debuffs: enhance debuff detection

This commit is contained in:
shagu
2018-04-04 18:26:52 +02:00
parent e9bc13f009
commit 12ddd9ad8a
+50 -121
View File
@@ -6,43 +6,41 @@ pfUI:RegisterModule("debuffs", function ()
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_FAILED_LOCALPLAYER")
pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
pfUI.debuffs:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.debuffs:RegisterEvent("UNIT_AURA")
pfUI.debuffs.active = true
-- CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE // CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE
pfUI.debuffs.AURAADDEDOTHERHARMFUL = SanitizePattern(AURAADDEDOTHERHARMFUL)
pfUI.debuffs.combatlog = SanitizePattern(AURAADDEDOTHERHARMFUL)
-- CHAT_MSG_SPELL_FAILED_LOCALPLAYER
pfUI.debuffs.SPELLFAILCASTSELF = SanitizePattern(SPELLFAILCASTSELF)
pfUI.debuffs.SPELLFAILPERFORMSELF = SanitizePattern(SPELLFAILPERFORMSELF)
pfUI.debuffs.SPELLIMMUNESELFOTHER = SanitizePattern(SPELLIMMUNESELFOTHER)
-- CHAT_MSG_SPELL_SELF_DAMAGE
pfUI.debuffs.IMMUNEDAMAGECLASSSELFOTHER = SanitizePattern(IMMUNEDAMAGECLASSSELFOTHER)
pfUI.debuffs.SPELLMISSSELFOTHER = SanitizePattern(SPELLMISSSELFOTHER)
pfUI.debuffs.SPELLRESISTSELFOTHER = SanitizePattern(SPELLRESISTSELFOTHER)
pfUI.debuffs.SPELLEVADEDSELFOTHER = SanitizePattern(SPELLEVADEDSELFOTHER)
pfUI.debuffs.SPELLDODGEDSELFOTHER = SanitizePattern(SPELLDODGEDSELFOTHER)
pfUI.debuffs.SPELLDEFLECTEDSELFOTHER = SanitizePattern(SPELLDEFLECTEDSELFOTHER)
pfUI.debuffs.SPELLREFLECTSELFOTHER = SanitizePattern(SPELLREFLECTSELFOTHER)
pfUI.debuffs.SPELLPARRIEDSELFOTHER = SanitizePattern(SPELLPARRIEDSELFOTHER)
pfUI.debuffs.SPELLLOGABSORBSELFOTHER = SanitizePattern(SPELLLOGABSORBSELFOTHER)
-- Remove Pending
pfUI.debuffs.rp = { SanitizePattern(SPELLFAILCASTSELF), SanitizePattern(SPELLFAILPERFORMSELF), SanitizePattern(SPELLIMMUNESELFOTHER),
SanitizePattern(IMMUNEDAMAGECLASSSELFOTHER), SanitizePattern(SPELLMISSSELFOTHER), SanitizePattern(SPELLRESISTSELFOTHER),
SanitizePattern(SPELLEVADEDSELFOTHER), SanitizePattern(SPELLDODGEDSELFOTHER), SanitizePattern(SPELLDEFLECTEDSELFOTHER),
SanitizePattern(SPELLREFLECTSELFOTHER), SanitizePattern(SPELLPARRIEDSELFOTHER), SanitizePattern(SPELLLOGABSORBSELFOTHER) }
-- Persist Pending
pfUI.debuffs.pp = { SanitizePattern(SPELLCASTGOSELF), SanitizePattern(SPELLPERFORMGOSELF), SanitizePattern(SPELLLOGSCHOOLSELFOTHER),
SanitizePattern(SPELLLOGCRITSCHOOLSELFOTHER), SanitizePattern(SPELLLOGSELFOTHER), SanitizePattern(SPELLLOGCRITSELFOTHER) }
pfUI.debuffs.objects = {}
pfUI.debuffs.pending = {}
-- Gather Data by Events
pfUI.debuffs:SetScript("OnEvent", function()
-- Add Combat Log
if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
for unit, effect in string.gfind(arg1, pfUI.debuffs.AURAADDEDOTHERHARMFUL) do
if UnitName("target") == unit then
this:AddEffect(unit, UnitLevel("target"), effect)
else
this:AddEffect(unit, 0, effect)
for unit, effect in string.gfind(arg1, pfUI.debuffs.combatlog) do
local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
if not pfUI.debuffs.objects[unit] or not pfUI.debuffs.objects[unit][unitlevel] or not pfUI.debuffs.objects[unit][unitlevel][effect] then
this:AddEffect(unit, unitlevel, effect)
end
end
@@ -58,65 +56,23 @@ pfUI:RegisterModule("debuffs", function ()
end
end
-- Remove Pending Spells on Failure
elseif event == "SPELLCAST_FAILED" or event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
-- CHAT_MSG_SPELL_FAILED_LOCALPLAYER
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLFAILCASTSELF) do -- "You fail to cast %s: %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
-- Update Pending Spells
elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
-- Persist pending Spell
for _, msg in pairs(pfUI.debuffs.pp) do
for effect, _ in string.gfind(arg1, msg) do
pfUI.debuffs:PersistPending(effect)
return
end
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLFAILPERFORMSELF) do -- "You fail to perform %s: %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
-- Remove pending spell
for _, msg in pairs(pfUI.debuffs.rp) do
for effect, _ in string.gfind(arg1, msg) do
pfUI.debuffs:RemovePending(effect)
return
end
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLIMMUNESELFOTHER) do -- "Your %s failed. %s is immune.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
-- CHAT_MSG_SPELL_SELF_DAMAGE
