mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-10 23:50:01 +00:00
fixed raidframes and inspect
This commit is contained in:
@@ -12,6 +12,7 @@
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<Include file="..\skins\blizzard\questlog.lua"/>
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<Include file="..\skins\blizzard\mail.lua"/>
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<Include file="..\skins\blizzard\readycheck.lua"/>
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<Include file="..\skins\blizzard\raidui.lua"/>
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<Include file="..\skins\blizzard\battlefield_minimap.lua"/>
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<Include file="..\skins\blizzard\battlefield_score.lua"/>
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<Include file="..\skins\blizzard\survey.lua"/>
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@@ -0,0 +1,467 @@
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pfUI:RegisterSkin("Friends", "vanilla:tbc", function ()
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local rawborder, border = GetBorderSize()
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local maxtab = pfUI.expansion == "vanilla" and 4 or 5
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StripTextures(FriendsFrame, true)
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CreateBackdrop(FriendsFrame, nil, nil, .75)
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CreateBackdropShadow(FriendsFrame)
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FriendsFrame.backdrop:SetPoint("TOPLEFT", 8, -10)
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FriendsFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 74)
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FriendsFrame:SetHitRectInsets(8,32,10,74)
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EnableMovable("FriendsFrame")
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SkinCloseButton(FriendsFrameCloseButton, FriendsFrame.backdrop, -6, -6)
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FriendsFrameTitleText:ClearAllPoints()
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FriendsFrameTitleText:SetPoint("TOP", FriendsFrame.backdrop, "TOP", 0, -10)
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FriendsFrameTab1:ClearAllPoints()
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FriendsFrameTab1:SetPoint("TOPLEFT", FriendsFrame.backdrop, "BOTTOMLEFT", border, -2*border)
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for i = 1, maxtab do
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local tab = _G["FriendsFrameTab"..i]
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local lastTab = _G["FriendsFrameTab"..(i-1)]
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if lastTab then
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tab:ClearAllPoints()
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tab:SetPoint("LEFT", lastTab, "RIGHT", 3*border, 0)
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end
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SkinTab(tab)
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end
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do -- Friends Tab
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-- Friends SubTab
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SkinTab(FriendsFrameToggleTab1)
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FriendsFrameToggleTab1:ClearAllPoints()
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FriendsFrameToggleTab1:SetPoint("BOTTOMLEFT", FriendsFrameFriendsScrollFrame, "TOPLEFT", 0, border*2 + 1)
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SkinTab(FriendsFrameToggleTab2)
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FriendsFrameToggleTab2:ClearAllPoints()
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FriendsFrameToggleTab2:SetPoint("LEFT", FriendsFrameToggleTab1, "RIGHT", border*2 + 1, 0)
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StripTextures(FriendsFrameFriendsScrollFrame)
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CreateBackdrop(FriendsFrameFriendsScrollFrame)
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SkinScrollbar(FriendsFrameFriendsScrollFrameScrollBar, true)
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SkinButton(FriendsFrameAddFriendButton)
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FriendsFrameAddFriendButton:SetWidth(158)
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FriendsFrameAddFriendButton:ClearAllPoints()
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FriendsFrameAddFriendButton:SetPoint("TOPLEFT", FriendsFrameFriendsScrollFrame, "BOTTOMLEFT", -bpad, -border*2)
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SkinButton(FriendsFrameRemoveFriendButton)
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FriendsFrameRemoveFriendButton:SetWidth(158)
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FriendsFrameRemoveFriendButton:ClearAllPoints()
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FriendsFrameRemoveFriendButton:SetPoint("TOP", FriendsFrameAddFriendButton, "BOTTOM", 0, -4)
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SkinButton(FriendsFrameSendMessageButton)
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FriendsFrameSendMessageButton:SetWidth(158)
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FriendsFrameSendMessageButton:ClearAllPoints()
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FriendsFrameSendMessageButton:SetPoint("TOPRIGHT", FriendsFrameFriendsScrollFrameScrollBarScrollDownButton, "BOTTOMRIGHT", bpad, -border*2)
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SkinButton(FriendsFrameGroupInviteButton)
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FriendsFrameGroupInviteButton:SetWidth(158)
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FriendsFrameGroupInviteButton:ClearAllPoints()
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FriendsFrameGroupInviteButton:SetPoint("TOP", FriendsFrameSendMessageButton, "BOTTOM", 0, -4)
