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skin: move gamemenu aligment into skin
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@@ -63,18 +63,6 @@ pfUI:RegisterModule("skin", function ()
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"DropDownList2Backdrop",
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}
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local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
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pfUIButton:SetPoint("TOP", 0, -10)
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pfUIButton:SetText(T["|cff33ffccpf|cffffffffUI|cffcccccc Config"])
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pfUIButton:SetScript("OnClick", function()
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pfUI.gui:Show()
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HideUIPanel(GameMenuFrame)
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end)
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SkinButton(pfUIButton)
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local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
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GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
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for _, box in pairs(boxes) do
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local b = _G[box]
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CreateBackdrop(b, nil, true, .8)
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@@ -10,6 +10,18 @@ pfUI:RegisterSkin("Game Menu", function ()
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title:SetPoint("TOP", GameMenuFrame, "TOP", 0, 16)
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title:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
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local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
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pfUIButton:SetPoint("TOP", 0, -10)
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pfUIButton:SetText(T["|cff33ffccpf|cffffffffUI|cffcccccc Config"])
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pfUIButton:SetScript("OnClick", function()
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pfUI.gui:Show()
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HideUIPanel(GameMenuFrame)
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end)
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SkinButton(pfUIButton)
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local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
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GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
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local buttons = {
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GameMenuButtonOptions,
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GameMenuButtonSoundOptions,
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