mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-30 19:19:59 +00:00
xpbar: rewrite to support dynamic reputation bars
This commit is contained in:
@@ -3,6 +3,7 @@ setfenv(1, pfUI:GetEnvironment())
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if pfUI.expansion ~= "tbc" then return end
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-- [[ Constants ]]--
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MAX_LEVEL = 70
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CASTBAR_EVENT_CAST_DELAY = "UNIT_SPELLCAST_DELAYED"
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CASTBAR_EVENT_CHANNEL_DELAY = "UNIT_SPELLCAST_CHANNEL_UPDATE"
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EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "ZONE_CHANGED_NEW_AREA", "ZONE_CHANGED"}
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@@ -3,6 +3,7 @@ setfenv(1, pfUI:GetEnvironment())
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if pfUI.expansion ~= "vanilla" then return end
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-- [[ Constants ]]--
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MAX_LEVEL = 60
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CASTBAR_EVENT_CAST_DELAY = "SPELLCAST_DELAYED"
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CASTBAR_EVENT_CHANNEL_DELAY = "SPELLCAST_CHANNEL_UPDATE"
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EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
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+192
-195
@@ -1,5 +1,4 @@
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pfUI:RegisterModule("xpbar", "vanilla:tbc", function ()
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local xp_timeout = tonumber(C.panel.xp.xp_timeout)
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local xp_width = C.panel.xp.xp_width
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local xp_height = C.panel.xp.xp_height
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@@ -12,10 +11,198 @@ pfUI:RegisterModule("xpbar", "vanilla:tbc", function ()
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local rep_mode = C.panel.xp.rep_mode
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local rep_always = C.panel.xp.rep_always == "1" and true or nil
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pfUI.xp = CreateFrame("Frame", "pfExperienceBar", UIParent)
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pfUI.xp:SetWidth(xp_width)
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pfUI.xp:SetHeight(xp_height)
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local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED)
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local function CreateBar(t)
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local t = t
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local width = t == "XP" and xp_width or rep_width
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local height = t == "XP" and xp_height or rep_height
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local mode = t == "XP" and xp_mode or rep_mode
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local timeout = t == "XP" and xp_timeout or rep_timeout
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local always = t == "XP" and xp_always or rep_always
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local name = t == "XP" and "pfExperienceBar" or "pfReputationBar"
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local b = CreateFrame("Frame", name, UIParent)
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b:SetWidth(width)
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b:SetHeight(height)
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b:SetFrameStrata("BACKGROUND")
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CreateBackdrop(b)
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CreateBackdropShadow(b)
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UpdateMovable(b)
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b.bar = CreateFrame("StatusBar", nil, b)
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b.bar:SetStatusBarTexture(pfUI.media["img:bar"])
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b.bar:ClearAllPoints()
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b.bar:SetAllPoints(b)
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b.bar:SetFrameStrata("LOW")
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b.bar:SetStatusBarColor(.25,.25,1,1)
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b.bar:SetMinMaxValues(0, 100)
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b.bar:SetOrientation(mode)
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b.bar:SetValue(0)
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b.restedbar = CreateFrame("StatusBar", nil, b)
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b.restedbar:SetStatusBarTexture(pfUI.media["img:bar"])
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b.restedbar:ClearAllPoints()
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b.restedbar:SetAllPoints(b)
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b.restedbar:SetFrameStrata("MEDIUM")
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b.restedbar:SetStatusBarColor(1,.25,1,.5)
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b.restedbar:SetMinMaxValues(0, 100)
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b.restedbar:SetOrientation(mode)
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b.restedbar:SetValue(0)
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-- auto hide
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b:EnableMouse(true)
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b:SetScript("OnLeave", function()
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this.tick = GetTime() + 3.00
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GameTooltip:Hide()
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end)
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b:SetScript("OnUpdate",function()
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if always then return end
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if this:GetAlpha() == 0 or MouseIsOver(this) then return end
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .01 end
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this:SetAlpha(this:GetAlpha() - .05)
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end)
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b:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
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b:RegisterEvent("PLAYER_ENTERING_WORLD")
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b:RegisterEvent("PLAYER_XP_UPDATE")
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b:RegisterEvent("PLAYER_LEVEL_UP")
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b:RegisterEvent("UPDATE_FACTION")
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b:SetScript("OnEvent", function()
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-- set either experience, reputation or flex-rep handler
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local mode = ( t == "XP" and UnitLevel("player") < MAX_LEVEL ) and "XP" or t == "REP" and "REP" or "FLEX"
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-- skip on events of no interest
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if mode == "XP" and ( event == "CHAT_MSG_COMBAT_FACTION_CHANGE" or event == "UPDATE_FACTION" ) then return end
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if ( mode == "REP" or mode == "FLEX" ) and event == "PLAYER_XP_UPDATE" then return end
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if mode == "XP" then
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this.enabled = true
