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https://github.com/brues-code/pfUI.git
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Add the macro icon picker and improve the equipment manager (#35)
* Add pfUI-native macro icon picker Replace Blizzard's MacroPopupFrame (the name + icon dialog) with a custom pfUI picker driven by IconDataProviderMixin, so the full spell + item + loose icon set is available instead of the stock spell-only list. It has a searchable, filterable icon grid and saves through C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture string -- so arbitrary icons (including index-less INV_* item icons) persist. The macro-frame API is identical on the modern (Turtle/Octo) and stock-vanilla macro UIs, so the picker works on both with no client detection. The new macroicons module takes over the New / Change-Icon buttons and retires the stock popup; the blizzard macro skin now only skins MacroPopupFrame when that module is disabled. * Gate the macro icon hook behind a config flag Run the Blizzard_MacroUI hook only when C.disabled["macroicons"] is "1". * Add search to the icon pickers and fix set editing Equipment manager: - Move the OK button next to Cancel at the bottom-right. - Add an icon search box in the freed bottom-left space. - Shift the popup contents up and shrink the window after the title was removed. - Show the current icon when you edit a set. Keep a full icon path as is instead of adding a second prefix, and match grid icons by name. - Close the name/icon popup when the manager frame closes. Remove the duplicate OnHide hook. Both pickers now use Blizzard global strings for the labels and the icon filters. * Replace the row hover poll with OnLeave handlers The gear button sits inside the set row's rectangle, so MouseIsOver(row) is true for both. Show the gear on row enter. Hide it from a shared OnLeave on the row and the gear when the cursor leaves the row. This removes the per-frame OnUpdate poll. * Handle missing C_Macro.CreateMacro API Add guards to detect if C_Macro.CreateMacro is unavailable. The macroicons module now returns early if the API doesn't exist, and turtle-wow.lua uses the alternative Blizzard_MacroUI fallback path in such cases. * Remove the macro picker title and shrink the window Delete the title font string and its SetText calls. Move every top-anchored element up 14px and shrink the window height from 498 to 484. The OK, Cancel, and search controls are bottom-anchored, so they keep their spacing to the grid. * bump ClassicAPI min version to 1.9.3 * Extract a shared icon picker widget The macro icon picker and the equipment manager's name/icon popup carried near-identical copies of the icon grid, All/Spells/Items filter, name search, and the IconDataProvider state machine. Pull that into a single pfUI.api.CreateIconPicker helper; each module keeps only its own frame shell, buttons, and save flow. Also fix the grid tooltip: pass white to GameTooltip:SetText (it defaults to red) and derive the icon name with the case-insensitive basename key so mixed-case provider paths show a clean name instead of the full path.
This commit is contained in:
@@ -1246,3 +1246,249 @@ function pfUI.api.SkinMoneyInputFrame(frame)
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copperIcon:ClearAllPoints()
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copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
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end
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-- Shared icon picker widget. Builds a name field, a "currently selected"
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-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
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-- All/Spells/Items filter and a name search. Used by the macro icon picker
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-- and the equipment manager's name/icon popup. The widgets attach to
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-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
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-- and the save flow. Selection is tracked by texture PATH (not index) so it
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-- survives filter changes -- a spell icon you picked still saves after you
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-- switch the filter to "Items" and it drops out of the visible grid.
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--
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-- name global-name prefix for the scroll frame and editboxes
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-- parent the popup frame to attach the widgets to
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-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
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-- nameLabelText header shown above the name field
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--
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-- Returns a handle:
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-- .editbox name EditBox (caller wires enter/escape)
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-- .search search EditBox
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-- .GetIcon() current selected texture path
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-- .SetIcon(path) set selection (nil -> question mark)
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-- .Refresh() ensure provider, redraw grid + preview
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-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
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function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
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local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
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local ICON_GRID_COLS = 10
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local ICON_GRID_ROWS = 8
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local ICON_BTN_SIZE = 36
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local ICON_BTN_PAD = 6
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local provider = nil
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local selectedIconPath = QUESTION_MARK
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local currentFilter = "all"
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local searchText = ""
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local filtered = nil -- provider indices matching the search, or nil when empty
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local RefreshIconGrid, RebuildFilter
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local function EnsureProvider()
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if not provider then
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provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
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end
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end
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-- Normalize a texture to an uppercase basename so matching works across
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-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
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-- while provider paths are uppercase-prefixed for base icons and
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-- mixed-case for spellbook extras.