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for i = 1, FRIENDS_TO_DISPLAY do
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local frame = _G["FriendsFrameFriendButton"..i]
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if frame then
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local tex = frame:GetHighlightTexture()
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tex:ClearAllPoints()
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tex:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
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tex:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -5, 2)
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frame:SetHeight(30)
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end
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end
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-- Ignore SubTab
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SkinTab(IgnoreFrameToggleTab1)
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IgnoreFrameToggleTab1:ClearAllPoints()
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IgnoreFrameToggleTab1:SetPoint("BOTTOMLEFT", FriendsFrameIgnoreScrollFrame, "TOPLEFT", 0, border*2 + 1)
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SkinTab(IgnoreFrameToggleTab2)
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IgnoreFrameToggleTab2:ClearAllPoints()
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IgnoreFrameToggleTab2:SetPoint("LEFT", IgnoreFrameToggleTab1, "RIGHT", border*2 + 1, 0)
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StripTextures(FriendsFrameIgnoreScrollFrame)
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CreateBackdrop(FriendsFrameIgnoreScrollFrame)
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SkinScrollbar(FriendsFrameIgnoreScrollFrameScrollBar, true)
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FriendsFrameIgnoreScrollFrame:SetHeight(329)
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SkinButton(FriendsFrameIgnorePlayerButton)
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FriendsFrameIgnorePlayerButton:SetWidth(158)
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FriendsFrameIgnorePlayerButton:ClearAllPoints()
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FriendsFrameIgnorePlayerButton:SetPoint("TOPLEFT", FriendsFrameIgnoreScrollFrame, "BOTTOMLEFT", -bpad, -border*2)
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SkinButton(FriendsFrameStopIgnoreButton)
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FriendsFrameStopIgnoreButton:SetWidth(158)
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FriendsFrameStopIgnoreButton:ClearAllPoints()
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FriendsFrameStopIgnoreButton:SetPoint("TOPRIGHT", FriendsFrameIgnoreScrollFrameScrollBarScrollDownButton, "BOTTOMRIGHT", bpad, -border*2)
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for i = 1, IGNORES_TO_DISPLAY do
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local frame = _G["FriendsFrameIgnoreButton"..i]
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if frame then
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local tex = frame:GetHighlightTexture()
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tex:ClearAllPoints()
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tex:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -2)
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tex:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -5, -1)
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end
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end
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end
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do -- Who Tab
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WhoListScrollFrame:SetPoint("TOPLEFT", 25, -70)
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WhoFrameButton1:SetPoint("TOPLEFT", WhoListScrollFrame, "TOPLEFT", -5, -5)
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StripTextures(WhoListScrollFrame)
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CreateBackdrop(WhoListScrollFrame)
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SkinScrollbar(WhoListScrollFrameScrollBar, true)
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StripTextures(WhoFrameColumnHeader3)
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WhoFrameColumnHeader3:ClearAllPoints()
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WhoFrameColumnHeader3:SetPoint("BOTTOMLEFT", WhoListScrollFrame, "TOPLEFT", 0, 4)
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StripTextures(WhoFrameColumnHeader4)
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WhoFrameColumnHeader4:SetWidth(32)
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WhoFrameColumnHeader4:ClearAllPoints()
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WhoFrameColumnHeader4:SetPoint("LEFT", WhoFrameColumnHeader3, "RIGHT", -2, 0)
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StripTextures(WhoFrameColumnHeader1)
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WhoFrameColumnHeader1:SetWidth(120)
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WhoFrameColumnHeader1:ClearAllPoints()
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WhoFrameColumnHeader1:SetPoint("LEFT", WhoFrameColumnHeader4, "RIGHT", -2, 0)
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StripTextures(WhoFrameColumnHeader2)
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WhoFrameColumnHeader2:ClearAllPoints()
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WhoFrameColumnHeader2:SetPoint("LEFT", WhoFrameColumnHeader1, "RIGHT", -2, 0)
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SkinDropDown(WhoFrameDropDown)
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WhoFrameDropDown.backdrop:SetPoint("BOTTOMRIGHT", WhoListScrollFrame.backdrop, "TOPRIGHT", 0, 3)
