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https://github.com/brues-code/pfUI.git
synced 2026-09-27 18:06:02 +00:00
class color cleanup
This commit is contained in:
+3
-13
@@ -220,13 +220,8 @@ end
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-- return: [table] string, r, g, b
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function pfUI.api.GetUnitColor(unitstr)
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local _, class = UnitClass(unitstr)
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local r, g, b = .8, .8, .8
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if RAID_CLASS_COLORS[class] then
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r, g, b = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b
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end
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return pfUI.api.rgbhex(r,g,b), r, g, b
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local classColor = RAID_CLASS_COLORS[class]
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return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
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end
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-- [ strvertical ]
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@@ -1011,12 +1006,7 @@ function pfUI.api.rgbhex(r, g, b, a)
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end
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if _r and _g and _b and _a then
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-- limit values to 0-1
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_r = _r + 0 > 1 and 1 or _r + 0
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_g = _g + 0 > 1 and 1 or _g + 0
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_b = _b + 0 > 1 and 1 or _b + 0
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_a = _a + 0 > 1 and 1 or _a + 0
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return string.format("|c%02x%02x%02x%02x", _a*255, _r*255, _g*255, _b*255)
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return CreateColor(_r, _g, _b, _a):GenerateHexColorMarkup()
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end
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return ""
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+2
-4
@@ -608,8 +608,7 @@ function pfUI.api.SetHighlight(frame, cr, cg, cb)
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if not frame then return end
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if not cr or not cg or not cb then
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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cr, cg, cb = color.r , color.g, color.b
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cr, cg, cb = GetClassColor(class)
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end
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frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
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@@ -656,8 +655,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
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if not b then return end
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if not cr or not cg or not cb then
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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cr, cg, cb = color.r , color.g, color.b
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cr, cg, cb = GetClassColor(class)
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end
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pfUI.api.CreateBackdrop(b, nil, true)
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b:SetNormalTexture("")
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+16
-36
@@ -1938,13 +1938,6 @@ function pfUI.uf:RefreshIndicators(unit)
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end
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end
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local pfDebuffColors = {
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["Magic"] = { 0.1, 0.7, 0.8, 1 },
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["Poison"] = { 0.2, 0.7, 0.3, 1 },
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["Curse"] = { 0.6, 0.2, 0.6, 1 },
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["Disease"] = { 0.9, 0.7, 0.2, 1 }
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}
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function pfUI.uf:RefreshUnit(unit, component)
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-- break early on misconfigured UF's
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if not unit.label then return end
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@@ -2086,11 +2079,8 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit.debuffs[i].texture:SetTexture(texture)
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local r,g,b = DebuffTypeColor.none.r,DebuffTypeColor.none.g,DebuffTypeColor.none.b
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if dtype and DebuffTypeColor[dtype] then
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r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
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end
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unit.debuffs[i].backdrop:SetBackdropBorderColor(r,g,b,1)
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local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dtype or "")
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unit.debuffs[i].backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
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if texture then
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unit.debuffs[i]:Show()
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@@ -2177,16 +2167,17 @@ function pfUI.uf:RefreshUnit(unit, component)
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indicator[debuff].tex:SetAllPoints(indicator[debuff])
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if indicator.size ~= indicator[debuff].size or disptype ~= indicator[debuff].disp then
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local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(debuff)
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if disptype == "4" then
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indicator[debuff].tex:SetTexture(pfUI.media["img:"..debuff])
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indicator[debuff].tex:SetVertexColor(unpack(pfDebuffColors[debuff]))
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indicator[debuff].tex:SetVertexColor(dispelColor:GetRGBA())
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indicator[debuff].tex:Show()
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indicator[debuff]:ClearAllPoints()
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indicator[debuff]:SetHeight(size)
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indicator[debuff]:SetWidth(size)
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indicator[debuff]:SetBackdrop(nil)
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elseif disptype == "3" then
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indicator[debuff].tex:SetTexture(unpack(pfDebuffColors[debuff]))
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indicator[debuff].tex:SetTexture(dispelColor:GetRGBA())
