Drive the rez icon from ClassicAPI's incoming resurrections

ClassicAPI's UnitHasIncomingResurrection sees every resurrection cast in
view from SMSG_SPELL_START and ends it with the cast, and
INCOMING_RESURRECT_CHANGED signals each change. libpredict's own
tracking goes: the ress tables and 60s timers, parsing Resurrection and
RES/RESNO messages, clearing on UNIT_HEALTH, and the rez branches of the
cast handlers, along with UNIT_SPELLCAST_STOP and the foreign cast
targets only rez used. libpredict still announces the player's own
resurrections to HealComm and CTRA for clients without ClassicAPI.

The native state ends with the cast, so a rez that landed would vanish
before the target accepts it. libpredict records the SPELL_RESURRECT
combat log event per GUID and keeps the offer until the target is alive
again or the 60s accept popup runs out, unlike Grid2, which cannot tell
a landed rez from a cancelled one. UnitHasResurrection answers both.

The unit frames show the icon in RefreshIndicators, refreshed by
INCOMING_RESURRECT_CHANGED on the frame's own unit and by libpredict for
offers, instead of polling libpredict every 0.1s.
This commit is contained in:
Brues
2026-10-29 23:49:28 -05:00
parent 8c22fdb850
commit 26c55bddb0
3 changed files with 63 additions and 171 deletions
+1 -1
View File
@@ -13,7 +13,7 @@ do
-- on. There pfUI does load, and will throw wherever it reaches for something
-- the installed DLL doesn't have yet -- the popup names the cause so those
-- errors aren't a mystery.
local PFUI_CLASSIC_API_MIN = 11800 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_MIN = 11802 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
+7 -4
View File
@@ -1051,6 +1051,8 @@ function pfUI.uf.OnEvent()
this.update_pvp = true
elseif event == "UNIT_COMBAT" then
CombatFeedback_OnCombatEvent(arg2, arg3, arg4, arg5)
elseif event == "INCOMING_RESURRECT_CHANGED" then
this.update_indicators = true
else
this.update_base = true
end
@@ -1221,10 +1223,6 @@ function pfUI.uf.OnUpdate()
this.incHeal:Hide()
end
end
-- update ressurections
local ress = libpredict:UnitHasIncomingResurrection(unit)
this.ressIcon:SetShown(ress and UnitIsDeadOrGhost(unit))
end
end
end
@@ -1302,6 +1300,7 @@ local UNIT_EVENTS = {
"UNIT_PORTRAIT_UPDATE", "UNIT_MODEL_CHANGED",
"UNIT_FACTION",
"UNIT_AURA", -- frame=buff, frame=debuff
"INCOMING_RESURRECT_CHANGED", -- frame=ressIcon
}
-- Point this frame's unit-event subscriptions at `unitstr`, or drop them when
@@ -1649,6 +1648,10 @@ function pfUI.uf:RefreshIndicators(unit)
unit.pvpIcon:SetShown(unit.config.showPVP == "1" and UnitIsPVP(unitstr))
end
if unit.ressIcon then -- Resurrection Icon
unit.ressIcon:SetShown(libpredict:UnitHasResurrection(unitstr))
end
if unit.restIcon and unit:GetName() == "pfPlayer" then -- Rest Icon
unit.restIcon:SetShown(C.unitframes.player.showRest == "1" and UnitIsUnit(unitstr, "player") and IsResting())
end
+55 -166
View File
@@ -2,16 +2,21 @@
setfenv(1, pfUI:GetEnvironment())
--[[ libpredict ]]--
-- A pfUI library that detects, receives and sends heal and resurrection predictions.
-- A pfUI library that detects, receives and sends heal predictions.
-- Healing predictions are done by caching the last known "normal" heal value of the
-- spell when last being used. Those chaches are cleared when new talents are detected.
-- The API provides function calls similar to later WoW expansions such as:
-- UnitGetIncomingHeals(unit)
-- UnitHasIncomingResurrection(unit)
-- UnitHasResurrection(unit)
--
-- The library is able to receive and send compatible messages to HealComm
-- including resurrections. It has an option to disable the sending of those
-- messages in case HealComm is already active.
-- UnitHasResurrection extends ClassicAPI's UnitHasIncomingResurrection, which
-- ends with the cast, to a resurrection that landed and waits for the target
-- to accept it.