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WhoFrameDropDownButton:ClearAllPoints()
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WhoFrameDropDownButton:SetPoint("RIGHT", WhoFrameDropDown.backdrop, "RIGHT", 0, 0)
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-- add class icon buttons
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for i = 1, WHOS_TO_DISPLAY do
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local frame = _G["WhoFrameButton"..i]
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frame.classicon = frame.classicon or frame:CreateTexture(nil, "OVERLAY")
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frame.classicon:SetPoint("CENTER", _G["WhoFrameButton"..i.."Class"], "CENTER", -4, 0)
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frame.classicon:SetWidth(15)
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frame.classicon:SetHeight(15)
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frame.classicon:SetTexture(pfUI.media["img:classicons"])
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frame.classicon:Hide()
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end
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-- set positions
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hooksecurefunc("WhoList_Update", function()
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for i = 1, WHOS_TO_DISPLAY do
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local level = _G["WhoFrameButton"..i.."Level"]
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level:ClearAllPoints()
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level:SetPoint("TOPLEFT", 10, -3)
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local class = _G["WhoFrameButton"..i.."Class"]
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class:SetWidth(30)
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class:ClearAllPoints()
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class:SetPoint("LEFT", level, "RIGHT", 10, 0)
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local name = _G["WhoFrameButton"..i.."Name"]
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name:SetWidth(120)
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name:ClearAllPoints()
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name:SetPoint("LEFT", class, "RIGHT", 0, 0)
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end
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end)
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CreateBackdrop(WhoFrameEditBox, nil, true)
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WhoFrameEditBox:SetTextInsets(5,5,5,5)
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WhoFrameEditBox:ClearAllPoints()
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WhoFrameEditBox:SetPoint("TOPLEFT", WhoListScrollFrame.backdrop, "BOTTOMLEFT", 0, -4)
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WhoFrameEditBox:SetPoint("TOPRIGHT", WhoListScrollFrameScrollBarScrollDownButton, "BOTTOMRIGHT", 0, -5)
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WhoFrameEditBox:SetHeight(20)
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WhoFrameTotals:ClearAllPoints()
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WhoFrameTotals:SetPoint("BOTTOM", FriendsFrame.backdrop, "BOTTOM", 0, 8)
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SkinButton(WhoFrameWhoButton)
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WhoFrameWhoButton:ClearAllPoints()
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WhoFrameWhoButton:SetPoint("TOPLEFT", WhoFrameEditBox, "BOTTOMLEFT", -bpad, -5)
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SkinButton(WhoFrameAddFriendButton)
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WhoFrameAddFriendButton:SetPoint("LEFT", WhoFrameWhoButton, "RIGHT", 3, 0)
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WhoFrameAddFriendButton:SetPoint("RIGHT", WhoFrameGroupInviteButton, "LEFT", -3, 0)
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SkinButton(WhoFrameGroupInviteButton)
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WhoFrameGroupInviteButton:ClearAllPoints()
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WhoFrameGroupInviteButton:SetPoint("TOPRIGHT", WhoFrameEditBox, "BOTTOMRIGHT", bpad, -5)
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end
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do -- Guild Tab
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for i = 1, 4 do
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StripTextures(_G["GuildFrameColumnHeader"..i])
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StripTextures(_G["GuildFrameGuildStatusColumnHeader"..i])
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end
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-- level
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GuildFrameColumnHeader3:ClearAllPoints()
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GuildFrameColumnHeader3:SetPoint("TOPLEFT", 20, -70)
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-- class
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GuildFrameColumnHeader4:ClearAllPoints()
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GuildFrameColumnHeader4:SetPoint("LEFT", GuildFrameColumnHeader3, "RIGHT", -12, -0)
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GuildFrameColumnHeader4:SetWidth(32)
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-- name
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GuildFrameColumnHeader1:ClearAllPoints()
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GuildFrameColumnHeader1:SetPoint("LEFT", GuildFrameColumnHeader4, "RIGHT", -2, -0)
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GuildFrameColumnHeader1:SetWidth(120)
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-- zone
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GuildFrameColumnHeader2:ClearAllPoints()
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GuildFrameColumnHeader2:SetPoint("LEFT", GuildFrameColumnHeader1, "RIGHT", -2, -0)
