fonts: use internal font variable

This commit is contained in:
shagu
2017-06-04 13:41:45 +02:00
parent c4d5c1902f
commit 05825a3a60
3 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -11,14 +11,14 @@ pfUI:RegisterModule("buff", function ()
-- weapon enchant stacks
TempEnchant1.stacks = TempEnchant1:CreateFontString(nil, "OVERLAY", "GameFontNormal")
TempEnchant1.stacks:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
TempEnchant1.stacks:SetFont(pfUI.font_default, 14, "OUTLINE")
TempEnchant1.stacks:SetTextColor(1,1,1,1)
TempEnchant1.stacks:ClearAllPoints()
TempEnchant1.stacks:SetAllPoints(TempEnchant1)
TempEnchant1.stacks:SetJustifyH("RIGHT")
TempEnchant1.stacks:SetJustifyV("BOTTOM")
TempEnchant2.stacks = TempEnchant2:CreateFontString(nil, "OVERLAY", "GameFontNormal")
TempEnchant2.stacks:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
TempEnchant2.stacks:SetFont(pfUI.font_default, 14, "OUTLINE")
TempEnchant2.stacks:SetTextColor(1,1,1,1)
TempEnchant2.stacks:ClearAllPoints()
TempEnchant2.stacks:SetAllPoints(TempEnchant2)