shapeshift detection via GetShapeshiftFormID + UPDATE_SHAPESHIFT_FORM

actionbar.lua: pageswitch now listens to UPDATE_SHAPESHIFT_FORM as the
authoritative form-change signal. PLAYER_AURAS_CHANGED becomes a
narrowly-scoped prowl-detection trigger that runs after form state is
already known. The Nampower SPELL_GO_SELF hook drops its Cat Form
(spellID 768) branch — UPDATE_SHAPESHIFT_FORM covers form changes
without per-spellID watchlists. Prowl IDs stay hooked for zero-latency
detection that PLAYER_AURAS_CHANGED can't match.

autoshift.lua: the texture-list shapeshift detection becomes a form-ID-
keyed map. GetShapeshiftFormID returns the active form directly so we
don't have to texture-match against every possible form pattern. The
moonkin_scan frame disappears entirely — its talent-conditional was a
workaround for the agility buff sharing Moonkin's icon, which form ID
makes irrelevant (form 31 is only reported when the player is genuinely
in Moonkin Form). Loop also splits into two phases for clarity: mount
priority pass, then form cancel.
This commit is contained in:
Brues
2026-05-21 04:25:50 -05:00
parent 6be11baf29
commit 0fead7d696
2 changed files with 56 additions and 70 deletions
+25 -23
View File
@@ -949,11 +949,11 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
-- setup page switch frame
local prowling = nil
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
pageswitch:RegisterEvent("PLAYER_LOGOUT")
pageswitch:SetScript("OnEvent", function()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
@@ -963,34 +963,38 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
if class ~= "DRUID" then return end
-- On login/reload: full scan
if event == "PLAYER_ENTERING_WORLD" then
prowling = FullScan()
return
end
-- PLAYER_AURAS_CHANGED: smart scanning
if event == "PLAYER_AURAS_CHANGED" then
if prowlActive then
if IsStealthed() then
prowling = true
else
-- Prowl ended; recheck cat form (we might have shifted out entirely)
prowlActive = nil
prowling = nil
inCatForm = HasCatForm()
end
elseif not inCatForm then
-- Not in cat form, do a full scan (might have just shifted)
prowling = FullScan()
if event == "UPDATE_SHAPESHIFT_FORM" then
-- Authoritative form-change signal — recompute and short-circuit.
inCatForm = HasCatForm()
if not inCatForm then
prowlActive = nil
prowling = nil
end
return
end
-- PLAYER_AURAS_CHANGED: form changes already went through
-- UPDATE_SHAPESHIFT_FORM above; this handler only watches prowl on/off.
if inCatForm then
if IsStealthed() then
prowlActive = true
prowling = true
else
prowlActive = nil
prowling = nil
end
-- If inCatForm but not prowlActive, no scan needed (wait for SPELL_GO_SELF hook)
end
end)
-- Prowl/CatForm detection via Nampower SPELL_GO_SELF hook (replaces UNIT_CASTEVENT)
-- Prowl Spell IDs: 5215 (Rank 1), 6783 (Rank 2), 9913 (Rank 3)
-- Cat Form Spell ID: 768
-- Eager prowl detection via Nampower SPELL_GO_SELF — zero-latency vs.
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind the cast.
-- Form changes are no longer hooked here; UPDATE_SHAPESHIFT_FORM covers
-- those without needing a per-spellID watchlist.
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["actionbar_prowl"] = function(spellId)
@@ -999,8 +1003,6 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
inCatForm = true
prowlActive = true
prowling = true
elseif spellId == 768 then
inCatForm = true
end
end
pageswitch:SetScript("OnUpdate", function()
+31 -47
View File
@@ -24,31 +24,25 @@ pfUI:RegisterModule("autoshift", "vanilla", function ()
"根据您的骑行技能提高速度。", "根据骑术技能提高速度。", "又慢又稳......",
}
-- Form ID -> icon-path fragment of that form's buff. GetShapeshiftFormID
-- tells us the active form directly; we still need to locate the buff in
-- the player's array to find the bid for CancelPlayerBuff.