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StripTextures(GuildListScrollFrame)
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CreateBackdrop(GuildListScrollFrame)
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SkinScrollbar(GuildListScrollFrameScrollBar, true)
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-- add class icon buttons
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for i = 1, GUILDMEMBERS_TO_DISPLAY do
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local frame = _G["GuildFrameButton"..i]
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frame.classicon = frame.classicon or frame:CreateTexture(nil, "OVERLAY")
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frame.classicon:SetPoint("CENTER", _G["GuildFrameButton"..i.."Class"], "CENTER", -4, 0)
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frame.classicon:SetWidth(15)
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frame.classicon:SetHeight(15)
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frame.classicon:SetTexture(pfUI.media["img:classicons"])
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frame.classicon:Hide()
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end
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-- set positions
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hooksecurefunc("GuildStatus_Update", function()
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for i = 1, GUILDMEMBERS_TO_DISPLAY do
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local level = _G["GuildFrameButton"..i.."Level"]
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level:ClearAllPoints()
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level:SetPoint("TOPLEFT", 10, -3)
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local class = _G["GuildFrameButton"..i.."Class"]
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class:SetWidth(30)
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class:ClearAllPoints()
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class:SetPoint("LEFT", level, "RIGHT", 5, 0)
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local name = _G["GuildFrameButton"..i.."Name"]
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name:SetWidth(120)
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name:ClearAllPoints()
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name:SetPoint("LEFT", class, "RIGHT", 0, 0)
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end
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end)
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SkinArrowButton(GuildFrameGuildListToggleButton, "right", 16)
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GuildFrameGuildListToggleButton:ClearAllPoints()
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GuildFrameGuildListToggleButton:SetPoint("TOPLEFT", GuildListScrollFrame, "BOTTOMRIGHT", -20, 20)
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CreateBackdrop(GuildMOTDEditButton)
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GuildMOTDEditButton:ClearAllPoints()
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GuildMOTDEditButton:SetPoint("TOPLEFT", GuildListScrollFrame, "BOTTOMLEFT", 0, -border*2)
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GuildMOTDEditButton:SetPoint("BOTTOMRIGHT", GuildListScrollFrameScrollBarScrollDownButton, "BOTTOMRIGHT", 0, -68)
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GuildFrameNotesLabel:SetPoint("TOPLEFT", GuildMOTDEditButton, 2, -2)
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GuildFrameNotesLabel:SetTextColor(.5,.5,.5,1)
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GuildFrameNotesText:ClearAllPoints()
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GuildFrameNotesText:SetPoint("TOPLEFT", GuildMOTDEditButton, "TOPLEFT", 4, -20)
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GuildFrameNotesText:SetPoint("BOTTOMRIGHT", GuildMOTDEditButton, "BOTTOMRIGHT", -4, 4)
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GuildFrameNotesText:SetTextColor(1,1,1,1)
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StripTextures(GuildFrameLFGFrame)
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GuildFrameLFGFrame:ClearAllPoints()
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GuildFrameLFGFrame:SetPoint("TOPRIGHT", -35, -45)
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SkinCheckbox(GuildFrameLFGButton)
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SkinButton(GuildFrameGuildInformationButton)
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GuildFrameGuildInformationButton:ClearAllPoints()
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GuildFrameGuildInformationButton:SetPoint("TOPLEFT", GuildMOTDEditButton, "BOTTOMLEFT", -bpad, -5)
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SkinButton(GuildFrameAddMemberButton)
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GuildFrameAddMemberButton:SetPoint("LEFT", GuildFrameGuildInformationButton, "RIGHT", 3, 0)
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GuildFrameAddMemberButton:SetPoint("RIGHT", GuildFrameControlButton, "LEFT", -3, 0)
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SkinButton(GuildFrameControlButton)
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GuildFrameControlButton:ClearAllPoints()
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GuildFrameControlButton:SetPoint("TOPRIGHT", GuildMOTDEditButton, "BOTTOMRIGHT", bpad, -5)
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-- side dock dialog
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StripTextures(GuildMemberDetailFrame)
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CreateBackdrop(GuildMemberDetailFrame, nil, true, .75)
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GuildMemberDetailFrame:ClearAllPoints()
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GuildMemberDetailFrame:SetPoint("TOPLEFT", FriendsFrame.backdrop, "TOPRIGHT", border*2, 0)