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local function IconKey(path)
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if type(path) ~= "string" then return path end
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return string.gsub(string.upper(path), "^.*[\\/]", "")
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end
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parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
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parent.nameLabel:SetText(nameLabelText)
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parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
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parent.editbox:SetSize(280, 20)
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parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
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parent.editbox:SetAutoFocus(false)
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parent.editbox:SetMaxLetters(16)
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CreateBackdrop(parent.editbox)
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parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
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parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
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parent.selectedLabel:SetTextColor(1, 0.82, 0)
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parent.selectedPreview = CreateFrame("Frame", nil, parent)
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parent.selectedPreview:SetSize(42, 42)
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parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
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CreateBackdrop(parent.selectedPreview)
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parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
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parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
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parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
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parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
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parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
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-- Icon grid + scroll
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local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
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iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
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iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
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iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
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local scrollbar = _G[name.."ScrollScrollBar"]
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scrollbar:ClearAllPoints()
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scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
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scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
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SkinScrollbar(scrollbar)
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-- Filter dropdown: All / Spells / Items
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local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
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filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
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local function ApplyFilter(value)
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currentFilter = value
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UIDropDownMenu_SetSelectedValue(filterDropdown, value)
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if provider then
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if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
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elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
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else provider:SetIconTypes(nil) end
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RebuildFilter()
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RefreshIconGrid()
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end
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end
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UIDropDownMenu_Initialize(filterDropdown, function()
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local info
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info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
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info.func = function() ApplyFilter("all") end
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info.checked = currentFilter == "all"
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UIDropDownMenu_AddButton(info)
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info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
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info.func = function() ApplyFilter("spells") end
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info.checked = currentFilter == "spells"
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UIDropDownMenu_AddButton(info)
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info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
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info.func = function() ApplyFilter("items") end
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info.checked = currentFilter == "items"
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UIDropDownMenu_AddButton(info)
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end)
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UIDropDownMenu_SetWidth(120, filterDropdown)
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UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
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SkinDropDown(filterDropdown)
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local iconButtons = {}
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for r = 1, ICON_GRID_ROWS do
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for c = 1, ICON_GRID_COLS do
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local i = (r - 1) * ICON_GRID_COLS + c
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local btn = CreateFrame("Button", nil, parent)
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btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
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btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
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CreateBackdrop(btn)
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btn.texture = btn:CreateTexture(nil, "ARTWORK")
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btn.texture:SetAllPoints(btn)
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btn.texture:SetTexCoord(.08, .92, .08, .92)
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btn:SetScript("OnClick", function()
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if this.iconIndex and provider then
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local path = provider:GetIconByIndex(this.iconIndex)
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if path then selectedIconPath = path end
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RefreshIconGrid()
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end
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end)
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btn:SetScript("OnEnter", function()
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if not this.iconIndex or not provider then return end
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local path = provider:GetIconByIndex(this.iconIndex)
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if type(path) == "string" then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText(IconKey(path), 1, 1, 1)
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GameTooltip:Show()
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end
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end)
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btn:SetScript("OnLeave", GameTooltip_Hide)
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iconButtons[i] = btn
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end
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end
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-- Rebuild the search-filtered index list (provider indices whose icon
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-- basename contains the search text); nil when the search box is empty.
