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https://github.com/brues-code/pfUI.git
synced 2026-09-27 09:56:03 +00:00
nameplates: cache current debuffs per nameplate
This commit is contained in:
+73
-12
@@ -93,6 +93,31 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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end
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end
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local function PlateCacheDebuffs(self, unitstr)
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if not self.debuffcache then self.debuffcache = {} end
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for id = 1, 16 do
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local effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
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self.debuffcache[id] = self.debuffcache[id] or {}
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self.debuffcache[id].effect = effect
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self.debuffcache[id].texture = texture
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self.debuffcache[id].stacks = stacks
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self.debuffcache[id].duration = duration or 0
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self.debuffcache[id].start = GetTime() - ( (duration or 0) - ( timeleft or 0) )
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self.debuffcache[id].stop = GetTime() + ( timeleft or 0 )
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end
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end
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local function PlateUnitDebuff(self, id)
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if not self.debuffcache then return end
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if not self.debuffcache[id] then return end
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if not self.debuffcache[id].stop then return end
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local c = self.debuffcache[id]
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return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
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end
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-- create nameplate core
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local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
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nameplates:SetScript("OnUpdate", function()
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@@ -133,6 +158,8 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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nameplate:EnableMouse(0)
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nameplate.parent = parent
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nameplate.cache = {}
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nameplate.UnitDebuff = PlateUnitDebuff
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nameplate.CacheDebuffs = PlateCacheDebuffs
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-- create shortcuts for all known elements and disable them
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parent.healthbar, parent.castbar = parent:GetChildren()
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@@ -436,20 +463,54 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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end
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-- update debuffs
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for i = 1, 16 do
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if target and C.nameplates["showdebuffs"] == "1" and UnitDebuff("target", i) then
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local name, _, icon = libdebuff:UnitDebuff("target", i)
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plate.debuffs[i]:Show()
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plate.debuffs[i].icon:SetTexture(icon)
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plate.debuffs[i].icon:SetTexCoord(.078, .92, .079, .937)
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if C.nameplates["showdebuffs"] == "1" then
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-- update debuff caches
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local verify = string.format("%s:%s", (name or ""), (level or ""))
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local name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff("target", i)
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if duration and timeleft then
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plate.debuffs[i].cd:SetAlpha(0)
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plate.debuffs[i].cd:Show()
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CooldownFrame_SetTimer(plate.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
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if unitstr then
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-- cache all debuffs
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plate:CacheDebuffs(unitstr)
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plate.debuffcache.valid = verify
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elseif plate.debuffcache and plate.debuffcache.valid == verify then
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-- delete timed out caches
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for id, data in pairs(plate.debuffcache) do
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if data.stop and data.stop < GetTime() then
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table.remove(plate.debuffcache, id)
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end
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end
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else
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elseif plate.debuffcache then
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-- nameplate changed, invalidating cache
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for id = 1, 16 do
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plate.debuffcache[id] = plate.debuffcache[id] or {}
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plate.debuffcache[id].effect = nil
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end
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end
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-- update all debuff icons
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for i = 1, 16 do
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local effect, rank, texture, stacks, dtype, duration, timeleft
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if unitstr then
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effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
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else
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effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
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end
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if effect and texture then
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plate.debuffs[i]:Show()
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plate.debuffs[i].icon:SetTexture(texture)
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plate.debuffs[i].icon:SetTexCoord(.078, .92, .079, .937)
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if duration and timeleft then
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plate.debuffs[i].cd:SetAlpha(0)
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plate.debuffs[i].cd:Show()
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CooldownFrame_SetTimer(plate.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
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end
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else
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plate.debuffs[i]:Hide()
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end
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end
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else
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for i = 1, 16 do
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plate.debuffs[i]:Hide()
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end
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end
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