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SkinCloseButton(GuildMemberDetailCloseButton, GuildMemberDetailFrame, -6, -6)
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for _,text in pairs({"ZoneText", "RankText", "OnlineText"}) do
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text = _G["GuildMemberDetail"..text]
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text:SetPoint("RIGHT", -20, 0)
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text:SetJustifyH("RIGHT")
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end
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SkinArrowButton(GuildFramePromoteButton, "up", 12)
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GuildFramePromoteButton:ClearAllPoints()
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GuildFramePromoteButton:SetPoint("TOPLEFT", GuildMemberDetailRankText, "TOPRIGHT", 3, 6)
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SkinArrowButton(GuildFrameDemoteButton, "down", 12)
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GuildFrameDemoteButton:ClearAllPoints()
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GuildFrameDemoteButton:SetPoint("BOTTOMLEFT", GuildMemberDetailRankText, "BOTTOMRIGHT", 3, -6)
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StripTextures(GuildMemberNoteBackground)
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CreateBackdrop(GuildMemberNoteBackground, nil, true)
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StripTextures(GuildMemberOfficerNoteBackground)
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CreateBackdrop(GuildMemberOfficerNoteBackground, nil, true)
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SkinButton(GuildMemberRemoveButton)
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GuildMemberRemoveButton:ClearAllPoints()
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GuildMemberRemoveButton:SetPoint("BOTTOMRIGHT", GuildMemberDetailFrame, "BOTTOM", -bpad, 8)
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SkinButton(GuildMemberGroupInviteButton)
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GuildMemberGroupInviteButton:ClearAllPoints()
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GuildMemberGroupInviteButton:SetPoint("BOTTOMLEFT", GuildMemberDetailFrame, "BOTTOM", bpad, 8)
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-- guild info dock
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StripTextures(GuildInfoFrame)
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CreateBackdrop(GuildInfoFrame, nil, true, .75)
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SkinCloseButton(GuildInfoCloseButton, GuildInfoFrame, -6, -6)
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CreateBackdrop(GuildInfoTextBackground, nil, true)
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SkinScrollbar(GuildInfoFrameScrollFrameScrollBar)
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SkinButton(GuildInfoSaveButton)
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GuildInfoSaveButton:ClearAllPoints()
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GuildInfoSaveButton:SetPoint("BOTTOMLEFT", GuildInfoFrame, "BOTTOMLEFT", 10, 8)
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SkinButton(GuildInfoCancelButton)
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GuildInfoCancelButton:ClearAllPoints()
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GuildInfoCancelButton:SetPoint("BOTTOMRIGHT", GuildInfoFrame, "BOTTOMRIGHT", -10, 8)
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if GuildInfoGuildEventButton then -- log button (tbc+)
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SkinButton(GuildInfoGuildEventButton)
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GuildInfoGuildEventButton:ClearAllPoints()
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GuildInfoGuildEventButton:SetPoint("BOTTOM", GuildInfoFrame, "BOTTOM", 0, 8)
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end
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if GuildEventLogFrame then -- guild log frame (tbc+)
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StripTextures(GuildEventFrame)
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CreateBackdrop(GuildEventFrame, nil, true, .75)
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StripTextures(GuildEventLogFrame)
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CreateBackdrop(GuildEventLogFrame, nil, true, .75)
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StripTextures(GuildEventLogScrollFrame)
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SkinScrollbar(GuildEventLogScrollFrameScrollBar)
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SkinCloseButton(GuildEventLogCloseButton)
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GuildEventLogCancelButton:SetPoint("BOTTOMRIGHT", -9, 8)
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SkinButton(GuildEventLogCancelButton)
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end
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-- guild control
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StripTextures(GuildControlPopupFrame)
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CreateBackdrop(GuildControlPopupFrame, nil, true, .75)
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GuildControlPopupFrame:ClearAllPoints()
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GuildControlPopupFrame:SetPoint("TOPLEFT", FriendsFrame.backdrop, "TOPRIGHT", border*2, 0)
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SkinDropDown(GuildControlPopupFrameDropDown)
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SkinButton(GuildControlPopupFrameAddRankButton)
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GuildControlPopupFrameAddRankButton:SetWidth(18)
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GuildControlPopupFrameAddRankButton:SetHeight(18)
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GuildControlPopupFrameAddRankButton:SetText("+")