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indicator[debuff].tex:SetVertexColor(1,1,1,1)
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indicator[debuff].tex:Show()
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indicator[debuff]:ClearAllPoints()
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@@ -2197,9 +2188,9 @@ function pfUI.uf:RefreshUnit(unit, component)
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indicator[debuff].tex:Hide()
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indicator[debuff]:SetAllPoints(unit.hp.bar)
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indicator[debuff]:SetBackdrop(glow)
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indicator[debuff]:SetBackdropBorderColor(unpack(pfDebuffColors[debuff]))
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indicator[debuff]:SetBackdropBorderColor(dispelColor:GetRGBA())
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elseif disptype == "1" then
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indicator[debuff].tex:SetTexture(unpack(pfDebuffColors[debuff]))
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indicator[debuff].tex:SetTexture(dispelColor:GetRGBA())
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indicator[debuff].tex:SetVertexColor(1,1,1,1)
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indicator[debuff].tex:Show()
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indicator[debuff]:SetAllPoints(unit.hp.bar)
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@@ -2415,9 +2406,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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custom_active = true
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elseif custom == "0" then
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if UnitIsPlayer(unitstr) then
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local _, class = UnitClass(unitstr)
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local color = RAID_CLASS_COLORS[class]
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if color then r, g, b = color.r, color.g, color.b end
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_, r, g, b = GetUnitColor(unitstr)
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elseif unit.label == "pet" then
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local happiness = GetPetHappiness()
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if happiness == 1 then
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@@ -3106,10 +3095,7 @@ function pfUI.uf.GetColor(self, preset)
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if preset == "unit" and config["classcolor"] == "1" then
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if UnitIsPlayer(unitstr) then
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local _, class = UnitClass(unitstr)
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if RAID_CLASS_COLORS[class] then
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r, g, b = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b
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end
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_, r, g, b = GetUnitColor(unitstr)
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elseif self.label == "pet" then
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local happiness = GetPetHappiness()
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if happiness == 1 then
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@@ -3125,15 +3111,11 @@ function pfUI.uf.GetColor(self, preset)
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end
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elseif preset == "class" and config["classcolor"] == "1" then
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local _, class = UnitClass(unitstr)
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if RAID_CLASS_COLORS[class] then
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r, g, b = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b
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end
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_, r, g, b = GetUnitColor(unitstr)
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elseif preset == "reaction" and config["classcolor"] == "1" then
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r = UnitReactionColor[UnitReaction(unitstr, "player")].r
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g = UnitReactionColor[UnitReaction(unitstr, "player")].g
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b = UnitReactionColor[UnitReaction(unitstr, "player")].b
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local color = UnitReactionColor[UnitReaction(unitstr, "player")]
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r, g, b = color.r, color.g, color.b
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elseif preset == "health" and config["healthcolor"] == "1" then
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-- O(1) Nampower lookup for health gradient color
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@@ -3156,13 +3138,11 @@ function pfUI.uf.GetColor(self, preset)
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end
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elseif preset == "power" and config["powercolor"] == "1" then
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r = ManaBarColor[UnitPowerType(unitstr)].r
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g = ManaBarColor[UnitPowerType(unitstr)].g
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b = ManaBarColor[UnitPowerType(unitstr)].b
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local color = ManaBarColor[UnitPowerType(unitstr)]
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r, g, b = color.r, color.g, color.b
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elseif preset == "level" and config["levelcolor"] == "1" then
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r = GetDifficultyColor(UnitLevel(unitstr)).r
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g = GetDifficultyColor(UnitLevel(unitstr)).g
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b = GetDifficultyColor(UnitLevel(unitstr)).b
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local color = GetDifficultyColor(UnitLevel(unitstr))
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r, g, b = color.r, color.g, color.b
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end
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if C.unitframes.pastel == "1" then
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@@ -1,7 +1,6 @@
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pfUI:RegisterModule("actionbar", "vanilla", function ()
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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local _, cr, cg, cb = GetUnitColor('player')
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 }
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+1
-1
@@ -64,7 +64,7 @@ pfUI:RegisterModule("afkcam", "vanilla:tbc", function ()
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local class = GetUnitData(arg2 or "")
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local author, msg
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if class and class ~= UNKNOWN then
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local class_color = rgbhex(RAID_CLASS_COLORS[class])
