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skin: restore items after tab for long distance
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@@ -66,7 +66,7 @@ pfUI:RegisterSkin("InspectFrame", function ()
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frame:SetScript("OnEnter", function()
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if not GetInventoryItemLink(InspectFrame.unit, this:GetID()) and this.hasItem then
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GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
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GameTooltip:SetHyperlink("item:"..cache[this:GetID()])
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GameTooltip:SetHyperlink("item:"..cache[this:GetID()]["id"])
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GameTooltip:Show()
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else
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funce()
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@@ -137,15 +137,23 @@ pfUI:RegisterSkin("InspectFrame", function ()
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end
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hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
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UpdateSlots()
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QueueFunction(UpdateSlots)
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local link = GetInventoryItemLink(InspectFrame.unit, button:GetID())
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if link then
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local _,_,itemID = string.find(link, 'item:(%d+)')
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cache[button:GetID()] = itemID
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end
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end)
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cache[button:GetID()] = {}
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cache[button:GetID()]["id"] = itemID
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cache[button:GetID()]["tex"] = GetInventoryItemTexture(InspectFrame.unit, button:GetID())
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cache[button:GetID()]["count"] = GetInventoryItemCount(InspectFrame.unit, button:GetID())
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elseif cache[button:GetID()] then
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-- restore cache information
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SetItemButtonTexture(button, cache[button:GetID()]["tex"])
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SetItemButtonCount(button, cache[button:GetID()]["count"]);
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button.hasItem = 1;
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end
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UpdateSlots()
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QueueFunction(UpdateSlots)
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end, 1)
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end
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do -- Honor Tab
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