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if event == "PLAYER_ENTERING_WORLD" then
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this.starttime = GetTime()
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this.startxp = UnitXP("player")
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elseif event == "PLAYER_LEVEL_UP" then
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-- add previously gained experience to the session
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this.startxp = this.startxp - UnitXPMax("player")
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end
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this.bar:SetMinMaxValues(0, UnitXPMax("player"))
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this.bar:SetValue(UnitXP("player"))
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if GetXPExhaustion() then
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this.restedbar:Show()
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this.restedbar:SetMinMaxValues(0, UnitXPMax("player"))
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this.restedbar:SetValue(UnitXP("player") + GetXPExhaustion())
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else
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this.restedbar:Hide()
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end
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this.tick = GetTime() + timeout
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this:SetAlpha(1)
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else
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this.restedbar:Hide()
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if mode == "FLEX" and event == "CHAT_MSG_COMBAT_FACTION_CHANGE" then
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local _,_, faction, amount = string.find(arg1, parse_faction)
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this.faction = faction or this.faction
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end
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for i=1, 99 do
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local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
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if ( mode == "REP" and isWatched ) or ( mode == "FLEX" and this.faction and name == this.faction) then
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this.enabled = true
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barMax = barMax - barMin
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barValue = barValue - barMin
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barMin = 0
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this.bar:SetMinMaxValues(barMin, barMax)
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this.bar:SetValue(barValue)
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local color = FACTION_BAR_COLORS[standingID]
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this.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
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this.tick = GetTime() + rep_timeout
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this:SetAlpha(1)
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break
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end
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end
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end
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end)
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b:SetScript("OnEnter", function()
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if not this.enabled then return end
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-- set either experience, reputation or flex-rep handler
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local mode = ( t == "XP" and UnitLevel("player") < MAX_LEVEL ) and "XP" or t == "REP" and "REP" or "FLEX"
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local lines = {}
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this:SetAlpha(1)
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if mode == "XP" then
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local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
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local xp_perc = round(xp / xpmax * 100)
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local remaining = xpmax - xp
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local remaining_perc = round(remaining / xpmax * 100)
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local exh_perc = GetXPExhaustion() and round(GetXPExhaustion() / xpmax * 100) or 0
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local xp_persec = ((xp - this.startxp)/(GetTime() - this.starttime))
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local session = UnitXP("player") - this.startxp
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local avg_hour = floor(((UnitXP("player") - this.startxp) / (GetTime() - this.starttime)) * 60 * 60)
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local time_remaining = xp_persec > 0 and SecondsToTime(remaining/xp_persec) or 0
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-- fill gametooltip data
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table.insert(lines, { "|cff555555" .. T["Experience"], "" })
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table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
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table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
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if IsResting() then
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table.insert(lines, { T["Status"], "|cffffffff" .. T["Resting"] })
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end
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if GetXPExhaustion() then
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table.insert(lines, { T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)" })
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end
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table.insert(lines, { "" })
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table.insert(lines, { T["This Session"], "|cffffffff" .. session })
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table.insert(lines, { T["Average Per Hour"], "|cffffffff" .. avg_hour })
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table.insert(lines, { T["Time Remaining"], "|cffffffff" .. time_remaining })
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else
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for i=1, 99 do
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local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
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if ( mode == "REP" and isWatched ) or ( mode == "FLEX" and this.faction and name == this.faction) then
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barMax = barMax - barMin
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barValue = barValue - barMin
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barMin = 0
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local color = FACTION_BAR_COLORS[standingID]
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if not color then color = 1,1,1 end
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local color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
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table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
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table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
