mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-03 04:00:02 +00:00
unitframes: add option to change and hide buffs
This commit is contained in:
@@ -40,10 +40,12 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "player", "pspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", "player", "showPVPMinimap", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "showPVP", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "buffs", "top")
|
||||
pfUI:UpdateConfig("unitframes", "target", "width", "200")
|
||||
pfUI:UpdateConfig("unitframes", "target", "height", "50")
|
||||
pfUI:UpdateConfig("unitframes", "target", "pheight", "10")
|
||||
pfUI:UpdateConfig("unitframes", "target", "pspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", "target", "buffs", "top")
|
||||
pfUI:UpdateConfig("unitframes", "ttarget", "pspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", "pet", "pspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", "group", "hide_in_raid", "0")
|
||||
|
||||
@@ -703,10 +703,12 @@ pfUI:RegisterModule("gui", function ()
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player powerbar spacing", pfUI_config.unitframes.player, "pspace")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show PvP Icon", pfUI_config.unitframes.player, "showPVP", "checkbox")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Align PvP Icon to Minimap", pfUI_config.unitframes.player, "showPVPMinimap", "checkbox")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player buff position", pfUI_config.unitframes.player, "buffs", "dropdown", { "top", "bottom", "hide"})
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target width", pfUI_config.unitframes.target, "width")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target height", pfUI_config.unitframes.target, "height")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target powerbar height", pfUI_config.unitframes.target, "pheight")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target powerbar spacing", pfUI_config.unitframes.target, "pspace")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target buff position", pfUI_config.unitframes.target, "buffs", "dropdown", { "top", "bottom", "hide"})
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "TargetTarget powerbar spacing", pfUI_config.unitframes.ttarget, "pspace")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Pet powerbar spacing", pfUI_config.unitframes.pet, "pspace")
|
||||
pfUI.gui:CreateConfig(pfUI.gui.uf, "Group powerbar spacing", pfUI_config.unitframes.group, "pspace")
|
||||
|
||||
+46
-5
@@ -307,9 +307,30 @@ pfUI:RegisterModule("player", function ()
|
||||
|
||||
pfUI.uf.player.buff.buffs[i]:RegisterForClicks("RightButtonUp")
|
||||
pfUI.uf.player.buff.buffs[i]:ClearAllPoints()
|
||||
pfUI.uf.player.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT",
|
||||
|
||||
local invert, af, as
|
||||
if pfUI_config.unitframes.player.buffs == "top" then
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
elseif pfUI_config.unitframes.player.buffs == "bottom" then
|
||||
invert = -1
|
||||
af = "TOPLEFT"
|
||||
as = "BOTTOMLEFT"
|
||||
else
|
||||
-- set fallback values
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
|
||||
-- disable bufs
|
||||
pfUI.uf.player.buff.buffs[i]:Hide()
|
||||
pfUI.uf.player.buff:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
pfUI.uf.player.buff.buffs[i]:SetPoint(af, pfUI.uf.player, as,
|
||||
(i-1-8*row)*((2*default_border) + pfUI_config.unitframes.buff_size + 1),
|
||||
(row)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) + 2*default_border + 1)
|
||||
invert * (row)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) + invert*(2*default_border + 1))
|
||||
pfUI.uf.player.buff.buffs[i]:SetWidth(pfUI_config.unitframes.buff_size)
|
||||
pfUI.uf.player.buff.buffs[i]:SetHeight(pfUI_config.unitframes.buff_size)
|
||||
pfUI.uf.player.buff.buffs[i]:SetScript("OnEnter", function()
|
||||
@@ -444,10 +465,30 @@ pfUI:RegisterModule("player", function ()
|
||||
if pfUI.uf.player.buff.buffs[9]:IsShown() then top = top + 1 end
|
||||
|
||||
|
||||
pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT",
|
||||
local invert, af, as
|
||||
if pfUI_config.unitframes.player.buffs == "top" then
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
elseif pfUI_config.unitframes.player.buffs == "bottom" then
|
||||
invert = -1
|
||||
af = "TOPLEFT"
|
||||
as = "BOTTOMLEFT"
|
||||
else
|
||||
-- set fallback values
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
|
||||
-- disable bufs
|
||||
pfUI.uf.player.debuff.debuffs[i]:Hide()
|
||||
pfUI.uf.player.debuff:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
pfUI.uf.player.debuff.debuffs[i]:SetPoint(af, pfUI.uf.player, as,
|
||||
(i-1-8*row)*((2*default_border) + pfUI_config.unitframes.debuff_size + 1),
|
||||
(top)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) +
|
||||
(row)*((2*default_border) + pfUI_config.unitframes.debuff_size + 1) + (2*default_border + 1))
|
||||
invert * (top)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) +
|
||||
invert * (row)*((2*default_border) + pfUI_config.unitframes.debuff_size + 1) + invert*(2*default_border + 1))
|
||||
|
||||
|
||||
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
|
||||
|
||||
+46
-5
@@ -387,9 +387,30 @@ pfUI:RegisterModule("target", function ()
|
||||
|
||||
pfUI.uf.target.buff.buffs[i]:RegisterForClicks("RightButtonUp")
|
||||
pfUI.uf.target.buff.buffs[i]:ClearAllPoints()
|
||||
pfUI.uf.target.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.target, "TOPLEFT",
|
||||
|
||||
local invert, af, as
|
||||
if pfUI_config.unitframes.target.buffs == "top" then
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
elseif pfUI_config.unitframes.target.buffs == "bottom" then
|
||||
invert = -1
|
||||
af = "TOPLEFT"
|
||||
as = "BOTTOMLEFT"
|
||||
else
|
||||
-- set fallback values
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
|
||||
-- disable bufs
|
||||
pfUI.uf.target.buff.buffs[i]:Hide()
|
||||
pfUI.uf.target.buff:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
pfUI.uf.target.buff.buffs[i]:SetPoint(af, pfUI.uf.target, as,
|
||||
(i-1-8*row)*((2*default_border) + pfUI_config.unitframes.buff_size + 1),
|
||||
(row)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) + 2*default_border + 1)
|
||||
invert * (row)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) + invert*(2*default_border + 1))
|
||||
pfUI.uf.target.buff.buffs[i]:SetWidth(pfUI_config.unitframes.buff_size)
|
||||
pfUI.uf.target.buff.buffs[i]:SetHeight(pfUI_config.unitframes.buff_size)
|
||||
pfUI.uf.target.buff.buffs[i]:SetNormalTexture(nil)
|
||||
@@ -470,10 +491,30 @@ pfUI:RegisterModule("target", function ()
|
||||
if pfUI.uf.target.buff.buffs[1]:IsShown() then top = top + 1 end
|
||||
if pfUI.uf.target.buff.buffs[9]:IsShown() then top = top + 1 end
|
||||
|
||||
pfUI.uf.target.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.target, "TOPLEFT",
|
||||
local invert, af, as
|
||||
if pfUI_config.unitframes.target.buffs == "top" then
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
elseif pfUI_config.unitframes.target.buffs == "bottom" then
|
||||
invert = -1
|
||||
af = "TOPLEFT"
|
||||
as = "BOTTOMLEFT"
|
||||
else
|
||||
-- set fallback values
|
||||
invert = 1
|
||||
af = "BOTTOMLEFT"
|
||||
as = "TOPLEFT"
|
||||
|
||||
-- disable bufs
|
||||
pfUI.uf.target.debuff.debuffs[i]:Hide()
|
||||
pfUI.uf.target.debuff:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
pfUI.uf.target.debuff.debuffs[i]:SetPoint(af, pfUI.uf.target, as,
|
||||
(i-1-8*row)*((2*default_border) + pfUI_config.unitframes.debuff_size + 1),
|
||||
(top)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) +
|
||||
(row)*((2*default_border) + pfUI_config.unitframes.debuff_size + 1) + (2*default_border + 1))
|
||||
invert * (top)*((2*default_border) + pfUI_config.unitframes.buff_size + 1) +
|
||||
invert * (row)*((2*default_border) + pfUI_config.unitframes.debuff_size + 1) + invert * (2*default_border + 1))
|
||||
|
||||
local texture, stacks = UnitDebuff("target",i)
|
||||
pfUI.utils:CreateBackdrop(pfUI.uf.target.debuff.debuffs[i], default_border)
|
||||
|
||||
Reference in New Issue
Block a user