--
-- The library is able to receive and send compatible messages to HealComm,
-- and announces the player's resurrections to HealComm and CTRA. It has an
-- option to disable the sending of those messages in case HealComm is
-- already active.
--
-- Casts are read from ClassicAPI's UNIT_SPELLCAST_* events and heal amounts
-- from COMBAT_LOG_EVENT_UNFILTERED. GetHotDuration() reads live HoT timers
@@ -20,18 +25,16 @@ setfenv(1, pfUI:GetEnvironment())
-- return instantly when another libpredict is already active
if pfUI.api.libpredict then return end
local heals, ress, events, hots = {}, {}, {}, {}
local heals, events, hots = {}, {}, {}
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
local player = UnitName("player")
local cache, gear_string = {}, ""
local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers
local rejuvDuration, renewDuration = 12, 15 --default durations
local ressGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup
local healGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup
local sentTargets = {} -- [castGUID] = target name of an own cast, from UNIT_SPELLCAST_SENT
local castTargets = {} -- [castGUID] = target name of a foreign cast, from UNIT_SPELLCAST_START
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
local resOffers = {} -- [guid] = expiry of a landed resurrection the target has yet to accept
local RES_OFFER_TIMEOUT = 60 -- the target's resurrect popup declines itself after 60s
-- Localized spell names resolved once from canonical rank-1 spellIDs.
-- Every rank shares the same name, so per-rank comparisons elsewhere can
@@ -42,7 +45,6 @@ local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
local libpredict = CreateFrame("Frame")
libpredict:RegisterEvent("UNIT_HEALTH")
libpredict:RegisterEvent("CHAT_MSG_ADDON")
libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
libpredict:RegisterEvent("PLAYER_LOGOUT")
@@ -55,13 +57,8 @@ libpredict:SetScript("OnEvent", function()
return
end
if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
this:ParseChatMessage(arg4, arg2, arg1)
elseif event == "UNIT_HEALTH" then
local name = UnitName(arg1)
if name and ress[name] and not UnitIsDeadOrGhost(arg1) then
ress[name] = nil
end
if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
this:ParseChatMessage(arg4, arg2)
end
end)
@@ -95,12 +92,6 @@ local function cacheRaidNames()
if pguid then guidNameCache[pguid] = UnitName("player") end
end
local function isRezSpell(spellId)
if not L["resurrections"] then return false end
local spellName = C_Spell.GetSpellName(spellId)
return spellName and L["resurrections"][spellName]
end
-- Build cache on world enter
libpredict:RegisterEvent("PLAYER_ENTERING_WORLD")
libpredict:RegisterEvent("RAID_ROSTER_UPDATE")
@@ -131,7 +122,6 @@ local function OnOwnCastStart(spellId, castGUID)
if L["resurrections"][spellName] then
if target then
libpredict:Ress(player, target, UnitGUID("player"))
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
libpredict.sender:SendResCommMsg("RES " .. target)
libpredict.sender.resurrecting = true
@@ -212,7 +202,7 @@ local function OnOwnCastStart(spellId, castGUID)
end
end
-- Own cast landed: HealStop, Regrowth timer, instant HoTs, own rez timer
-- Own cast landed: HealStop, Regrowth timer, instant HoTs
local function OnOwnCastSucceeded(spellId, castGUID)
local target = sentTargets[castGUID] or spell_queue[3]
sentTargets[castGUID] = nil
@@ -250,14 +240,10 @@ local function OnOwnCastSucceeded(spellId, castGUID)
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
end
if isRezSpell(spellId) then
libpredict:RessSetTimer(player, target)
end
end
-- Foreign cast-time spell started (heals + rez)
local function OnOtherCastStart(unit, spellId, castGUID)
-- Foreign cast-time heal started
local function OnOtherCastStart(unit, spellId)
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
@@ -267,13 +253,6 @@ local function OnOtherCastStart(unit, spellId, castGUID)
local targetName = UnitSpellTargetName(unit)
if not targetName then return end
