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totem: add buff display for current totems
This makes use of the TotemAPI that was introduced in Patch 2.4. So there's no vanilla version yet.
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@@ -848,6 +848,18 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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"4:4 " .. T["Pixel"],
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"5:5 " .. T["Pixel"],
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},
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["spacing"] = {
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"0:0" .. T["None"],
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"1:1 " .. T["Pixel"],
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"2:2 " .. T["Pixel"],
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"3:3 " .. T["Pixel"],
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"4:4 " .. T["Pixel"],
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"5:5 " .. T["Pixel"],
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"6:6 " .. T["Pixel"],
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"7:7 " .. T["Pixel"],
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"8:8 " .. T["Pixel"],
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"9:9 " .. T["Pixel"],
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},
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["scaling"] = {
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"0:" .. T["Off"],
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"4:" .. T["Huge (PixelPerfect)"],
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@@ -1715,6 +1727,13 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize")
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end)
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CreateGUIEntry(T["Buffs"], T["Totem Icons"], function()
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CreateConfig(U["totems"], T["Totem Direction"], C.totems, "direction", "dropdown", pfUI.gui.dropdowns.orientation)
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CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize")
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CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing)
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CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox")
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end)
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CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function()
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CreateConfig(nil, T["Enable Bar"], C.buffbar.pbuff, "enable", "checkbox")
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CreateConfig(nil, T["Use Unit Fonts"], C.buffbar.pbuff, "use_unitfonts", "checkbox")
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