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nameplates: don't run GetUnitInfo for minions
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@@ -1045,7 +1045,13 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
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if plate.cache.player == nil and unitstr then
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plate.cache.player = UnitIsPlayer(unitstr) and true or false
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end
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local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
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if plate.cache.minion == nil and unitstr then
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plate.cache.minion = UnitIsMinion(unitstr) and true or false
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end
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local class, ulevel, elite, player, guild
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if not plate.cache.minion then
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class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
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end
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if plate.cache.player ~= nil then player = plate.cache.player or nil end
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-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
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@@ -1065,7 +1071,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
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if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
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if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
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elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
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if not class then plate.wait_for_scan = true end
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if not class and not plate.cache.minion then plate.wait_for_scan = true end
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-- skip data updates on invisible frames
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if not visible then return end
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@@ -1551,7 +1557,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
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-- otherwise an NPC sharing a name with a known player flips wait_for_scan
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-- off here, then OnDataChanged re-sets it, every frame until the mob scan
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-- lands.
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if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
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if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
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nameplate.wait_for_scan = nil
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update = true
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end
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