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Merge classicapi-next: friend list and spell fields on ClassicAPI
Squashed from the classicapi-next branch: - Read spell fields through ClassicAPI instead of nampower (libdebuff, swingtimer) - Read friend and who-list class tokens from C_FriendList (socialmod, libunitscan) - Count online friends with C_FriendList.GetNumOnlineFriends - Add a friend notes module (modules/friendnotes.lua) - Bump ClassicAPI minimum version to 10906
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@@ -0,0 +1,79 @@
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-- Friend notes
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-- Client-side notes for friends via ClassicAPI's C_FriendList note API
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-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
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-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
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-- tooltip when you hover a friend in the list.
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pfUI:RegisterModule("friendnotes", function ()
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local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
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-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
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-- button (the dialog is this:GetParent()); the friend name arrives as the
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-- data argument passed to StaticPopup_Show.
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StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
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text = SET_FRIENDNOTE_LABEL,
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button1 = SAVE,
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button2 = CANCEL,
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hasEditBox = 1,
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maxLetters = 128,
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OnAccept = function(name)
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C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
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end,
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EditBoxOnEnterPressed = function(name)
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C_FriendList.SetFriendNotes(name, this:GetText())
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this:GetParent():Hide()
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end,
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EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
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timeout = 0, whileDead = 1, hideOnEscape = 1,
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}
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local function OpenNoteEditor(name)
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if not name or name == "" then return end
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local info = C_FriendList.GetFriendInfo(name)
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local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
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if not dialog then return end
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local editbox = _G[dialog:GetName().."EditBox"]
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editbox:SetText((info and info.notes) or "")
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editbox:HighlightText()
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editbox:SetFocus()
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end
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-- Add "Edit Note" to the friend right-click menu, just before Cancel.
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UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
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local friendMenu = UnitPopupMenus["FRIEND"]
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table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
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-- Route our entry to the editor and close the menu; delegate the rest. A
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-- bare assignment lands on pfUI.env, so set the global explicitly.
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local UnitPopup_OnClick_orig = UnitPopup_OnClick
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_G.UnitPopup_OnClick = function()
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if this and this.value == EDIT_TOKEN then
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local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
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local name = dropdown and dropdown.name
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CloseDropDownMenus()
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OpenNoteEditor(name)
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return
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end
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return UnitPopup_OnClick_orig()
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end
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-- Show the note in a tooltip while hovering a friend in the list. Friend
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-- buttons carry their friend index via SetID (see FriendsFrame_Update).
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local function FriendButton_OnEnter()
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local index = this:GetID()
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if not index or index < 1 then return end
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local info = C_FriendList.GetFriendInfoByIndex(index)
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if not info or not info.notes or info.notes == "" then return end
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText(info.name or "")
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GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
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GameTooltip:Show()
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end
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for i = 1, FRIENDS_TO_DISPLAY do
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local button = _G["FriendsFrameFriendButton"..i]
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if button then
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button:HookScript("OnEnter", FriendButton_OnEnter)
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button:HookScript("OnLeave", GameTooltip_Hide)
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end
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end
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end)
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