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table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
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break
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end
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end
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end
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-- draw tooltip
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
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for id, data in pairs(lines) do
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if data[2] then
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GameTooltip:AddDoubleLine(data[1], data[2])
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else
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GameTooltip:AddLine(data[1])
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end
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end
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GameTooltip:Show()
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end)
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return b
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end
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pfUI.xp = CreateBar("XP")
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if pfUI.chat then
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pfUI.xp:SetPoint("TOPLEFT", pfUI.chat.left, "TOPRIGHT", C.appearance.border.default*2, 0)
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pfUI.xp:SetPoint("BOTTOMLEFT", pfUI.chat.left, "BOTTOMRIGHT", C.appearance.border.default*2, 0)
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@@ -23,119 +210,8 @@ pfUI:RegisterModule("xpbar", "vanilla:tbc", function ()
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pfUI.xp:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0)
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pfUI.xp:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
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end
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pfUI.xp:SetFrameStrata("BACKGROUND")
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CreateBackdrop(pfUI.xp)
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CreateBackdropShadow(pfUI.xp)
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UpdateMovable(pfUI.xp)
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pfUI.xp:RegisterEvent("PLAYER_LEVEL_UP")
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pfUI.xp:RegisterEvent("PLAYER_XP_UPDATE")
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pfUI.xp:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.xp:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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pfUI.xp.starttime = GetTime()
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pfUI.xp.startxp = UnitXP("player")
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end
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if event == "PLAYER_LEVEL_UP" then
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-- add previously gained experience to the session
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pfUI.xp.startxp = pfUI.xp.startxp - UnitXPMax("player")
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end
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if UnitXPMax("player") ~= 0 then
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pfUI.xp.bar:SetMinMaxValues(0, UnitXPMax("player"))
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pfUI.xp.bar:SetValue(UnitXP("player"))
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if GetXPExhaustion() then
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pfUI.xp.restedbar:Show()
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pfUI.xp.restedbar:SetMinMaxValues(0, UnitXPMax("player"))
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pfUI.xp.restedbar:SetValue(UnitXP("player") + GetXPExhaustion())
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else
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pfUI.xp.restedbar:Hide()
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end
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pfUI.xp:SetAlpha(1)
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pfUI.xp.tick = GetTime() + xp_timeout
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else
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pfUI.xp:Hide(0)
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end
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end)
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pfUI.xp:SetScript("OnUpdate",function()
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if xp_always then return end
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if pfUI.xp:GetAlpha() == 0 or pfUI.xp.mouseover == true then return end
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if not pfUI.xp.tick then
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pfUI.xp.tick = GetTime() + 0.01
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end
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if GetTime() >= pfUI.xp.tick then
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pfUI.xp.tick = nil
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pfUI.xp:SetAlpha(pfUI.xp:GetAlpha() - .05)
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end
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end)
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pfUI.xp:EnableMouse()
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pfUI.xp:SetScript("OnEnter", function()
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pfUI.xp.mouseover = true
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pfUI.xp:SetAlpha(1)
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local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
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local xp_perc = round(xp / xpmax * 100)
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local remaining = xpmax - xp
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local remaining_perc = round(remaining / xpmax * 100)
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local exh_perc = 0
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local xp_persec = ((xp - pfUI.xp.startxp)/(GetTime() - pfUI.xp.starttime))
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if GetXPExhaustion() then
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exh_perc = round(GetXPExhaustion() / xpmax * 100)
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end
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
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GameTooltip:AddDoubleLine("|cff555555" .. T["Experience"])
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GameTooltip:AddDoubleLine(T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)")
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GameTooltip:AddDoubleLine(T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)")
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if IsResting() then
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GameTooltip:AddDoubleLine(T["Status"], "|cffffffff" .. T["Resting"])
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end
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if GetXPExhaustion() then
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GameTooltip:AddDoubleLine(T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)")
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end
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GameTooltip:AddLine(" ")
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GameTooltip:AddDoubleLine(T["This Session"], "|cffffffff" .. UnitXP("player") - pfUI.xp.startxp)
