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socialmod: fix broken friendlists
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@@ -46,6 +46,8 @@ pfUI:RegisterModule("socialmod", function ()
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for i=1, FRIENDS_TO_DISPLAY do
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local name, level, class, zone, connected = GetFriendInfo(off + i)
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if not name then break end
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if connected then
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local ccolor = RAID_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
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local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
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