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function RebuildFilter()
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EnsureProvider()
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if searchText == "" then
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filtered = nil
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return
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end
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filtered = {}
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for i = 1, provider:GetNumIcons() do
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local path = provider:GetIconByIndex(i)
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if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
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table.insert(filtered, i)
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end
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end
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end
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function RefreshIconGrid()
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EnsureProvider()
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local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
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local numRows = math.ceil(numIcons / ICON_GRID_COLS)
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FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
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local offset = FauxScrollFrame_GetOffset(iconScroll)
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for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
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local listIdx = i + offset * ICON_GRID_COLS
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local btn = iconButtons[i]
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if listIdx <= numIcons then
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btn:Show()
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local providerIdx = filtered and filtered[listIdx] or listIdx
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btn.iconIndex = providerIdx
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local path = provider:GetIconByIndex(providerIdx)
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btn.texture:SetTexture(path)
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if IconKey(path) == IconKey(selectedIconPath) then
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btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
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else
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btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
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end
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else
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btn:Hide()
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btn.iconIndex = nil
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end
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end
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parent.selectedPreview.tex:SetTexture(selectedIconPath)
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end
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iconScroll:SetScript("OnVerticalScroll", function()
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FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
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end)
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-- Search box (bottom-left) filters the grid by icon name.
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parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
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parent.searchLabel:SetText(SEARCH)
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parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
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parent.search:SetSize(180, 20)
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parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
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parent.search:SetAutoFocus(false)
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CreateBackdrop(parent.search)
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parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
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parent.search:SetScript("OnTextChanged", function()
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searchText = strupper(strtrim(this:GetText()))
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RebuildFilter()
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scrollbar:SetValue(0)
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RefreshIconGrid()
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end)
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-- Release the provider when the popup closes so its icon cache GCs.
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parent:HookScript("OnHide", function()
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if provider then provider:Release(); provider = nil end
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end)
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local handle = { editbox = parent.editbox, search = parent.search }
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function handle.GetIcon() return selectedIconPath end
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function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
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function handle.Refresh() RefreshIconGrid() end
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function handle.SetIconAreaShown(shown)
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local method = shown and "Show" or "Hide"
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iconScroll[method](iconScroll)
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for _, b in ipairs(iconButtons) do b[method](b) end
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parent.iconLabel[method](parent.iconLabel)
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parent.selectedLabel[method](parent.selectedLabel)
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parent.selectedPreview[method](parent.selectedPreview)
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filterDropdown[method](filterDropdown)
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parent.searchLabel[method](parent.searchLabel)
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parent.search[method](parent.search)
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end
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return handle
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end
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@@ -71,6 +71,7 @@
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<Include file="..\modules\energytick.lua"/>
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<Include file="..\modules\totems.lua"/>
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<Include file="..\modules\macrotweak.lua"/>
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<Include file="..\modules\macroicons.lua"/>
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<Include file="..\modules\turtle-wow.lua"/>
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<Include file="..\modules\superwow.lua"/>
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<Include file="..\modules\innervatecall.lua"/>
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+70
-268
@@ -1,11 +1,10 @@
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-- Equipment Manager module
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-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's
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-- C_EquipmentSet.* API. Adds a 6th tab to CharacterFrame.
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-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's C_EquipmentSet.* API.
