bd
4 changed files with 165 additions and 0 deletions
+5
View File
@@ -488,6 +488,11 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "bind_size", "8")
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
pfUI:UpdateConfig("totems", nil, "direction", "HORIZONTAL")
pfUI:UpdateConfig("totems", nil, "iconsize", "26")
pfUI:UpdateConfig("totems", nil, "spacing", "3")
pfUI:UpdateConfig("totems", nil, "showbg", "0")
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
pfUI:UpdateConfig("panel", nil, "hide_rightchat", "0")
+1
View File
@@ -66,4 +66,5 @@
<Include file="..\modules\addoncompat.lua"/>
<Include file="..\modules\combatlogfix.lua"/>
<Include file="..\modules\energytick.lua"/>
<Include file="..\modules\totems.lua"/>
</Ui>
+19
View File
@@ -848,6 +848,18 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
"4:4 " .. T["Pixel"],
"5:5 " .. T["Pixel"],
},
["spacing"] = {
"0:0" .. T["None"],
"1:1 " .. T["Pixel"],
"2:2 " .. T["Pixel"],
"3:3 " .. T["Pixel"],
"4:4 " .. T["Pixel"],
"5:5 " .. T["Pixel"],
"6:6 " .. T["Pixel"],
"7:7 " .. T["Pixel"],
"8:8 " .. T["Pixel"],
"9:9 " .. T["Pixel"],
},
["scaling"] = {
"0:" .. T["Off"],
"4:" .. T["Huge (PixelPerfect)"],
@@ -1715,6 +1727,13 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize")
end)
CreateGUIEntry(T["Buffs"], T["Totem Icons"], function()
CreateConfig(U["totems"], T["Totem Direction"], C.totems, "direction", "dropdown", pfUI.gui.dropdowns.orientation)
CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize")
CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing)
CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox")
end)
CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function()
CreateConfig(nil, T["Enable Bar"], C.buffbar.pbuff, "enable", "checkbox")
CreateConfig(nil, T["Use Unit Fonts"], C.buffbar.pbuff, "use_unitfonts", "checkbox")
+140
View File
@@ -0,0 +1,140 @@
pfUI:RegisterModule("totems", "tbc", function ()
local slots = {
[FIRE_TOTEM_SLOT] = { r = .5, g = .2, b = .1 },
[EARTH_TOTEM_SLOT] = { r = .2, g = .4, b = .1 },
[WATER_TOTEM_SLOT] = { r = .1, g = .4, b = .6 },
[AIR_TOTEM_SLOT] = { r = .4, g = .1, b = .7 },
}
local totems = CreateFrame("Frame", "pfTotems", UIParent)
totems:RegisterEvent("PLAYER_TOTEM_UPDATE", "Update")
totems:RegisterEvent("PLAYER_ENTERING_WORLD", "Update")
totems:SetScript("OnEvent", function(self)
totems:RefreshList()
end)
totems.OnEnter = function(self)
if not this.id then return end
local active, name, start, duration, icon = GetTotemInfo(this.id)
local color = slots[this.id]
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
GameTooltip:SetText(name, color.r+.2, color.g+.2, color.b+.2)
GameTooltip:AddLine(T["Right-Click to Destroy"], .5,.5,.5,.5)
GameTooltip:Show()
end
totems.OnLeave = function(self)
GameTooltip:Hide()
end
totems.OnClick = function(self)
if arg1 and arg1 == "LeftButton" then return end
if this.id then DestroyTotem(this.id) end
end
totems.RefreshList = function(self)
local count = 0
for i = 1, MAX_TOTEMS do
local active, name, start, duration, icon = GetTotemInfo(i)
if active and icon and icon ~= "" then
count = count + 1
local color = slots[i]
self.bar[count]:Show()
self.bar[count]:SetBackdropBorderColor(color.r, color.g, color.b)
self.bar[count].icon:SetTexture(icon)
self.bar[count].id = i
CooldownFrame_SetTimer(self.bar[count].cd, start, duration, 1)
end
end
self:UpdateSize(count)
end
totems.UpdateSize = function(self, count)
if not count or count == 0 then
-- hide entire panel
self:Hide()
else
-- hide remaining totems and show panel
for i = count + 1, MAX_TOTEMS do self.bar[i]:Hide() end
self:Show()
end
local count = count and count > 0 and count or MAX_TOTEMS
if pfUI_config.totems.direction == "HORIZONTAL" then
self:SetHeight(self.iconsize + self.spacing*2)
self:SetWidth(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
else
self:SetWidth(self.iconsize + self.spacing*2)
self:SetHeight(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
end
end
totems.UpdateConfig = function(self)
local rawborder, border = GetBorderSize()
self.iconsize = pfUI_config.totems.iconsize
self.direction = pfUI_config.totems.direction
self.spacing = tonumber(pfUI_config.totems.spacing) * GetPerfectPixel()
self.showbg = pfUI_config.totems.showbg == "1" and true or nil
for i = 1, MAX_TOTEMS do
self.bar = self.bar or {}
self.bar[i] = self.bar[i] or CreateFrame("Button", "pfTotemsBar"..i, totems)
self.bar[i]:ClearAllPoints()
if pfUI_config.totems.direction == "HORIZONTAL" then
if self.bar[i-1] then
self.bar[i]:SetPoint("LEFT", self.bar[i-1], "RIGHT", self.spacing*2, 0)
else
self.bar[i]:SetPoint("TOPLEFT", self, "TOPLEFT", self.spacing, -self.spacing)
end
else
if self.bar[i-1] then
self.bar[i]:SetPoint("TOP", self.bar[i-1], "BOTTOM", 0, -self.spacing*2)
else
self.bar[i]:SetPoint("TOPLEFT", self, "TOPLEFT", self.spacing, -self.spacing)
end
end
self.bar[i]:SetHeight(self.iconsize)
self.bar[i]:SetWidth(self.iconsize)
CreateBackdrop(self.bar[i], nil, true)
self.bar[i].icon = self.bar[i].icon or self.bar[i]:CreateTexture(nil, "ARTWORK")
self.bar[i].icon:SetTexCoord(.08, .92, .08, .92)
SetAllPointsOffset(self.bar[i].icon, self.bar[i], 2,-2)
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
SetAllPointsOffset(self.bar[i].cdbg, self.bar[i], 2,-2)
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
self.bar[i].cd.pfCooldownType = "ALL"
SetAllPointsOffset(self.bar[i].cd, self.bar[i], 2,-2)
self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
self.bar[i]:SetScript("OnClick", self.OnClick)
self.bar[i]:SetScript("OnEnter", self.OnEnter)
self.bar[i]:SetScript("OnLeave", self.OnLeave)
end
self:RefreshList()
self:ClearAllPoints()
self:SetPoint("BOTTOM", 0, 75)
UpdateMovable(self, true)
if self.showbg then
CreateBackdrop(self)
self.backdrop:Show()
elseif self.backdrop then
self.backdrop:Hide()
end
end
-- add totems to the pfUI global space
pfUI.totems = totems
pfUI.totems:UpdateConfig()
end)