Route hooksecurefunc callers through pfUI.hooksecurefunc; global belongs to ClassicAPI

pfUI's Lua hooksecurefunc lived in pfUI.env and shadowed ClassicAPI's C
global for all pfUI code. Replace it with a thin pfUI.hooksecurefunc shim
that keeps the missing-target no-op our call sites rely on (ClassicAPI
errors on a nil target) and delegates the actual hook to _G.hooksecurefunc.

Migrated all 70 internal call sites (modules/libs/skins) to
pfUI.hooksecurefunc; bare hooksecurefunc now resolves to ClassicAPI's C
version everywhere. Dropped the unused prepend path and the orphaned
pfUI.hooks table.
This commit is contained in:
Brues
2026-07-05 14:58:26 -05:00
parent 9706a74d16
commit 3fe072c594
39 changed files with 81 additions and 98 deletions
+3 -3
View File
@@ -10,7 +10,7 @@ pfUI:RegisterModule("socialmod", function ()
end
end)
do -- add colors to guild list
hooksecurefunc("GuildStatus_Update", function()
pfUI.hooksecurefunc("GuildStatus_Update", function()
local playerzone = GetRealZoneText()
local off = FauxScrollFrame_GetOffset(GuildListScrollFrame)
for i=1, GUILDMEMBERS_TO_DISPLAY, 1 do
@@ -70,7 +70,7 @@ pfUI:RegisterModule("socialmod", function ()
end
do -- add colors to friend list
hooksecurefunc("FriendsList_Update", function()
pfUI.hooksecurefunc("FriendsList_Update", function()
if GetNumFriends() == 0 then return end
local playerzone = GetRealZoneText()
@@ -123,7 +123,7 @@ pfUI:RegisterModule("socialmod", function ()
end
do -- add colors to who list
hooksecurefunc("WhoList_Update", function()
pfUI.hooksecurefunc("WhoList_Update", function()
local num, max = GetNumWhoResults()
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)