player: add option to display energy ticks

This commit is contained in:
shagu
2016-12-17 12:19:21 +01:00
parent f23f8539df
commit 24c83e231c
3 changed files with 39 additions and 0 deletions
+1
View File
@@ -51,6 +51,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "player", "showPVPMinimap", "0")
pfUI:UpdateConfig("unitframes", "player", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "player", "buffs", "top")
pfUI:UpdateConfig("unitframes", "player", "energy", "1")
pfUI:UpdateConfig("unitframes", "target", "width", "200")
pfUI:UpdateConfig("unitframes", "target", "height", "50")
+1
View File
@@ -724,6 +724,7 @@ pfUI:RegisterModule("gui", function ()
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show PvP Icon", pfUI_config.unitframes.player, "showPVP", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Align PvP Icon to Minimap", pfUI_config.unitframes.player, "showPVPMinimap", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Buff position", pfUI_config.unitframes.player, "buffs", "dropdown", { "top", "bottom", "hide"})
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show energy ticks", pfUI_config.unitframes.player, "energy", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target", nil, nil, "header")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Health width", pfUI_config.unitframes.target, "width")
+37
View File
@@ -295,6 +295,43 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.power.bar:SetAllPoints(pfUI.uf.player.power)
pfUI.uf.player.power.bar:SetMinMaxValues(0, 100)
if pfUI_config.unitframes.player.energy == "1" then
pfUI.uf.player.power.tick = CreateFrame("Frame", nil, UIParent)
pfUI.uf.player.power.tick:RegisterEvent("VARIABLES_LOADED")
pfUI.uf.player.power.tick:RegisterEvent("UNIT_DISPLAYPOWER")
pfUI.uf.player.power.tick:SetScript("OnEvent", function()
if event == "VARIABLES_LOADED" then this.lastTick = GetTime() end
if event == "VARIABLES_LOADED" or ( event == "UNIT_DISPLAYPOWER" and arg1 == "player" ) then
if UnitPowerType("player") ~= 3 then
this.spark:Hide()
else
this.spark:Show()
end
end
end)
pfUI.uf.player.power.tick.spark = pfUI.uf.player.power.bar:CreateTexture(nil, 'OVERLAY')
pfUI.uf.player.power.tick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
pfUI.uf.player.power.tick.spark:SetHeight(pfUI_config.unitframes.player.pheight + 15)
pfUI.uf.player.power.tick.spark:SetWidth(pfUI_config.unitframes.player.pheight + 5)
pfUI.uf.player.power.tick.spark:SetBlendMode('ADD')
pfUI.uf.player.power.tick:SetScript("OnUpdate", function()
if not this.energy then this.energy = UnitMana("player") end
if(UnitMana("player") > this.energy or GetTime() >= this.lastTick + 2) then
this.lastTick = GetTime()
end
this.energy = UnitMana("player")
local value = round((GetTime() - this.lastTick) * 100)
local pos = pfUI_config.unitframes.player.width / 200 * value
this.spark:SetPoint("LEFT", pos-((pfUI_config.unitframes.player.pheight+5)/2), 0)
end)
end
pfUI.uf.player.hpText = pfUI.uf.player:CreateFontString("Status", "HIGH", "GameFontNormal")
pfUI.uf.player.hpText:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_square .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.uf.player.hpText:ClearAllPoints()