libdebuff: emulate UnitDebuff API call

This commit is contained in:
shagu
2018-09-30 13:42:46 +02:00
parent 6a315f9e41
commit 2c66e5c0c2
3 changed files with 48 additions and 57 deletions
+4 -3
View File
@@ -1138,9 +1138,10 @@ function pfUI.uf:RefreshUnit(unit, component)
local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(unit.debuffs[i]:GetID() - 1, "HARMFUL"),"HARMFUL")
CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime(), timeleft, 1)
elseif libdebuff then
local effect = libdebuff:GetDebuffName(unitstr, unit.debuffs[i]:GetID())
local start, duration, timeleft = libdebuff:GetDebuffInfo(unitstr, effect)
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
local name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
if duration and timeleft then
CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
end
end
if stacks > 1 then
+42 -51
View File
@@ -3,56 +3,19 @@ setfenv(1, pfUI:GetEnvironment())
--[[ libdebuff ]]--
-- A pfUI library that detects and saves all ongoing debuffs of players, NPCs and enemies.
-- The functions UnitDebuff is exposed to the modules which allows to query debuffs like you
-- would on later expansions.
--
-- libdebuff:GetDebuffName(unit, index)
-- Returns the debuff name with the given index of the specified unit
--
-- libdebuff:GetDebuffInfo(unit, effect)
-- libdebuff:UnitDebuff(unit, id)
-- Returns debuff informations on the given effect of the specified unit.
-- start, duration, timeleft
-- name, rank, texture, stacks, dtype, duration, timeleft
-- return instantly when another libdebuff is already active
if pfUI.api.libdebuff then return end
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
local scanner = libtipscan:GetScanner("libdebuff")
function libdebuff:GetDebuffName(unit, index)
scanner:SetUnitDebuff(unit, index)
local text = scanner:Line(1)
return ( text ) and text or ""
end
function libdebuff:GetDebuffInfo(unit, effect)
local unitname = UnitName(unit)
local unitlevel = UnitLevel(unit)
if libdebuff.objects[unitname] and libdebuff.objects[unitname][unitlevel] and libdebuff.objects[unitname][unitlevel][effect] then
-- clean up db
if libdebuff.objects[unitname][unitlevel][effect].duration and libdebuff.objects[unitname][unitlevel][effect].duration + libdebuff.objects[unitname][unitlevel][effect].start < GetTime() then
libdebuff.objects[unitname][unitlevel][effect] = nil
return 0, 0, 0
end
local start = libdebuff.objects[unitname][unitlevel][effect].start
local duration = libdebuff.objects[unitname][unitlevel][effect].duration
local timeleft = duration + start - GetTime()
return start, duration, timeleft
-- no level data
elseif libdebuff.objects[unitname] and libdebuff.objects[unitname][0] and libdebuff.objects[unitname][0][effect] then
-- clean up db
if libdebuff.objects[unitname][0][effect].duration and libdebuff.objects[unitname][0][effect].duration + libdebuff.objects[unitname][0][effect].start < GetTime() then
libdebuff.objects[unitname][0][effect] = nil
return 0, 0, 0
end
local start = libdebuff.objects[unitname][0][effect].start
local duration = libdebuff.objects[unitname][0][effect].duration
local timeleft = duration + start - GetTime()
return start, duration, timeleft
else
return 0, 0, 0
end
end
function libdebuff:GetDuration(effect, rank)
if L["debuffs"][effect] and rank then
local rank = string.gsub(rank, RANK .. " ", "")
@@ -181,7 +144,6 @@ libdebuff:SetScript("OnEvent", function()
if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
for unit, effect in gfind(arg1, libdebuff.combatlog) do
local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then
this:AddEffect(unit, unitlevel, effect)
end
@@ -190,12 +152,9 @@ libdebuff:SetScript("OnEvent", function()
-- Add Missing Buffs by Iteration
elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then
for i=1, 16 do
texture, _, _ = UnitDebuff("target" , i)
if texture then
local effect = this:GetDebuffName("target", i)
if effect ~= "" and this:GetDebuffInfo("target", effect) == 0 then
this:AddEffect(UnitName("target"), UnitLevel("target"), effect)
end
effect, rank, texture, stacks, dtype, duration, timeleft = this:UnitDebuff("target", i)
if texture and effect and duration then
this:AddEffect(UnitName("target"), UnitLevel("target"), effect)
end
end
@@ -244,5 +203,37 @@ hooksecurefunc("UseAction", function(slot, target, button)
libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
end, true)
function libdebuff:UnitDebuff(unit, id)
scanner:SetUnitDebuff(unit, id)
local effect = ( scanner:Line(1) ) or ""
local unitname = UnitName(unit)
local unitlevel = UnitLevel(unit)
local texture, stacks, dtype = UnitDebuff(unit, id)
local duration, timeleft = nil, nil
local rank = nil -- no backport
if libdebuff.objects[unitname] and libdebuff.objects[unitname][unitlevel] and libdebuff.objects[unitname][unitlevel][effect] then
-- clean up cache
if libdebuff.objects[unitname][unitlevel][effect].duration and libdebuff.objects[unitname][unitlevel][effect].duration + libdebuff.objects[unitname][unitlevel][effect].start < GetTime() then
libdebuff.objects[unitname][unitlevel][effect] = nil
else
duration = libdebuff.objects[unitname][unitlevel][effect].duration
timeleft = duration + libdebuff.objects[unitname][unitlevel][effect].start - GetTime()
end
-- no level data
elseif libdebuff.objects[unitname] and libdebuff.objects[unitname][0] and libdebuff.objects[unitname][0][effect] then
-- clean up cache
if libdebuff.objects[unitname][0][effect].duration and libdebuff.objects[unitname][0][effect].duration + libdebuff.objects[unitname][0][effect].start < GetTime() then
libdebuff.objects[unitname][0][effect] = nil
else
duration = libdebuff.objects[unitname][0][effect].duration
timeleft = duration + libdebuff.objects[unitname][0][effect].start - GetTime()
end
end
return name, rank, texture, stacks, dtype, duration, timeleft
end
-- add libdebuff to pfUI API
pfUI.api.libdebuff = libdebuff
+2 -3
View File
@@ -665,9 +665,8 @@ pfUI:RegisterModule("nameplates", function ()
pfUI.nameplates.debuffs = {}
for i = 1, 16 do
if not UnitDebuff("target", i) then return end
local debuff = UnitDebuff("target", i)
local effect = (libdebuff and libdebuff:GetDebuffName("target", i)) or ""
pfUI.nameplates.debuffs[i] = { debuff, effect }
local name, _, texture = libdebuff:UnitDebuff("target", i)
pfUI.nameplates.debuffs[i] = { texture, name }
end
end
end)