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GuildControlPopupFrameAddRankButton:ClearAllPoints()
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GuildControlPopupFrameAddRankButton:SetPoint("LEFT", GuildControlPopupFrameDropDown.backdrop, "RIGHT", 4, 0)
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SkinButton(GuildControlPopupFrameRemoveRankButton)
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GuildControlPopupFrameRemoveRankButton:SetWidth(18)
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GuildControlPopupFrameRemoveRankButton:SetHeight(18)
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GuildControlPopupFrameRemoveRankButton:SetText("-")
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GuildControlPopupFrameRemoveRankButton:ClearAllPoints()
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GuildControlPopupFrameRemoveRankButton:SetPoint("LEFT", GuildControlPopupFrameAddRankButton, "RIGHT", 2*bpad, 0)
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||||
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local _,_,_,_,_,left,right = GuildControlPopupFrameEditBox:GetRegions()
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left:Hide()
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right:Hide()
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CreateBackdrop(GuildControlPopupFrameEditBox)
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GuildControlPopupFrameEditBox:SetHeight(20)
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||||
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for i = 1, 13 do
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SkinCheckbox(_G["GuildControlPopupFrameCheckbox"..i])
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||||
end
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||||
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||||
SkinButton(GuildControlPopupFrameCancelButton)
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||||
SkinButton(GuildControlPopupAcceptButton)
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||||
GuildControlPopupAcceptButton:ClearAllPoints()
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||||
GuildControlPopupAcceptButton:SetPoint("RIGHT", GuildControlPopupFrameCancelButton, "LEFT", -2*bpad, 0)
|
||||
end
|
||||
|
||||
if ChannelFrameVerticalBar then -- Channel Tab (TBC+)
|
||||
StripTextures(ChannelFrameVerticalBar)
|
||||
SkinButton(ChannelFrameNewButton)
|
||||
ChannelFrameNewButton:SetPoint("BOTTOMRIGHT", -15, 82)
|
||||
|
||||
StripTextures(ChannelListScrollFrame)
|
||||
SkinScrollbar(ChannelListScrollFrameScrollBar)
|
||||
|
||||
for i = 1, MAX_DISPLAY_CHANNEL_BUTTONS do
|
||||
StripTextures(_G["ChannelButton"..i])
|
||||
SkinButton(_G["ChannelButton"..i])
|
||||
end
|
||||
|
||||
for i = 1, 22 do
|
||||
StripTextures(_G["ChannelMemberButton"..i])
|
||||
end
|
||||
|
||||
CreateBackdrop(ChannelMemberButton1)
|
||||
ChannelMemberButton1.backdrop:SetPoint("BOTTOMRIGHT", ChannelMemberButton22, "BOTTOMRIGHT", -1, 0)
|
||||
|
||||
StripTextures(ChannelRosterScrollFrame)
|
||||
SkinScrollbar(ChannelRosterScrollFrameScrollBar)
|
||||
|
||||
StripTextures(ChannelFrameDaughterFrame)
|
||||
CreateBackdrop(ChannelFrameDaughterFrame)
|
||||
|
||||
StripTextures(ChannelFrameDaughterFrameChannelName)
|
||||
CreateBackdrop(ChannelFrameDaughterFrameChannelName, nil, true)
|
||||
ChannelFrameDaughterFrameChannelName:SetTextInsets(5,5,5,5)
|
||||
|
||||
StripTextures(ChannelFrameDaughterFrameChannelPassword)
|
||||
CreateBackdrop(ChannelFrameDaughterFrameChannelPassword, nil, true)
|
||||
ChannelFrameDaughterFrameChannelPassword:SetTextInsets(5,5,5,5)
|
||||
|
||||
SkinCloseButton(ChannelFrameDaughterFrameDetailCloseButton)
|
||||
|
||||
SkinButton(ChannelFrameDaughterFrameCancelButton)
|
||||
SkinButton(ChannelFrameDaughterFrameOkayButton)
|
||||
end
|
||||
|
||||
do -- Raid Tab
|
||||
StripTextures(RaidInfoFrame)
|
||||
CreateBackdrop(RaidInfoFrame, nil, true, .75)
|
||||
RaidInfoFrame:ClearAllPoints()
|
||||
RaidInfoFrame:SetPoint("TOPLEFT", FriendsFrame.backdrop, "TOPRIGHT", border*2, 0)
|
||||
|
||||
SkinCloseButton(RaidInfoCloseButton, RaidInfoFrame, -6, -6)
|
||||
|
||||
StripTextures(RaidInfoScrollFrame)
|
||||
SkinScrollbar(RaidInfoScrollFrameScrollBar)
|
||||
|
||||
RaidInfoInstanceLabel:ClearAllPoints()
|
||||
RaidInfoInstanceLabel:SetPoint("TOPLEFT", RaidInfoSubheader, "BOTTOMLEFT", 0, -6)
|
||||
|
||||
RaidInfoIDLabel:ClearAllPoints()
|
||||
RaidInfoIDLabel:SetPoint("TOPRIGHT", RaidInfoSubheader, "BOTTOMRIGHT", 24, -6)
|
||||
|
||||
for i=1, 10 do
|
||||
if _G["RaidInfoInstance"..i.."Name"] then
|
||||
_G["RaidInfoInstance"..i.."Name"]:SetPoint("TOPLEFT", 2, -2)
|
||||
end
|
||||
end
|
||||
|
||||
-- RaidFrameConvertToRaidButton and friends are part of Blizzard_RaidUI in Turtle WoW
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
if RaidFrameRaidInfoButton then SkinButton(RaidFrameRaidInfoButton) end
|
||||
if RaidFrameConvertToRaidButton then SkinButton(RaidFrameConvertToRaidButton) end
|
||||
if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end
|
||||
if RaidFrameAddMemberButton then SkinButton(RaidFrameAddMemberButton) end
|
||||
-- RaidGroup frames and buttons are hidden by modules/raid.lua, no skinning needed
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -2,6 +2,52 @@ pfUI:RegisterModule("raid", "vanilla:tbc", function ()
|
||||
-- do not go further on disabled UFs
|
||||
if C.unitframes.disable == "1" then return end
|
||||
|
||||
-- hide blizzard raid group frames so they don't overlap pfUI raid frames
|
||||
local function HideBlizzardRaidFrames()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF6600pfUI-Debug:|r HideBlizzardRaidFrames called")
|
||||
for i = 1, NUM_RAID_GROUPS do
|
||||
local frame = _G["RaidGroup"..i]
|
||||
if frame then
|
||||
local wasVisible = frame:IsShown() and "visible" or "hidden"
|
||||
frame:Hide()
|
||||
frame:UnregisterAllEvents()
|
||||
frame.Show = function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000pfUI-Debug:|r RaidGroup"..i..":Show() blocked!")
