clearing up dead code - we use nampower now!

This commit is contained in:
Meow
2026-03-09 02:59:37 +01:00
parent a3f38502c2
commit 2d2d251734
+14 -41
View File
@@ -23,51 +23,24 @@ pfUI:RegisterModule("hunterbar", "vanilla", function ()
return
end
local onMeleeBar = (_G.CURRENT_ACTIONBAR_PAGE == 1)
local onRangedBar = (_G.CURRENT_ACTIONBAR_PAGE == 9)
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
-- IsSpellInRange returns: 1 = in range, 0 = out of range, -1 = not applicable
-- IsSpellUsable returns: usable(0/1), outOfMana(0/1)
-- We only swap when the *destination* condition is fully confirmed.
if onMeleeBar then
-- Currently on melee bar → switch to ranged bar only when:
-- • Wing Clip is OUT of range (we are far enough away)
-- • Arcane Shot IS in range (ranged attack would actually land)
-- • Arcane Shot is usable (not dead / phase / etc.)
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
local arcaneshotUsable = IsSpellUsable(ARCANESHOT_ID)
if wingclipInRange == 0 and arcaneshotInRange == 1 and arcaneshotUsable == 1 then
if this.lastPage ~= 9 then
this.lastPage = 9
_G.CURRENT_ACTIONBAR_PAGE = 9
ChangeActionBarPage()
end
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
if wingclipInRange == 0 and arcaneshotInRange == 1 then
if this.lastPage ~= 9 then
this.lastPage = 9
_G.CURRENT_ACTIONBAR_PAGE = 9
ChangeActionBarPage()
end
elseif onRangedBar then
-- Currently on ranged bar → switch back to melee bar only when:
-- • Wing Clip IS in range (we are close enough to melee)
-- • Wing Clip is usable (not dead / phase / etc.)
-- • Arcane Shot is OUT of range (fully in melee – belt-and-suspenders)
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
local wingclipUsable = IsSpellUsable(WINGCLIP_ID)
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
if wingclipInRange == 1 and wingclipUsable == 1 and arcaneshotInRange == 0 then
if this.lastPage ~= 1 then
this.lastPage = 1
_G.CURRENT_ACTIONBAR_PAGE = 1
ChangeActionBarPage()
end
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
if this.lastPage ~= 1 then
this.lastPage = 1
_G.CURRENT_ACTIONBAR_PAGE = 1
ChangeActionBarPage()
end
else
-- Player manually switched to a different page → stop tracking
-- until they return to page 1 or 9.
this.lastPage = nil
end
end)
end)