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https://github.com/brues-code/pfUI.git
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UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED
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+2
-2
@@ -1014,7 +1014,7 @@ function pfUI.uf.OnEvent()
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-- Raid frames: update_full is set by raid.lua GUID tracker
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elseif this.label == "pet" and event == "UNIT_PET" then
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this.update_full = true
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elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "UNIT_INVENTORY_CHANGED") then
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elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "PLAYER_EQUIPMENT_CHANGED") then
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this.update_aura = true
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elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
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this.update_full = true
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@@ -1552,7 +1552,7 @@ function pfUI.uf:EnableEvents()
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f:RegisterEvent("UNIT_FACTION")
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f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
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f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
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f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff
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f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
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f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
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f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
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f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
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@@ -1536,7 +1536,6 @@ if hasNampower then
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-- CRITICAL FIX: Update ownDebuffs here too for refresh timing!
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-- This prevents the gap between DEBUFF_REMOVED and AURA_CAST where buffwatch shows nothing
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if isOurs and casterGuid then
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local myGuid = GetPlayerGuid()
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if myGuid and casterGuid == myGuid then
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-- Check if we have timer data from allAuraCasts
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if allAuraCasts[guid] and allAuraCasts[guid][spellName] and allAuraCasts[guid][spellName][casterGuid] then
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+2
-5
@@ -818,7 +818,7 @@ local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
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resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
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resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
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resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
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resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
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resetcache:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
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resetcache:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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-- load and initialize previous caches of spell amounts
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@@ -829,10 +829,7 @@ resetcache:SetScript("OnEvent", function()
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cache = pfUI_cache["prediction"][realm][player]["heals"]
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end
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if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
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-- skip non-player events
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if arg1 and arg1 ~= "player" then return end
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if event == "PLAYER_EQUIPMENT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
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local gear = ""
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for id = 1, 18 do
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gear = gear .. (GetInventoryItemLink("player",id) or "")
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+1
-1
@@ -159,7 +159,7 @@ pfUI:RegisterModule("buff", function ()
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pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
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pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
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pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
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pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
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pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
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pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
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@@ -1048,11 +1048,10 @@ pfUI:RegisterModule("equipmentmanager", function()
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events:RegisterEvent("EQUIPMENT_SETS_CHANGED")
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events:RegisterEvent("EQUIPMENT_SWAP_FINISHED")
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events:RegisterEvent("EQUIPMENT_SWAP_PENDING")
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events:RegisterEvent("BAG_UPDATE_DELAYED") -- ClassicAPI debounced; ~4x fewer refreshes than BAG_UPDATE
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events:RegisterEvent("UNIT_INVENTORY_CHANGED")
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events:RegisterEvent("BAG_UPDATE_DELAYED")
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events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
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events:SetScript("OnEvent", function()
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if not frame:IsShown() then return end
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if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
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pfUI.equipmentmanager.Refresh()
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end)
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+2
-3
@@ -424,7 +424,8 @@ pfUI:RegisterModule("panel", function()
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widget:RegisterEvent("PLAYER_REGEN_ENABLED")
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widget:RegisterEvent("PLAYER_DEAD")
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widget:RegisterEvent("PLAYER_UNGHOST")
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widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
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widget:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: equip/unequip changes total durability
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widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") -- ClassicAPI: combat wear / repair
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widget.Click = function() ToggleCharacter("PaperDollFrame") end
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widget.Tooltip = function()
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@@ -456,8 +457,6 @@ pfUI:RegisterModule("panel", function()
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end
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end
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widget:SetScript("OnEvent", function()
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if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
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local totalCurr, totalMax = 0, 0
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for id = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
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local cur, max = GetInventoryItemDurability(id)
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@@ -788,7 +788,7 @@ pfUI:RegisterModule("swingtimer", function ()
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events:RegisterEvent("AUTO_ATTACK_SELF")
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events:RegisterEvent("AUTO_ATTACK_OTHER")
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events:RegisterEvent("PLAYER_ENTERING_WORLD")
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events:RegisterEvent("UNIT_INVENTORY_CHANGED")
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events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
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events:RegisterEvent("PLAYER_REGEN_DISABLED")
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events:RegisterEvent("PLAYER_REGEN_ENABLED")
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events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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@@ -881,8 +881,9 @@ pfUI:RegisterModule("swingtimer", function ()
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UpdateWeaponSpeeds()
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RebuildQueueSlotCache()
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elseif event == "UNIT_INVENTORY_CHANGED" then
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if arg1 and arg1 ~= "player" then return end
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elseif event == "PLAYER_EQUIPMENT_CHANGED" then
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-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
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if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
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UpdateWeaponSpeeds()
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if S.ohSpeed == 0 then
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S.ohActive = false
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