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Route hooksecurefunc callers through pfUI.hooksecurefunc; global belongs to ClassicAPI
pfUI's Lua hooksecurefunc lived in pfUI.env and shadowed ClassicAPI's C global for all pfUI code. Replace it with a thin pfUI.hooksecurefunc shim that keeps the missing-target no-op our call sites rely on (ClassicAPI errors on a nil target) and delegates the actual hook to _G.hooksecurefunc. Migrated all 70 internal call sites (modules/libs/skins) to pfUI.hooksecurefunc; bare hooksecurefunc now resolves to ClassicAPI's C version everywhere. Dropped the unused prepend path and the orphaned pfUI.hooks table.
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@@ -125,13 +125,13 @@ pfUI:RegisterModule("mapcolors", function ()
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-- WorldMap
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Initialize('WorldMap')
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hooksecurefunc('WorldMapButton_OnUpdate', function()
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pfUI.hooksecurefunc('WorldMapButton_OnUpdate', function()
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if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
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UpdateUnitFrames('WorldMap')
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end)
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if C.appearance.worldmap.colornames == "1" then
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hooksecurefunc('WorldMapUnit_OnEnter', function()
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pfUI.hooksecurefunc('WorldMapUnit_OnEnter', function()
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if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
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UpdateUnitColors('WorldMap', WorldMapTooltip)
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end)
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@@ -141,13 +141,13 @@ pfUI:RegisterModule("mapcolors", function ()
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HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
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Initialize('BattlefieldMinimap')
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hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
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pfUI.hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
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if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
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UpdateUnitFrames('BattlefieldMinimap')
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end)
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if C.appearance.worldmap.colornames == "1" then
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hooksecurefunc('BattlefieldMinimapUnit_OnEnter', function()
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pfUI.hooksecurefunc('BattlefieldMinimapUnit_OnEnter', function()
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if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
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UpdateUnitColors('BattlefieldMinimap', GameTooltip)
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end)
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