possible fix for LFT frame

This commit is contained in:
Meow
2026-03-30 16:34:55 +02:00
parent cc11831ada
commit 206d085026
+5 -3
View File
@@ -125,7 +125,7 @@ pfUI:RegisterSkin("Turtle LFT", "vanilla", function ()
-- ============================================================
-- LFTRoleCheckFrame (role selection popup)
-- ============================================================
StripTextures(LFTRoleCheckFrame, true)
StripTextures(LFTRoleCheckFrame)
CreateBackdrop(LFTRoleCheckFrame, nil, nil, .9)
CreateBackdropShadow(LFTRoleCheckFrame)
EnableMovable(LFTRoleCheckFrame)
@@ -136,7 +136,9 @@ pfUI:RegisterSkin("Turtle LFT", "vanilla", function ()
-- ============================================================
-- LFTGroupReadyFrame (dungeon found popup)
-- ============================================================
StripTextures(LFTGroupReadyFrame, true)
-- Use hide=false: hide=true would also hide FontStrings (instance name, role text etc.)
-- which LFT_GroupReadyShow sets text on but never calls :Show() on.
StripTextures(LFTGroupReadyFrame)
CreateBackdrop(LFTGroupReadyFrame, nil, nil, .9)
CreateBackdropShadow(LFTGroupReadyFrame)
@@ -146,7 +148,7 @@ pfUI:RegisterSkin("Turtle LFT", "vanilla", function ()
-- ============================================================
-- LFTGroupReadyStatusFrame (waiting-for-others popup)
-- ============================================================
StripTextures(LFTGroupReadyStatusFrame, true)
StripTextures(LFTGroupReadyStatusFrame)
CreateBackdrop(LFTGroupReadyStatusFrame, nil, nil, .9)
CreateBackdropShadow(LFTGroupReadyStatusFrame)
end)