UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED

This commit is contained in:
Brues
2026-07-05 14:32:25 -05:00
parent f9b0b5983a
commit 9706a74d16
7 changed files with 13 additions and 18 deletions
+2 -2
View File
@@ -1014,7 +1014,7 @@ function pfUI.uf.OnEvent()
-- Raid frames: update_full is set by raid.lua GUID tracker
elseif this.label == "pet" and event == "UNIT_PET" then
this.update_full = true
elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "UNIT_INVENTORY_CHANGED") then
elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "PLAYER_EQUIPMENT_CHANGED") then
this.update_aura = true
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
this.update_full = true
@@ -1552,7 +1552,7 @@ function pfUI.uf:EnableEvents()
f:RegisterEvent("UNIT_FACTION")
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
-1
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@@ -1536,7 +1536,6 @@ if hasNampower then
-- CRITICAL FIX: Update ownDebuffs here too for refresh timing!
-- This prevents the gap between DEBUFF_REMOVED and AURA_CAST where buffwatch shows nothing
if isOurs and casterGuid then
local myGuid = GetPlayerGuid()
if myGuid and casterGuid == myGuid then
-- Check if we have timer data from allAuraCasts
if allAuraCasts[guid] and allAuraCasts[guid][spellName] and allAuraCasts[guid][spellName][casterGuid] then
+2 -5
View File
@@ -818,7 +818,7 @@ local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
resetcache:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
resetcache:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load and initialize previous caches of spell amounts
@@ -829,10 +829,7 @@ resetcache:SetScript("OnEvent", function()
cache = pfUI_cache["prediction"][realm][player]["heals"]
end
if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
-- skip non-player events
if arg1 and arg1 ~= "player" then return end
if event == "PLAYER_EQUIPMENT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
local gear = ""
for id = 1, 18 do
gear = gear .. (GetInventoryItemLink("player",id) or "")
+1 -1
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@@ -159,7 +159,7 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
+2 -3
View File
@@ -1048,11 +1048,10 @@ pfUI:RegisterModule("equipmentmanager", function()
events:RegisterEvent("EQUIPMENT_SETS_CHANGED")
events:RegisterEvent("EQUIPMENT_SWAP_FINISHED")
events:RegisterEvent("EQUIPMENT_SWAP_PENDING")
events:RegisterEvent("BAG_UPDATE_DELAYED") -- ClassicAPI debounced; ~4x fewer refreshes than BAG_UPDATE
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
events:RegisterEvent("BAG_UPDATE_DELAYED")
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
events:SetScript("OnEvent", function()
if not frame:IsShown() then return end
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
pfUI.equipmentmanager.Refresh()
end)
+2 -3
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@@ -424,7 +424,8 @@ pfUI:RegisterModule("panel", function()
widget:RegisterEvent("PLAYER_REGEN_ENABLED")
widget:RegisterEvent("PLAYER_DEAD")
widget:RegisterEvent("PLAYER_UNGHOST")
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
widget:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: equip/unequip changes total durability
widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") -- ClassicAPI: combat wear / repair
widget.Click = function() ToggleCharacter("PaperDollFrame") end
widget.Tooltip = function()
@@ -456,8 +457,6 @@ pfUI:RegisterModule("panel", function()
end
end
widget:SetScript("OnEvent", function()
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
local totalCurr, totalMax = 0, 0
for id = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
local cur, max = GetInventoryItemDurability(id)
+4 -3
View File
@@ -788,7 +788,7 @@ pfUI:RegisterModule("swingtimer", function ()
events:RegisterEvent("AUTO_ATTACK_SELF")
events:RegisterEvent("AUTO_ATTACK_OTHER")
events:RegisterEvent("PLAYER_ENTERING_WORLD")
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
@@ -881,8 +881,9 @@ pfUI:RegisterModule("swingtimer", function ()
UpdateWeaponSpeeds()
RebuildQueueSlotCache()
elseif event == "UNIT_INVENTORY_CHANGED" then
if arg1 and arg1 ~= "player" then return end
elseif event == "PLAYER_EQUIPMENT_CHANGED" then
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
UpdateWeaponSpeeds()
if S.ohSpeed == 0 then
S.ohActive = false