skin: move gamemenu aligment into skin

This commit is contained in:
shagu
2019-04-07 12:32:57 +02:00
parent 4f194062cf
commit 3b2c379fef
2 changed files with 12 additions and 12 deletions
-12
View File
@@ -63,18 +63,6 @@ pfUI:RegisterModule("skin", function ()
"DropDownList2Backdrop",
}
local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
pfUIButton:SetPoint("TOP", 0, -10)
pfUIButton:SetText(T["|cff33ffccpf|cffffffffUI|cffcccccc Config"])
pfUIButton:SetScript("OnClick", function()
pfUI.gui:Show()
HideUIPanel(GameMenuFrame)
end)
SkinButton(pfUIButton)
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
for _, box in pairs(boxes) do
local b = _G[box]
CreateBackdrop(b, nil, true, .8)
+12
View File
@@ -10,6 +10,18 @@ pfUI:RegisterSkin("Game Menu", function ()
title:SetPoint("TOP", GameMenuFrame, "TOP", 0, 16)
title:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
pfUIButton:SetPoint("TOP", 0, -10)
pfUIButton:SetText(T["|cff33ffccpf|cffffffffUI|cffcccccc Config"])
pfUIButton:SetScript("OnClick", function()
pfUI.gui:Show()
HideUIPanel(GameMenuFrame)
end)
SkinButton(pfUIButton)
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
local buttons = {
GameMenuButtonOptions,
GameMenuButtonSoundOptions,