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLMISSSELFOTHER) do -- "Your %s was resisted by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLEVADEDSELFOTHER) do -- "Your %s was evaded by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLDODGEDSELFOTHER) do -- "Your %s was deflected by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLDODGEDSELFOTHER) do -- "Your %s was dodged by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLDEFLECTEDSELFOTHER) do -- "Your %s was deflected by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLREFLECTSELFOTHER) do -- "Your %s is reflected back by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLPARRIEDSELFOTHER) do -- "Your %s is parried by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
for effect, _ in string.gfind(arg1, pfUI.debuffs.SPELLLOGABSORBSELFOTHER) do -- "Your %s is absorbed by %s.";
pfUI.debuffs:RemovePending(pfUI.debuffs.lastUnit, pfUI.debuffs.lastLevel, effect)
return
end
end
end)
@@ -140,60 +96,33 @@ pfUI:RegisterModule("debuffs", function ()
pfUI.debuffs:AddPending(UnitName("target"), UnitLevel("target"), effect)
end, true)
function pfUI.debuffs:RemovePending(unit, unitlevel, effect)
if unit and unitlevel and effect then
if pfUI.debuffs.objects[unit] and
pfUI.debuffs.objects[unit][unitlevel] and
pfUI.debuffs.objects[unit][unitlevel][effect] and
pfUI.debuffs.objects[unit][unitlevel][effect].old and
pfUI.debuffs.objects[unit][unitlevel][effect].old.start
then
local new = floor(pfUI.debuffs.objects[unit][unitlevel][effect].start + pfUI.debuffs.objects[unit][unitlevel][effect].duration - GetTime())
local saved = floor(pfUI.debuffs.objects[unit][unitlevel][effect].old.start + pfUI.debuffs.objects[unit][unitlevel][effect].old.duration - GetTime())
pfUI.debuffs.objects[unit][unitlevel][effect].start = pfUI.debuffs.objects[unit][unitlevel][effect].old.start
pfUI.debuffs.objects[unit][unitlevel][effect].duration = pfUI.debuffs.objects[unit][unitlevel][effect].old.duration
pfUI.debuffs.objects[unit][unitlevel][effect].old = {}
if pfUI.uf.target then
pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
end
end
end
end
function pfUI.debuffs:AddPending(unit, unitlevel, effect)
function pfUI.debuffs:AddPending(unit, unitlevel, effect, duration)
if not unit then return end
if not L["debuffs"][effect] then return end
unitlevel = unitlevel or 0
if not pfUI.debuffs.objects[unit] then pfUI.debuffs.objects[unit] = {} end
if not pfUI.debuffs.objects[unit][unitlevel] then pfUI.debuffs.objects[unit][unitlevel] = {} end
if not pfUI.debuffs.objects[unit][unitlevel][effect] then pfUI.debuffs.objects[unit][unitlevel][effect] = {} end
if pfUI.debuffs.objects[unit][unitlevel][effect].old and
pfUI.debuffs.objects[unit][unitlevel][effect].old.start then
return
end
pfUI.debuffs.pending = { unit, unitlevel, effect, duration }
end
-- save old values in case of failure
pfUI.debuffs.objects[unit][unitlevel][effect].old = {}
pfUI.debuffs.objects[unit][unitlevel][effect].old.start = pfUI.debuffs.objects[unit][unitlevel][effect].start
pfUI.debuffs.objects[unit][unitlevel][effect].old.duration = pfUI.debuffs.objects[unit][unitlevel][effect].duration
function pfUI.debuffs:PersistPending(effect)
if pfUI.debuffs.pending[3] == effect then
-- set new ones
pfUI.debuffs.objects[unit][unitlevel][effect].start = GetTime()
pfUI.debuffs.objects[unit][unitlevel][effect].duration = L["debuffs"][effect] or 0
local unit = pfUI.debuffs.pending[1]
local unitlevel = pfUI.debuffs.pending[2]
local effect = pfUI.debuffs.pending[3]
local duration = pfUI.debuffs.pending[4]
-- save last unit
pfUI.debuffs.lastUnit = unit
pfUI.debuffs.lastLevel = unitlevel
if pfUI.uf.target then
pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
pfUI.debuffs:AddEffect(unit, unitlevel, effect, duration)
end
end
function pfUI.debuffs:AddEffect(unit, unitlevel, effect)
function pfUI.debuffs:RemovePending(effect)
if pfUI.debuffs.pending[3] == effect then
pfUI.debuffs.pending = {}
end
end
function pfUI.debuffs:AddEffect(unit, unitlevel, effect, duration)
if not unit or not effect then return end
unitlevel = unitlevel or 0
if not pfUI.debuffs.objects[unit] then pfUI.debuffs.objects[unit] = {} end
@@ -202,7 +131,7 @@ pfUI:RegisterModule("debuffs", function ()
pfUI.debuffs.objects[unit][unitlevel][effect].old = {}
pfUI.debuffs.objects[unit][unitlevel][effect].start = GetTime()
pfUI.debuffs.objects[unit][unitlevel][effect].duration = L["debuffs"][effect] or 0
pfUI.debuffs.objects[unit][unitlevel][effect].duration = duration or L["debuffs"][effect] or 0
if pfUI.uf.target then
pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")