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local class_color = RAID_CLASS_COLORS[class]:GenerateHexColorMarkup()
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author = string.format("%s%s|r",class_color,arg2)
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else
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author = arg2
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+2
-12
@@ -63,18 +63,8 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function ()
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buff.texture:SetTexture(aura.icon)
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if buff.btype == "HARMFUL" then
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local dtype = aura.dispelName
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if dtype == "Magic" then
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buff.backdrop:SetBackdropBorderColor(0,1,1,1)
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elseif dtype == "Poison" then
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buff.backdrop:SetBackdropBorderColor(0,1,0,1)
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elseif dtype == "Curse" then
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buff.backdrop:SetBackdropBorderColor(1,0,1,1)
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elseif dtype == "Disease" then
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buff.backdrop:SetBackdropBorderColor(1,1,0,1)
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else
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buff.backdrop:SetBackdropBorderColor(1,0,0,1)
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end
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local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
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buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
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else
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buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
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end
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+6
-9
@@ -758,20 +758,17 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function ()
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local real, _ = strsplit(":", name)
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local color = unknowncolorhex
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local match = false
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local class
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local guid = GetCurrentChatGUID()
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if guid then
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_, class = GetPlayerInfoByGUID(guid)
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end
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if not class then
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_, class = C_PlayerCache.GetPlayerInfoByName(real)
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end
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local _, class = C_PlayerCache.GetPlayerInfoByName(real)
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-- local guid = GetCurrentChatGUID()
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-- if guid then
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-- _, class = GetPlayerInfoByGUID(guid)
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-- end
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if not class then
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class = GetUnitData(real)
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end
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if class then
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if class ~= UNKNOWN then
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color = rgbhex(RAID_CLASS_COLORS[class])
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color = "|c" .. RAID_CLASS_COLORS[class].colorStr
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match = true
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end
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elseif C.chat.text.whosearchunknown == "1" then
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@@ -34,9 +34,8 @@ pfUI:RegisterModule("mapcolors", function ()
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local function GetTextureColor(frame)
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if UnitExists(frame.unit) then
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local _, class = UnitClass(frame.unit)
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local color = RAID_CLASS_COLORS[class]
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return color.r, color.g, color.b
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local _, r, g, b = GetUnitColor(frame.unit)
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return r, g, b
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else
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return .5, 1, .5
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end
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@@ -1269,10 +1269,12 @@ end
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local r, g, b, a = unpack(unitcolors[unittype])
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if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
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r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
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elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
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r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
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if class then
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if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then
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r, g, b, a = RAID_CLASS_COLORS[class]:GetRGBA()
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elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then
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r, g, b, a = RAID_CLASS_COLORS[class]:GetRGBA()
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end
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end
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if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
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@@ -533,7 +533,7 @@ pfUI:RegisterModule("thirdparty-vanilla", "vanilla", function()
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hooksecurefunc("WIM_InitClassProps", function()
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for class in pairs(RAID_CLASS_COLORS) do
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local wimclass = _G[format("WIM_LOCALIZED_%s",class)]
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local colorstr = rgbhex(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, RAID_CLASS_COLORS[class].a)
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local colorstr = "|c" .. RAID_CLASS_COLORS[class].colorStr
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_G.WIM_ClassColors[wimclass] = gsub(colorstr, "^|cff", "")
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end
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end)
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