nice tooltips on various mouseover actions

this adds support for class colors, hp display
and more for raid, group, player and target units.
This commit is contained in:
Eric Mauser
2016-07-10 19:02:57 +02:00
parent fd0e695895
commit 2831d319e9
+54 -22
View File
@@ -2,14 +2,42 @@ pfUI:RegisterModule("tooltip", function ()
GameTooltip:SetBackdrop(pfUI.backdrop)
if pfUI_config.tooltip.position == "cursor" then
function GameTooltip_SetDefaultAnchor(tooltip, parent)
function GameTooltip_SetDefaultAnchor(tooltip, parent)
tooltip:SetOwner(parent, "ANCHOR_CURSOR");
end
end
pfUI.tooltip = CreateFrame('Frame', nil, GameTooltip)
pfUI.tooltip = CreateFrame('Frame', nil, GameTooltip)
function pfUI.tooltip:GetUnit()
pfUI.tooltip.unit = "none"
for i, unit in pairs({"mouseover", "player", "pet", "target", "party", "partypet", "raid", "raidpet"}) do
if unit == "party" or unit == "partypet" then
for i=1,4 do
if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit .. i
end
end
elseif unit == "raid" or unit == "raidpet" then
for i=1,40 do
if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit .. i
end
end
else
if UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit
end
end
end
return pfUI.tooltip.unit
end
pfUI.tooltip:SetAllPoints()
pfUI.tooltip:SetScript("OnShow", function()
pfUI.tooltip:GetUnit()
if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then
GameTooltip:ClearAllPoints();
if pfUI_config.tooltip.position == "bottom" then
@@ -20,17 +48,18 @@ pfUI:RegisterModule("tooltip", function ()
end
end)
pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar)
pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar)
pfUI.tooltipStatusBar:SetScript("OnUpdate", function()
if(not UnitExists('mouseover')) then
if unit == "none" then return end
local unit = pfUI.tooltip:GetUnit()
if unit == "none" then return end
return
end
local _, class = UnitClass("mouseover")
local reaction = UnitReaction("mouseover", "player")
local hp = UnitHealth("mouseover")
local hpm = UnitHealthMax("mouseover")
local _, class = UnitClass(unit)
local reaction = UnitReaction(unit, "player")
local hp = UnitHealth(unit)
local hpm = UnitHealthMax(unit)
if pfUI.tooltipStatusBar.HP == nil then
pfUI.tooltipStatusBar.HP = GameTooltipStatusBar:CreateFontString("Status", "DIALOG", "GameFontNormal")
@@ -46,10 +75,11 @@ pfUI:RegisterModule("tooltip", function ()
pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm)
end
if class and reaction then
if UnitIsPlayer("mouseover") then
if class or reaction then
if UnitIsPlayer(unit) then
local color = RAID_CLASS_COLORS[class]
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
GameTooltipTextLeft1:SetTextColor(color.r, color.g, color.b)
else
local color = UnitReactionColor[reaction]
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
@@ -60,18 +90,20 @@ pfUI:RegisterModule("tooltip", function ()
pfUI.tooltipEvent = CreateFrame("Frame")
pfUI.tooltipEvent:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
pfUI.tooltipEvent:SetScript("OnEvent", function()
local pvpname = UnitPVPName("mouseover")
local name = UnitName("mouseover")
local target = UnitName("mouseovertarget")
local _, targetClass = UnitClass("mouseovertarget")
local targetReaction = UnitReaction("player","mouseovertarget")
local _, class = UnitClass("mouseover")
local guild = GetGuildInfo("mouseover")
local reaction = UnitReaction("player", "mouseover")
local unit = pfUI.tooltip:GetUnit()
if unit == "none" then return end
local pvpname = UnitPVPName(unit)
local name = UnitName(unit)
local target = UnitName(unit .. "target")
local _, targetClass = UnitClass(unit .. "target")
local targetReaction = UnitReaction("player",unit .. "target")
local _, class = UnitClass(unit)
local guild = GetGuildInfo(unit)
local reaction = UnitReaction("player", unit)
local pvptitle = gsub(pvpname," "..name, "", 1)
if name and reaction then
if UnitIsPlayer("mouseover") and class then
if UnitIsPlayer(unit) and class then
local color = RAID_CLASS_COLORS[class]
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
@@ -92,7 +124,7 @@ pfUI:RegisterModule("tooltip", function ()
end
if target and ( targetClass or targetReaction ) then
if UnitIsPlayer("mouseovertarget") then
if UnitIsPlayer(unit .. "target") then
local color = RAID_CLASS_COLORS[targetClass]
GameTooltip:AddLine(target, color.r, color.g, color.b)
elseif targetReaction ~= nil then