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pfUI:RegisterModule("equipmentmanager", function()
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if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
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pfUI.equipmentmanager = pfUI.equipmentmanager or {}
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pfUI.equipmentmanager = {}
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local SET_ROW_HEIGHT = 36
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@@ -55,7 +54,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local function EquipSet(setID)
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if not setID then return end
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if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
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UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT or "Locked items in set", 1, .1, .1, 1)
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UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1, .1, .1, 1)
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return
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end
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ClearCursor()
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@@ -68,8 +67,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- ============================================================
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local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
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frame:SetWidth(220)
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frame:SetHeight(350)
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frame:SetSize(220, 350)
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frame:SetFrameStrata("HIGH")
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frame:SetScript("OnShow", function()
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this:ClearAllPoints()
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@@ -86,7 +84,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
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frame.title:SetText(T["Equipment Manager"] or "Equipment Manager")
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frame.title:SetText(EQUIPMENT_MANAGER)
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local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
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closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
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@@ -98,15 +96,14 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- ============================================================
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local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
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toggleBtn:SetWidth(28)
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toggleBtn:SetHeight(28)
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toggleBtn:SetSize(28, 28)
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toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
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toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
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toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
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toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
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toggleBtn:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText(T["Equipment Manager"] or "Equipment Manager")
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GameTooltip:SetText(PAPERDOLL_EQUIPMENTMANAGER)
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GameTooltip:Show()
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end)
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toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
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@@ -126,13 +123,13 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- ============================================================
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local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
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btnEquip:SetWidth(86); btnEquip:SetHeight(22); btnEquip:SetText(T["Equip"] or "Equip")
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btnEquip:SetSize(86, 22); btnEquip:SetText(EQUIPSET_EQUIP)
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btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
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SkinButton(btnEquip)
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btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
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local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
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btnSave:SetWidth(86); btnSave:SetHeight(22); btnSave:SetText(T["Save"] or "Save")
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btnSave:SetSize(86, 22); btnSave:SetText(SAVE)
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btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
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SkinButton(btnSave)
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btnSave:SetScript("OnClick", function()
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@@ -141,7 +138,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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if not name then return end
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local targetID = selectedSetID
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StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
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text = string.format(T["Would you like to save the equipment set '%s'?"] or "Would you like to save the equipment set '%s'?", name),
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text = string.format(CONFIRM_SAVE_EQUIPMENT_SET, name),
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button1 = YES, button2 = NO,
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OnAccept = function()
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C_EquipmentSet.ClearIgnoredSlotsForSave()
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@@ -166,7 +163,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
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rowMenu:SetFrameStrata("DIALOG")
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rowMenu:SetWidth(140); rowMenu:SetHeight(50)
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rowMenu:SetSize(140, 50);
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rowMenu:Hide()
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CreateBackdrop(rowMenu, nil, nil, .95)
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CreateBackdropShadow(rowMenu)
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@@ -185,9 +182,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
|
||||
|
||||
rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.changeBtn:SetWidth(130); rowMenu.changeBtn:SetHeight(20)
|
||||
rowMenu.changeBtn:SetSize(130, 20);
|
||||
rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
|
||||
rowMenu.changeBtn:SetText(T["Change Name/Icon"] or "Change Name/Icon")
|
||||
rowMenu.changeBtn:SetText(EQUIPMENT_SET_EDIT)
|
||||
SkinButton(rowMenu.changeBtn)
|
||||
rowMenu.changeBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -198,9 +195,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end)
|
||||
|
||||
rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.deleteBtn:SetWidth(130); rowMenu.deleteBtn:SetHeight(20)
|
||||
rowMenu.deleteBtn:SetSize(130, 20);
|
||||
rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
|
||||
rowMenu.deleteBtn:SetText(T["Delete"] or "Delete")
|
||||
rowMenu.deleteBtn:SetText(DELETE)
|
||||
SkinButton(rowMenu.deleteBtn)
|
||||
rowMenu.deleteBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -208,7 +205,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local targetID = rowMenu.targetSetID
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
|
||||
StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
|
||||
text = string.format(T["Delete equipment set '%s'?"] or "Delete equipment set '%s'?", name or "?"),
|
||||
text = string.format(CONFIRM_DELETE_EQUIPMENT_SET, name or "?"),
|
||||
button1 = YES, button2 = NO,
|
||||
OnAccept = function()
|
||||
pendingIgnoredToggles[targetID] = nil
|
||||
@@ -229,9 +226,8 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
|
||||
local listFrame = CreateFrame("Frame", nil, frame)
|
||||
listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
|
||||
listFrame:SetWidth(180)
|
||||
-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
|
||||
listFrame:SetHeight(LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
listFrame:SetSize(180, LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
CreateBackdrop(listFrame, nil, nil, .75)
|
||||
|
||||
-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
|
||||
@@ -247,15 +243,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local setRows = {}
|
||||
local function CreateSetRow()
|
||||
local row = CreateFrame("Button", nil, listFrame)
|
||||
row:SetWidth(170)
|
||||
row:SetHeight(SET_ROW_HEIGHT)
|
||||
row:SetSize(170, SET_ROW_HEIGHT)
|
||||
-- Position is set per-Refresh based on the row's visible slot;
|
||||
-- start anchored to avoid uninitialized geometry before first Refresh.