--
-- Replaces the old texture-list scan plus moonkin_scan frame: the agility
-- buff that shares moonkin's icon no longer causes false positives because
-- form ID 31 is only reported when the player is genuinely in Moonkin Form,
-- regardless of what other buffs happen to be active.
pfUI.autoshift.shapeshifts = {
"ability_racial_bearform", "ability_druid_catform", "ability_druid_travelform",
"ability_druid_aquaticform", "spell_shadow_shadowform", "spell_nature_spiritwolf",
[1] = "ability_druid_catform", -- Cat Form
[3] = "ability_druid_travelform", -- Travel Form
[4] = "ability_druid_aquaticform", -- Aquatic Form
[5] = "ability_racial_bearform", -- Bear Form
[8] = "ability_racial_bearform", -- Dire Bear (shares texture with Bear)
[16] = "spell_nature_spiritwolf", -- Shaman Ghost Wolf
[28] = "spell_shadow_shadowform", -- Priest Shadowform
[31] = "spell_nature_forceofnature", -- Druid Moonkin
}
-- an agility buff exists which has the same icon as the moonkin form
-- therefore only add the moonkin icon to the removable buffs if
-- moonkin is skilled and player is druid. Frame is required as talentpoints
-- are only accessible after certain events.
local moonkin_scan = CreateFrame("Frame")
moonkin_scan:RegisterEvent("PLAYER_ENTERING_WORLD")
moonkin_scan:RegisterEvent("UNIT_NAME_UPDATE")
moonkin_scan:SetScript("OnEvent", function()
local _, class = UnitClass("player")
if class == "DRUID" then
local _,_,_,_,moonkin = GetTalentInfo(1,16)
if moonkin == 1 then
table.insert(pfUI.autoshift.shapeshifts, "spell_nature_forceofnature")
moonkin_scan:UnregisterAllEvents()
end
else
moonkin_scan:UnregisterAllEvents()
end
end)
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED, SPELL_NOT_SHAPESHIFTED,
SPELL_NOT_SHAPESHIFTED_NOSPACE, ERR_CANT_INTERACT_SHAPESHIFTED, ERR_NOT_WHILE_SHAPESHIFTED,
@@ -71,19 +65,17 @@ pfUI:RegisterModule("autoshift", "vanilla", function ()
return
end
-- delay shapeshift cancel
local CancelLater = nil
-- scan through buffs and cancel shapeshift/mount
for id, errorstring in pairs(pfUI.autoshift.errors) do
if arg1 == errorstring then
-- dont's cancel form when clicking on npcs while in combat
-- don't cancel form when clicking on npcs while in combat
if arg1 == ERR_CANT_INTERACT_SHAPESHIFTED and UnitAffectingCombat("player") then
return
end
for i=0,31,1 do
-- detect mounts based on tooltip text
-- Phase 1: mounts take priority (mount/shapeshift can't coexist in
-- vanilla, but the original error list also covers mount-only states).
for i = 0, 31 do
pfUI.autoshift.scanner:SetPlayerBuff(i)
for _, str in pairs(pfUI.autoshift.mounts) do
if pfUI.autoshift.scanner:Find(str) then
@@ -91,27 +83,19 @@ pfUI:RegisterModule("autoshift", "vanilla", function ()
return
end
end
-- detect shapeshift based on texture
local buff = GetPlayerBuffTexture(i)
if buff then
for id, bufftype in pairs(pfUI.autoshift.shapeshifts) do
if string.find(string.lower(buff), bufftype, 1) then
if string.find(string.lower(buff), "spell_shadow_shadowform", 1) then
-- only cancel shadow form if no other buff was hindering casting
CancelLater = i
else
CancelPlayerBuff(i)
return
end
end
end
end
end
-- if nothing else was found, cancel shadowform
if CancelLater then
CancelPlayerBuff(CancelLater)
-- Phase 2: cancel the active shapeshift if any. GetShapeshiftFormID
-- gives us the form directly; we iterate to find its buff bid.
local formTexture = pfUI.autoshift.shapeshifts[GetShapeshiftFormID()]
if formTexture then
for i = 0, 31 do
local buff = GetPlayerBuffTexture(i)
if buff and string.find(string.lower(buff), formTexture, 1) then
CancelPlayerBuff(i)
return
end
end
end
end
end