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bags: fix indentation
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+10
-10
@@ -204,7 +204,7 @@ pfUI:RegisterModule("bags", function ()
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for slot=1, GetContainerNumSlots(bag) do
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if not pfUI.bags[bag].slots[slot] then
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local tpl = "ContainerFrameItemButtonTemplate"
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local tpl = "ContainerFrameItemButtonTemplate"
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if bag == -1 then tpl = "BankItemButtonGenericTemplate" end
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pfUI.bags[bag].slots[slot] = {}
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pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfBag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl)
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@@ -258,7 +258,7 @@ pfUI:RegisterModule("bags", function ()
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-- avoid vertexcolor updates on item buttons
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function SetItemButtonNormalTextureVertexColor() return end
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local texture, count, locked, quality = GetContainerItemInfo(bag, slot)
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local texture, count, locked, quality = GetContainerItemInfo(bag, slot)
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pfUI.bags[bag].slots[slot].frame:SetBackdrop({
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bgFile = texture, tile = true, tileSize = pfUI.bag.button_size,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
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@@ -371,8 +371,8 @@ pfUI:RegisterModule("bags", function ()
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local left = (slot-min)*(pfUI.bag.button_size/5*4+pfUI_config.bars.border) + pfUI_config.bars.border*2
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local top = -2 * pfUI_config.bars.border
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frame.bagslots.slots[slot].frame:ClearAllPoints()
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frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
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frame.bagslots.slots[slot].frame:ClearAllPoints()
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frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
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frame.bagslots.slots[slot].frame:SetHeight(pfUI.bag.button_size/5*4)
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frame.bagslots.slots[slot].frame:SetWidth(pfUI.bag.button_size/5*4)
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@@ -409,12 +409,12 @@ pfUI:RegisterModule("bags", function ()
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frame.bagslots.slots[slot].frame:Show()
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local numSlots, full = GetNumBankSlots()
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if ( slot <= numSlots ) then
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frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG
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else
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frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE
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end
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local numSlots, full = GetNumBankSlots()
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if ( slot <= numSlots ) then
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frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG
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else
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frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE
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end
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end
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if frame == pfUI.bag.left then
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