|
||||
row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
|
||||
|
||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||
row.icon:SetWidth(30)
|
||||
row.icon:SetHeight(30)
|
||||
row.icon:SetSize(30, 30)
|
||||
row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||
row.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
@@ -270,7 +264,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
row.highlight:Hide()
|
||||
|
||||
row.gear = CreateFrame("Button", nil, row)
|
||||
row.gear:SetWidth(16); row.gear:SetHeight(16)
|
||||
row.gear:SetSize(16, 16);
|
||||
row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
|
||||
row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
|
||||
row.gear.tex:SetAllPoints(row.gear)
|
||||
@@ -306,27 +300,27 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
pfUI.equipmentmanager.Refresh()
|
||||
end)
|
||||
|
||||
-- Hover handling: OnLeave fires when the cursor moves onto a child
|
||||
-- (the gear button becomes the topmost mouse target). Use an
|
||||
-- OnUpdate poll so the gear stays shown while the cursor is over
|
||||
-- the row OR the gear itself.
|
||||
-- Show the gear and tooltip while the cursor is over the row or its
|
||||
-- gear child. The gear sits inside the row's rectangle, so a single
|
||||
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
|
||||
-- catches every exit path, so no OnUpdate poll is needed.
|
||||
local function HideRowHover()
|
||||
if MouseIsOver(row) then return end
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
row:SetScript("OnEnter", function()
|
||||
if not this.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(this.setID)
|
||||
if not row.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(row.setID)
|
||||
if name then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetEquipmentSet(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
row.gear:Show()
|
||||
this:SetScript("OnUpdate", function()
|
||||
if not MouseIsOver(this) and not MouseIsOver(row.gear) then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
row:SetScript("OnLeave", HideRowHover)
|
||||
row.gear:SetScript("OnLeave", HideRowHover)
|
||||
|
||||
return row
|
||||
end
|
||||
@@ -338,10 +332,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- specific set index (row[i] always shows ids[i]).
|
||||
|
||||
local newSetRow = CreateFrame("Button", nil, listFrame)
|
||||
newSetRow:SetWidth(170); newSetRow:SetHeight(SET_ROW_HEIGHT)
|
||||
newSetRow:SetSize(170, SET_ROW_HEIGHT);
|
||||
|
||||
newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
|
||||
newSetRow.icon:SetWidth(24); newSetRow.icon:SetHeight(24)
|
||||
newSetRow.icon:SetSize(24, 24);
|
||||
newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
|
||||
newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
|
||||
|
||||
@@ -349,7 +343,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
|
||||
newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
|
||||
newSetRow.text:SetJustifyH("LEFT")
|
||||
newSetRow.text:SetText(T["New Set"] or "New Set")
|
||||
newSetRow.text:SetText(PAPERDOLL_NEWEQUIPMENTSET)
|
||||
newSetRow.text:SetTextColor(0.2, 1, 0.2)
|
||||
|
||||
newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
|
||||
@@ -362,8 +356,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local function MakeButton(name, label, parent, anchor, ax, ay, width)
|
||||
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
|
||||
b:SetWidth(width or 70)
|
||||
b:SetHeight(22)
|
||||
b:SetSize(width or 70, 22)
|
||||
b:SetText(label)
|
||||
b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
|
||||
SkinButton(b)
|
||||
@@ -376,8 +369,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
|
||||
namePopup:SetFrameStrata("DIALOG")
|
||||
namePopup:SetWidth(472)
|
||||
namePopup:SetHeight(498)
|
||||
namePopup:SetSize(472, 484)
|
||||
namePopup:SetPoint("CENTER", UIParent, "CENTER")
|
||||
namePopup:Hide()
|
||||
CreateBackdrop(namePopup, nil, nil, .9)
|
||||
@@ -388,200 +380,28 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
|
||||
namePopup.title = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.title:SetPoint("TOP", namePopup, "TOP", 0, -10)
|
||||
namePopup.title:SetText(T["Save Set"] or "Save Set")
|
||||
-- Equipment seed leads the grid with gear-relevant item icons. The widget
|
||||
-- owns the name field, preview, grid, filter, and search; this module keeps
|
||||
-- the OK/Cancel buttons and the create/save/rename flow below.
