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https://github.com/brues-code/pfUI.git
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energytick: add initial manatick support
* add option to enable mana ticks * move into seperate module
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@@ -0,0 +1,82 @@
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pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
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if not pfUI.uf or not pfUI.uf.player then return end
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local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
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energytick:SetAllPoints(pfUI.uf.player.power.bar)
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energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
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energytick:RegisterEvent("UNIT_DISPLAYPOWER")
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energytick:RegisterEvent("UNIT_ENERGY")
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energytick:RegisterEvent("UNIT_MANA")
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energytick:SetScript("OnEvent", function()
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if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
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this.mode = "MANA"
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this:Show()
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elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then
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this.mode = "ENERGY"
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this:Show()
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else
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this:Hide()
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end
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if event == "PLAYER_ENTERING_WORLD" then
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this.lastMana = UnitMana("player")
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end
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if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
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this.currentMana = UnitMana("player")
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local diff = 0
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if this.lastMana then
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diff = this.currentMana - this.lastMana
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end
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if this.mode == "MANA" and diff < 0 then
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this.target = 5
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elseif this.mode == "MANA" and diff > 0 then
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if this.max ~= 5 and diff > (this.badtick and this.badtick*1.2 or 5) then
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this.target = 2
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else
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this.badtick = diff
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end
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elseif this.mode == "ENERGY" and diff > 0 then
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this.target = 2
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end
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this.lastMana = this.currentMana
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end
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end)
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energytick:SetScript("OnUpdate", function()
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if this.target then
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this.start, this.max = GetTime(), this.target
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this.target = nil
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end
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if not this.start then return end
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this.current = GetTime() - this.start
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if this.current > this.max then
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this.start, this.max, this.current = GetTime(), 2, 0
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end
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local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width) * (this.current / this.max)
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if not C.unitframes.player.pheight then return end
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this.spark:SetPoint("LEFT", pos-((C.unitframes.player.pheight+5)/2), 0)
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end)
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energytick.spark = energytick:CreateTexture(nil, 'OVERLAY')
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energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
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energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
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energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
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energytick.spark:SetBlendMode('ADD')
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-- update spark size on player frame changes
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local hookUpdateConfig = pfUI.uf.player.UpdateConfig
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function pfUI.uf.player.UpdateConfig()
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-- update spark sizes
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energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
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energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
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-- run default unitframe update function
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hookUpdateConfig(pfUI.uf.player)
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end
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end)
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