|
||||
return
|
||||
end
|
||||
if wasVisible == "visible" then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF6600pfUI-Debug:|r RaidGroup"..i.." was "..wasVisible..", now hidden")
|
||||
end
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF6600pfUI-Debug:|r RaidGroup"..i.." does not exist yet!")
|
||||
end
|
||||
end
|
||||
for i = 1, MAX_RAID_MEMBERS do
|
||||
local button = _G["RaidGroupButton"..i]
|
||||
if button then
|
||||
button:Hide()
|
||||
button:UnregisterAllEvents()
|
||||
button.Show = function() return end
|
||||
end
|
||||
end
|
||||
GROUP_REPLACE_PARTY = "1"
|
||||
end
|
||||
|
||||
-- run once when Blizzard_RaidUI loads
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00pfUI-Debug:|r Blizzard_RaidUI loaded, running hide")
|
||||
HideBlizzardRaidFrames()
|
||||
|
||||
-- RaidGroupFrame_Update calls :Show() on all RaidGroup frames every update
|
||||
-- hook it to immediately re-hide them after Blizzard shows them
|
||||
if RaidGroupFrame_Update then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00pfUI-Debug:|r hooking RaidGroupFrame_Update")
|
||||
hooksecurefunc("RaidGroupFrame_Update", HideBlizzardRaidFrames)
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000pfUI-Debug:|r RaidGroupFrame_Update not found!")
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
||||
|
||||
local maxraid = tonumber(C.unitframes.maxraid)
|
||||
|
||||
+53
-32
@@ -2,6 +2,44 @@
|
||||
if not TargetHPText or not TargetHPPercText then return end
|
||||
|
||||
pfUI:RegisterModule("turtle-wow", "vanilla", function ()
|
||||
-- Turtle WoW's new RaidFrame.lua uses GROUP_REPLACE_PARTY to decide whether to
|
||||
-- call ShowPartyFrame(). Since pfUI replaces party frames, always set this so
|
||||
-- RaidOptionsFrame_UpdatePartyFrames never tries to restore the Blizzard frames.
|
||||
if C.unitframes.disable ~= "1" then
|
||||
GROUP_REPLACE_PARTY = "1"
|
||||
end
|
||||
|
||||
-- hide Turtle WoW's new compact GroupFrame (GroupClusterFrame1-8) when pfUI
|
||||
-- unitframes are active, since pfUI has its own party/raid frames
|
||||
if C.unitframes.disable ~= "1" then
|
||||
HookAddonOrVariable("GroupFrame", function()
|
||||
local function HideGroupFrames()
|
||||
if GroupFrame then
|
||||
GroupFrame:Hide()
|
||||
GroupFrame.Show = function() return end
|
||||
end
|
||||
for i = 1, 8 do
|
||||
local f = _G["GroupClusterFrame"..i]
|
||||
if f then
|
||||
f:Hide()
|
||||
f.Show = function() return end
|
||||
end
|
||||
end
|
||||
if GroupPetsClusterFrame then
|
||||
GroupPetsClusterFrame:Hide()
|
||||
GroupPetsClusterFrame.Show = function() return end
|
||||
end
|
||||
end
|
||||
|
||||
HideGroupFrames()
|
||||
|
||||
-- GroupFrame_Update shows the cluster frames on every raid/party update
|
||||
if GroupFrame_Update then
|
||||
hooksecurefunc("GroupFrame_Update", HideGroupFrames)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- custom debuff durations
|
||||
L["debuffs"]["Hand of Reckoning"] = {[0]=3.0}
|
||||
L["debuffs"]['Insect Swarm'] = {[0]=18.0}
|
||||
@@ -299,39 +337,30 @@ pfUI:RegisterModule("turtle-wow", "vanilla", function ()
|
||||
local initialized = false
|
||||
|
||||
HookAddonOrVariable("Blizzard_InspectUI", function()
|
||||
-- one-time setup: skin frame structure on first open
|
||||
hooksecurefunc("InspectFrame_Show", function()
|
||||
-- break if theres nothing left to do
|
||||
if initialized then return end
|
||||
|
||||
-- skin Tab3 and Tab4 positions
|
||||
local border = GetBorderSize()
|
||||
if InspectFrameTab3 then
|
||||
SkinTab(InspectFrameTab3)
|
||||
InspectFrameTab3:ClearAllPoints()
|
||||
InspectFrameTab3:SetPoint("LEFT", InspectFrameTab2, "RIGHT", border*2 + 1, 0)
|
||||
InspectFrameTab3:Hide()
|
||||
InspectFrameTab3:Show()
|
||||
