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https://github.com/brues-code/pfUI.git
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actionbar: rewrite reagent counter logic and caches
This commit is contained in:
+51
-35
@@ -1594,9 +1594,32 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
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if C.bars.reagents == "1" then
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local reagent_slots = { }
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local reagent_counts = { }
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local reagent_textureslots = { }
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local reagent_capture = SPELL_REAGENTS.."(.+)"
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local scanner = libtipscan:GetScanner("actionbar")
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local UpdateSlot = function(slot)
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local texture = GetActionTexture(slot)
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-- update buttons that previously had an reagent
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if reagent_slots[slot] and not HasAction(slot) then
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reagent_slots[slot] = nil
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updatecache[slot] = true
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end
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-- search for reagent requirements
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if HasAction(slot) then
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scanner:SetAction(slot)
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local _, reagents = scanner:Find(reagent_capture)
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-- update on reagent requirement changes
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if reagent_slots[slot] ~= reagents then
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reagent_counts[reagents] = reagent_counts[reagents] or 0
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reagent_slots[slot] = reagents
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updatecache[slot] = true
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end
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end
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end
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local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
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reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
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reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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@@ -1605,47 +1628,40 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
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if event == "BAG_UPDATE" then
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this.event = true
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else
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for slot = 1, 120 do
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local texture = GetActionTexture(slot)
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-- update buttons that previously had an reagent
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if reagent_slots[slot] and not texture then
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reagent_textureslots[slot] = nil
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reagent_slots[slot] = nil
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updatecache[slot] = true
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end
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-- search for reagents on buttons with different icon
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if reagent_textureslots[slot] ~= texture then
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if HasAction(slot) then
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reagent_textureslots[slot] = texture
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scanner:SetAction(slot)
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local _, reagents = scanner:Find(reagent_capture)
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if reagents then
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reagent_slots[slot] = reagents
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reagent_counts[reagents] = reagent_counts[reagents] or 0
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updatecache[slot] = true
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end
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end
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end
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end
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this.scan = 1
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end
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end)
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-- limit bag events to one per second
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-- limit events to one per second and smoothen action scanning
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reagentcounter:SetScript("OnUpdate", function()
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-- scan one action slot per frame
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if this.scan and this.scan <= 120 then
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UpdateSlot(this.scan)
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this.scan = this.scan + 1
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end
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-- trigger reagent count updates after action scans
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if this.scan and this.scan >= 120 then
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this.event = true
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this.scan = nil
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end
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-- queue events to fire only once per second
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if not this.event then return end
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
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if this.event then
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for item in pairs(reagent_counts) do
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reagent_counts[item] = GetItemCount(item)
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end
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for slot in pairs(reagent_slots) do
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updatecache[slot] = true
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end
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this.event = nil
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-- scan for all reagent item counts
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for item in pairs(reagent_counts) do
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reagent_counts[item] = GetItemCount(item)
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end
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-- update all actionbar buttons
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for slot in pairs(reagent_slots) do
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updatecache[slot] = true
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end
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-- remove event trigger
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this.event = nil
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end)
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function IsReagentAction(slot)
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