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skins: add inspect frame skin
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@@ -50,6 +50,7 @@ skins\blizzard\character.lua
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skins\blizzard\spellbook.lua
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skins\blizzard\friends.lua
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skins\blizzard\talents.lua
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skins\blizzard\inspect.lua
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# modules
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modules\firstrun.lua
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@@ -0,0 +1,141 @@
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pfUI:RegisterSkin("Inspect", function ()
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local border = tonumber(pfUI_config.appearance.border.default)
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local bpad = border > 1 and border - 1 or 1
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HookAddonOrVariable("Blizzard_InspectUI", function()
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StripTextures(InspectFrame, true)
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CreateBackdrop(InspectFrame, nil, nil, .75)
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InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
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InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -31, 75)
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SkinCloseButton(InspectFrameCloseButton)
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StripTextures(InspectPaperDollFrame)
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InspectModelRotateLeftButton:Hide()
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InspectModelRotateRightButton:Hide()
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EnableClickRotate(InspectModelFrame)
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local slots = {
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"HeadSlot",
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"NeckSlot",
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"ShoulderSlot",
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"BackSlot",
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"ChestSlot",
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"ShirtSlot",
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"TabardSlot",
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"WristSlot",
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"HandsSlot",
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"WaistSlot",
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"LegsSlot",
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"FeetSlot",
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"Finger0Slot",
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"Finger1Slot",
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"Trinket0Slot",
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"Trinket1Slot",
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"MainHandSlot",
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"SecondaryHandSlot",
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"RangedSlot",
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}
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for _, slot in pairs(slots) do
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local frame = _G["Inspect"..slot]
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local texture = _G["Inspect"..slot.."IconTexture"]
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texture:SetTexCoord(.08, .92, .08, .92)
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texture:ClearAllPoints()
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texture:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -4)
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texture:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 4)
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StripTextures(frame)
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CreateBackdrop(frame)
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frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, -2)
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frame.backdrop:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 2)
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end
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local function UpdateSlots()
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if not InspectFrame.unit then return end
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local guild, title, rank = GetGuildInfo(InspectFrame.unit)
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if guild then
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InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
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InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
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InspectGuildText:Show()
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else
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InspectGuildText:SetText("")
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InspectGuildText:Hide()
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end
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for i, vslot in pairs(slots) do
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local id = GetInventorySlotInfo(vslot)
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local link = GetInventoryItemLink(InspectFrame.unit, id)
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local slot = _G["Inspect" .. vslot]
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local retry = false
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if link and slot.hasItem then
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local _, _, link = string.find(link, "(item:%d+:%d+:%d+:%d+)");
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local _, _, quality = GetItemInfo(link)
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if not quality then
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retry = true
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else
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slot.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
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if ShaguScore then
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if not slot.scoreText then
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slot.scoreText = slot:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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slot.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
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slot.scoreText:SetPoint("BOTTOMRIGHT", 0, 0)
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end
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local r,g,b = GetItemQualityColor(quality)
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local _, _, itemID = string.find(link, "item:(%d+):%d+:%d+:%d+")
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local itemLevel = ShaguScore.Database[tonumber(itemID)] or 0
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local score = ShaguScore:Calculate(vslot, quality, itemLevel)
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if score and score > 0 then
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slot.scoreText:SetText(score)
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slot.scoreText:SetTextColor(r, g, b)
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else
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slot.scoreText:SetText("")
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end
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end
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end
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elseif slot.hasItem then
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retry = true
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else
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CreateBackdrop(slot)
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if slot.scoreText then
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slot.scoreText:SetText("")
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end
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end
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if retry == true and InspectFrame.unit then
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QueueFunction(UpdateSlots)
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end
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end
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end
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hooksecurefunc("InspectPaperDollItemSlotButton_Update", function()
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UpdateSlots()
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QueueFunction(UpdateSlots)
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end)
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-- honor tab
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StripTextures(InspectHonorFrame)
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CreateBackdrop(InspectHonorFrameProgressBar)
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InspectHonorFrameProgressBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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InspectHonorFrameProgressBar:SetHeight(24)
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-- tabs
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InspectFrameTab1:ClearAllPoints()
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InspectFrameTab1:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
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for i = 1, 2 do
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local tab = _G["InspectFrameTab"..i]
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local lastTab = _G["InspectFrameTab"..(i-1)]
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if lastTab then
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tab:ClearAllPoints()
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tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
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end
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SkinTab(tab)
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end
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end)
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end)
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