castTargets[castGUID] = targetName
-- Resurrection cast
if L["resurrections"][spellName] then
libpredict:Ress(casterName, targetName, casterGuid)
return
end
-- Heal cast: look up cached amount from a previous cast by this healer
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
@@ -324,35 +303,31 @@ local function OnOtherCastStart(unit, spellId, castGUID)
libpredict:Heal(casterName, targetName, amount, castTime, casterGuid)
end
-- Foreign cast landed: rez timer, or the predicted heal is fulfilled
local function OnOtherCastSucceeded(unit, spellId, castGUID)
local casterGuid = UnitGUID(unit)
local casterName = resolveNameFromGuid(casterGuid)
-- Foreign cast landed: the predicted heal is fulfilled
local function OnOtherCastSucceeded(unit)
local casterName = resolveNameFromGuid(UnitGUID(unit))
if not casterName then return end
if isRezSpell(spellId) then
local targetName = castTargets[castGUID]
if targetName then
libpredict:RessSetTimer(casterName, targetName)
end
return
end
libpredict:HealStop(casterName)
end
-- Foreign cast interrupted: remove cancelled resses/heals
-- Foreign cast interrupted: remove cancelled heals
local function OnOtherCastInterrupted(unit)
local casterGuid = UnitGUID(unit)
if not casterGuid then return end
local ressName = ressGuidToName[casterGuid]
if ressName then
libpredict:RessStop(ressName)
end
local healName = healGuidToName[casterGuid]
if healName then libpredict:HealStop(healName) end
end
-- Flag the unit frames showing `guid` to redraw their resurrection icon
local function RefreshResFrames(guid)
for _, frame in pairs(pfUI.uf.frames) do
if frame.unitstr and UnitGUID(frame.unitstr) == guid then
frame.update_indicators = true
end
end
end
libpredict:SetScript("OnUpdate", function()
-- throttle cleanup - no need to check every frame
local now = pfUI.uf.now or GetTime()
@@ -366,13 +341,12 @@ libpredict:SetScript("OnUpdate", function()
end
end
-- Rez timeout: remove offer after 60s if player doesn't accept
for target, senders in pairs(ress_timers) do
for sender, expiry in pairs(senders) do
if now >= expiry then
senders[sender] = nil
if ress[target] then ress[target][sender] = nil end
end
-- drop resurrection offers the target accepted or let run out
for guid, expiry in pairs(resOffers) do
local unit = UnitTokenFromGUID(guid)
if now >= expiry or not (unit and UnitIsDeadOrGhost(unit)) then
resOffers[guid] = nil
RefreshResFrames(guid)
end
end
end)
@@ -386,8 +360,6 @@ function libpredict:ParseComm(sender, msg)
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender))
end
elseif msg == "Resurrection/stop/" then
msgtype = "RessStop"
elseif msg then
local msgobj = {strsplit("/", msg)}
@@ -397,10 +369,6 @@ function libpredict:ParseComm(sender, msg)
msgtype, time = "Delay", msgobj[2]
end
if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
msgtype, target = "Ress", msgobj[2]
end
if msgobj[1] == "Heal" and msgobj[2] then
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
end
@@ -472,27 +440,12 @@ end
local recentHots = {}
local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
function libpredict:ParseChatMessage(sender, msg, comm)
local msgtype, target, heal, time, rank
if comm == "HealComm" then
msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
elseif comm == "CTRA" then
local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
msgtype = "Ress"
target = ctratarget
elseif cmd == "RESNO" then
msgtype = "RessStop"
end
end
function libpredict:ParseChatMessage(sender, msg)
local msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
if msgtype == "Stop" and sender then
libpredict:HealStop(sender)
return
elseif msgtype == "RessStop" and sender then
libpredict:RessStop(sender)
return
elseif msgtype == "Delay" and time then
libpredict:HealDelay(sender, time)
elseif msgtype == "Heal" and target and heal and time then
@@ -503,29 +456,6 @@ function libpredict:ParseChatMessage(sender, msg, comm)
else
libpredict:Heal(sender, target, heal, time)
end
elseif msgtype == "Ress" then