end
|
||||
if InspectFrameTab4 then
|
||||
SkinTab(InspectFrameTab4)
|
||||
InspectFrameTab4:ClearAllPoints()
|
||||
InspectFrameTab4:SetPoint("LEFT", InspectFrameTab3, "RIGHT", border*2 + 1, 0)
|
||||
InspectFrameTab4:Hide()
|
||||
InspectFrameTab4:Show()
|
||||
end
|
||||
-- adjust ui positions
|
||||
SkinTab(InspectFrameTab3)
|
||||
InspectFrameTab3:ClearAllPoints()
|
||||
InspectFrameTab3:SetPoint("LEFT", InspectFrameTab2, "RIGHT", GetBorderSize()*2 + 1, 0)
|
||||
TWTalentFrameTab1:SetPoint("TOPLEFT", TWTalentFrameScrollFrame, "TOPLEFT", 2, TWTalentFrameTab1:GetHeight() + 4)
|
||||
|
||||
-- skin InspectTalentsFrame container and scrollbar
|
||||
-- reload text position
|
||||
InspectFrameTab3:Hide()
|
||||
InspectFrameTab3:Show()
|
||||
|
||||
-- skin inspect window elements
|
||||
StripTextures(InspectTalentsFrame)
|
||||
StripTextures(TWTalentFrameScrollFrame)
|
||||
SkinScrollbar(TWTalentFrameScrollFrameScrollBar)
|
||||
|
||||
-- skin the 3 talent tree tabs
|
||||
for i = 1, 3 do
|
||||
SkinTab(_G["TWTalentFrameTab"..i])
|
||||
end
|
||||
|
||||
-- skin each talent button (buttons exist in XML already, data arrives later via addon msg)
|
||||
for i = 1, (MAX_NUM_TALENTS or 100) do
|
||||
-- skin each talent button
|
||||
for i = 1, MAX_NUM_TALENTS do
|
||||
local talent = _G["TWTalentFrameTalent" .. i]
|
||||
if talent then
|
||||
StripTextures(talent)
|
||||
@@ -340,17 +369,9 @@ pfUI:RegisterModule("turtle-wow", "vanilla", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- only run once
|
||||
initialized = true
|
||||
end)
|
||||
|
||||
-- TWTalentFrame_OnShow fires AFTER talent data has arrived via addon messages
|
||||
-- so this is the right place to fix the tab1 position
|
||||
hooksecurefunc("TWTalentFrame_OnShow", function()
|
||||
if TWTalentFrameTab1 then
|
||||
TWTalentFrameTab1:ClearAllPoints()
|
||||
TWTalentFrameTab1:SetPoint("TOPLEFT", TWTalentFrameScrollFrame, "TOPLEFT", 2, TWTalentFrameTab1:GetHeight() + 4)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -4103,4 +4124,4 @@ pfUI:RegisterModule("turtle-wow", "vanilla", function ()
|
||||
[92075]="0,320000", [92079]="0,120000", [93061]="0,1", [93088]="0,1", [93092]="37,150", [93093]="37,150",
|
||||
[93094]="2500,10000", [93095]="2500,10000", [93096]="37,150"
|
||||
}
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
pfUI:RegisterSkin("RaidUI", "vanilla", function ()
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
|
||||
-- skin each RaidGroup frame (8 groups, each with a label + 5 slots)
|
||||
for i = 1, NUM_RAID_GROUPS do
|
||||
local group = _G["RaidGroup"..i]
|
||||
if group then
|
||||
StripTextures(group)
|
||||
CreateBackdrop(group, nil, nil, .75)
|
||||
|
||||
local label = _G["RaidGroup"..i.."Label"]
|
||||
if label then
|
||||
label:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- skin each RaidGroupButton (40 members)
|
||||
for i = 1, MAX_RAID_MEMBERS do
|
||||
local button = _G["RaidGroupButton"..i]
|
||||
if button then
|
||||
StripTextures(button)
|
||||
CreateBackdrop(button, nil, nil, .75)
|
||||
|
||||
local name = _G["RaidGroupButton"..i.."Name"]
|
||||
local level = _G["RaidGroupButton"..i.."Level"]
|
||||
local class = _G["RaidGroupButton"..i.."Class"]
|
||||
if name then name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") end
|
||||
if level then level:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") end
|
||||
if class then class:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") end
|
||||
end
|
||||
end
|
||||
|
||||
-- skin the Add Member and Ready Check buttons on the RaidFrame panel
|
||||
SkinButton(RaidFrameAddMemberButton)
|
||||
SkinButton(RaidFrameReadyCheckButton)
|
||||
|
||||
end)
|
||||
end)
|
||||
Reference in New Issue
Block a user