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GameTooltip:AddDoubleLine(T["Average Per Hour"], "|cffffffff" .. floor(((UnitXP("player") - pfUI.xp.startxp) / (GetTime() - pfUI.xp.starttime)) * 60 * 60))
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GameTooltip:AddDoubleLine(T["Time Remaining"], "|cffffffff" .. (xp_persec > 0 and SecondsToTime(remaining/xp_persec) or 0))
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GameTooltip:Show()
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end)
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pfUI.xp:SetScript("OnLeave", function()
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pfUI.xp.mouseover = false
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pfUI.xp.tick = GetTime() + 3.00
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GameTooltip:Hide()
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end)
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pfUI.xp.bar = CreateFrame("StatusBar", nil, pfUI.xp)
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pfUI.xp.bar:SetStatusBarTexture(pfUI.media["img:bar"])
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pfUI.xp.bar:ClearAllPoints()
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pfUI.xp.bar:SetAllPoints(pfUI.xp)
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pfUI.xp.bar:SetFrameStrata("LOW")
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pfUI.xp.bar:SetStatusBarColor(.25,.25,1,1)
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pfUI.xp.bar:SetMinMaxValues(0, 100)
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pfUI.xp.bar:SetOrientation(xp_mode)
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pfUI.xp.bar:SetValue(59)
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pfUI.xp.restedbar = CreateFrame("StatusBar", nil, pfUI.xp)
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pfUI.xp.restedbar:SetStatusBarTexture(pfUI.media["img:bar"])
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pfUI.xp.restedbar:ClearAllPoints()
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pfUI.xp.restedbar:SetAllPoints(pfUI.xp)
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pfUI.xp.restedbar:SetFrameStrata("MEDIUM")
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pfUI.xp.restedbar:SetStatusBarColor(1,.25,1,.5)
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pfUI.xp.restedbar:SetMinMaxValues(0, 100)
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pfUI.xp.restedbar:SetOrientation(xp_mode)
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pfUI.rep = CreateFrame("Frame","pfReputationBar", UIParent)
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pfUI.rep:SetWidth(rep_width)
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pfUI.rep:SetHeight(rep_height)
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pfUI.rep = CreateBar("REP")
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if pfUI.chat then
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pfUI.rep:SetPoint("TOPRIGHT",pfUI.chat.right,"TOPLEFT", -C.appearance.border.default*2, 0)
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pfUI.rep:SetPoint("BOTTOMRIGHT",pfUI.chat.right,"BOTTOMLEFT",-C.appearance.border.default*2, 0)
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@@ -143,83 +219,4 @@ pfUI:RegisterModule("xpbar", "vanilla:tbc", function ()
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pfUI.rep:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
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pfUI.rep:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
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end
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pfUI.rep:SetFrameStrata("BACKGROUND")
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CreateBackdrop(pfUI.rep)
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CreateBackdropShadow(pfUI.rep)
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UpdateMovable(pfUI.rep)
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pfUI.rep.bar = CreateFrame("StatusBar", nil, pfUI.rep)
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pfUI.rep.bar:SetStatusBarTexture(pfUI.media["img:bar"])
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pfUI.rep.bar:ClearAllPoints()
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pfUI.rep.bar:SetAllPoints(pfUI.rep)
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pfUI.rep.bar:SetMinMaxValues(0, 100)
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pfUI.rep.bar:SetOrientation(rep_mode)
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pfUI.rep.bar:SetValue(59)
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pfUI.rep:RegisterEvent("UPDATE_FACTION")
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pfUI.rep:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.rep:SetScript("OnEvent", function()
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pfUI.rep:SetAlpha(0)
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for i=1, GetNumFactions() do
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local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
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if isWatched then
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barMax = barMax - barMin
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barValue = barValue - barMin
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barMin = 0
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pfUI.rep.bar:SetMinMaxValues(barMin, barMax)
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pfUI.rep.bar:SetValue(barValue)
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local color = FACTION_BAR_COLORS[standingID]
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pfUI.rep.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
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pfUI.rep:SetAlpha(1)
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pfUI.rep.tick = GetTime() + rep_timeout
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end
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end
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end)
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pfUI.rep:SetScript("OnUpdate",function()
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if rep_always then return end
|
||||
if pfUI.rep:GetAlpha() == 0 or pfUI.rep.mouseover == true then return end
|
||||
if not pfUI.rep.tick then
|
||||
pfUI.rep.tick = GetTime() + 0.01
|
||||
end
|
||||
|
||||
if GetTime() >= pfUI.rep.tick then
|
||||
pfUI.rep.tick = nil
|
||||
pfUI.rep:SetAlpha(pfUI.rep:GetAlpha() - .05)
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.rep:EnableMouse()
|
||||
pfUI.rep:SetScript("OnEnter", function()
|
||||
for i=1, GetNumFactions() do
|
||||
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
|
||||
if isWatched then
|
||||
barMax = barMax - barMin
|
||||
barValue = barValue - barMin
|
||||
barMin = 0
|
||||
|
||||
local color = FACTION_BAR_COLORS[standingID]
|
||||
if not color then color = 1,1,1 end
|
||||
|
||||
GameTooltip:ClearLines()
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||
GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
|
||||
GameTooltip:AddLine("|cff555555" .. T["Reputation"])
|
||||
GameTooltip:AddLine(name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")", color.r + .3, color.g + .3, color.b + .3)
|
||||
GameTooltip:AddLine(barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)",1,1,1)
|
||||
GameTooltip:Show()
|
||||
|
||||
pfUI.rep.mouseover = true
|
||||
pfUI.rep:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.rep:SetScript("OnLeave", function()
|
||||
pfUI.rep.mouseover = false
|
||||
pfUI.rep.tick = GetTime() + 3.00
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user