-- HealComm: only for other players (own resses tracked via UNIT_SPELLCAST_START)
local playerName = UnitName("player")
if sender ~= playerName then
local senderGuid
for i = 1, GetNumRaidMembers() do
local unit = "raid" .. i
if UnitName(unit) == sender then
senderGuid = UnitGUID(unit)
break
end
end
if not senderGuid then
for i = 1, GetNumPartyMembers() do
local unit = "party" .. i
if UnitName(unit) == sender then
senderGuid = UnitGUID(unit)
break
end
end
end
libpredict:Ress(sender, target, senderGuid)
end
elseif msgtype == "Hot" then
-- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW
local now = pfUI.uf.now or GetTime()
@@ -674,41 +604,6 @@ function libpredict:HealDelay(sender, delay)
end
end
function libpredict:Ress(sender, target, senderGuid)
ress[target] = ress[target] or {}
ress[target][sender] = true
if senderGuid then ressGuidToName[senderGuid] = sender end
-- no timer here - timer is only set once the cast actually completes
end
function libpredict:RessSetTimer(sender, target)
ress_timers[target] = ress_timers[target] or {}
local existing = ress_timers[target][sender]
if not existing or GetTime() >= existing then
ress_timers[target][sender] = GetTime() + RESS_TIMEOUT
else
end
end
function libpredict:RessStop(sender)
local now = GetTime()
for ttarget, t in pairs(ress) do
for tsender in pairs(ress[ttarget]) do
if sender == tsender then
local expiry = ress_timers[ttarget] and ress_timers[ttarget][tsender]
if not expiry or now >= expiry then
ress[ttarget][tsender] = nil
if ress_timers[ttarget] then ress_timers[ttarget][tsender] = nil end
else
end
end
end
end
for guid, name in pairs(ressGuidToName) do
if name == sender then ressGuidToName[guid] = nil end
end
end
function libpredict:UnitGetIncomingHeals(unit)
if not unit then return 0 end
local name = UnitName(unit)
@@ -731,21 +626,10 @@ function libpredict:UnitGetIncomingHeals(unit)
return sumheal
end
function libpredict:UnitHasIncomingResurrection(unit)
if not unit then return nil end
local name = UnitName(unit)
if not name then return nil end
if not ress[name] then
return nil
else
for sender, val in pairs(ress[name]) do
if val == true then
return val
end
end
end
return nil
-- Whether a resurrection is being cast at the unit, or landed and waits for
-- the unit to accept it
function libpredict:UnitHasResurrection(unit)
return UnitHasIncomingResurrection(unit) or resOffers[UnitGUID(unit)] ~= nil
end
local realm = GetRealmName()
@@ -1073,7 +957,6 @@ libpredict.sender:RegisterEvent("UNIT_SPELLCAST_DELAYED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
-- Shared cleanup helper for failed/interrupted casts
@@ -1085,7 +968,6 @@ local function onCastFailed()
s.healing = nil
elseif s.resurrecting then
local target = s.current_cast_target or spell_queue[3]
libpredict:RessStop(UnitName("player"))
s:SendHealCommMsg("Resurrection/stop/")
s:SendResCommMsg("RESNO " .. (target or ""))
s.resurrecting = nil
@@ -1136,11 +1018,20 @@ local function OnHeal()
end
end
-- A landed resurrection: the target has an offer to accept, which outlasts
-- UnitHasIncomingResurrection's end with the cast
local function OnResurrect()
-- arg8=destGUID
resOffers[arg8] = GetTime() + RES_OFFER_TIMEOUT
RefreshResFrames(arg8)
end
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled
libpredict.sender:SetScript("OnEvent", function()
if event == "COMBAT_LOG_EVENT_UNFILTERED" then
if arg2 == "SPELL_HEAL" then OnHeal() end
if arg2 == "SPELL_HEAL" then OnHeal()
elseif arg2 == "SPELL_RESURRECT" then OnResurrect() end
return
end
@@ -1176,13 +1067,11 @@ libpredict.sender:SetScript("OnEvent", function()
lastOtherCast[event] = arg2
if event == "UNIT_SPELLCAST_START" then
OnOtherCastStart(unit, arg3, arg2)
OnOtherCastStart(unit, arg3)
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
OnOtherCastSucceeded(unit, arg3, arg2)
OnOtherCastSucceeded(unit)
elseif event == "UNIT_SPELLCAST_INTERRUPTED" then
OnOtherCastInterrupted(unit)
elseif event == "UNIT_SPELLCAST_STOP" then
castTargets[arg2] = nil
end
end)