Merge classicapi-next: friend list and spell fields on ClassicAPI

Squashed from the classicapi-next branch:
- Read spell fields through ClassicAPI instead of nampower (libdebuff, swingtimer)
- Read friend and who-list class tokens from C_FriendList (socialmod, libunitscan)
- Count online friends with C_FriendList.GetNumOnlineFriends
- Add a friend notes module (modules/friendnotes.lua)
- Bump ClassicAPI minimum version to 10906
This commit is contained in:
Brues
2026-08-09 19:14:40 -05:00
parent 881a17e508
commit 06768c985a
8 changed files with 179 additions and 123 deletions
+3 -5
View File
@@ -376,11 +376,9 @@ local function GetDebuffSlotMap(guid)
local texture = libdebuff:GetSpellIcon(spellId)
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
local dtype = nil
if GetSpellRecField then
local dispelId = GetSpellRecField(spellId, "dispel")
if dispelId and dispelId > 0 then
dtype = dispelTypeMap[dispelId]
end
local dispelId = C_Spell.GetSpellDispelType(spellId)
if dispelId and dispelId > 0 then
dtype = dispelTypeMap[dispelId]
end
map[displaySlot] = {
auraSlot = auraSlot,
+10 -11
View File
@@ -96,13 +96,12 @@ libunitscan:SetScript("OnEvent", function()
RememberByUnit("player", name, class)
elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do
name, level, class = GetFriendInfo(i)
class = L["class"][class] or nil
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
level = level > 0 and level or nil
AddData("players", name, class, level)
local info = C_FriendList.GetFriendInfoByIndex(i)
if info then
local level = info.level > 0 and info.level or nil
AddData("players", info.name, info.classFilename, level)
end
end
elseif event == "GUILD_ROSTER_UPDATE" then
@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local name, class, level, guild, _
for i = 1, GetNumWhoResults() do
name, guild, level, _, class, _ = GetWhoInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level, nil, guild)
for i = 1, C_FriendList.GetNumWhoResults() do
local info = C_FriendList.GetWhoInfo(i)
if info then
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
end
end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then