|
||||
local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
|
||||
IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT)
|
||||
|
||||
namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -34)
|
||||
namePopup.nameLabel:SetText(T["Enter Set Name (Max 16 Characters):"] or "Enter Set Name (Max 16 Characters):")
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
|
||||
|
||||
namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
|
||||
namePopup.editbox:SetWidth(280)
|
||||
namePopup.editbox:SetHeight(20)
|
||||
namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -52)
|
||||
namePopup.editbox:SetAutoFocus(false)
|
||||
namePopup.editbox:SetMaxLetters(16)
|
||||
CreateBackdrop(namePopup.editbox)
|
||||
|
||||
namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -28)
|
||||
namePopup.selectedLabel:SetText(T["Currently Selected"] or "Currently Selected")
|
||||
namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
|
||||
|
||||
namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
|
||||
namePopup.selectedPreview:SetWidth(42)
|
||||
namePopup.selectedPreview:SetHeight(42)
|
||||
namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -44)
|
||||
CreateBackdrop(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||
namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -100)
|
||||
namePopup.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
|
||||
|
||||
-- Icon picker: 10×8 grid of buttons + scroll
|
||||
local ICON_GRID_COLS = 10
|
||||
local ICON_GRID_ROWS = 8
|
||||
local ICON_BTN_SIZE = 36
|
||||
local ICON_BTN_PAD = 6
|
||||
|
||||
local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
|
||||
iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -130)
|
||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
|
||||
-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
|
||||
-- Init on first picker open; release on hide so the cache GCs.
|
||||
local provider = nil
|
||||
-- Selection is tracked by PATH (not index) so it survives filter
|
||||
-- changes: a spell icon you picked still saves correctly even after
|
||||
-- you switch the filter to "Items" and it's no longer in the visible list.
|
||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||
local selectedIconPath = QUESTION_MARK
|
||||
|
||||
local function EnsureProvider()
|
||||
if not provider then
|
||||
provider = CreateAndInitFromMixin(IconDataProviderMixin,
|
||||
IconDataProviderExtraType.Equipment)
|
||||
end
|
||||
end
|
||||
|
||||
-- Anchor scrollbar to iconScroll's right edge so its position tracks
|
||||
-- the icon grid rather than the popup. -16/+16 vertical insets are the
|
||||
-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
|
||||
local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
|
||||
if scrollbar then
|
||||
scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
end
|
||||
|
||||
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
|
||||
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -94)
|
||||
local currentFilter = "all"
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
-- Don't reset selection — selectedIconPath persists. If the
|
||||
-- selected icon isn't in the new filter, no grid entry will be
|
||||
-- highlighted but Save will still write the chosen icon.
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, namePopup)
|
||||
btn:SetWidth(ICON_BTN_SIZE)
|
||||
btn:SetHeight(ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn.gridIndex = i
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.equipmentmanager.RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
btn.iconIndex = listIdx
|
||||
local path = provider:GetIconByIndex(listIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if path == selectedIconPath then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
-- Sync the "Currently Selected" preview from the path directly so it
|
||||
-- still shows the chosen icon when filtered out of the grid.
|
||||
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
|
||||
end)
|
||||
|
||||
namePopup:SetScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
end)
|
||||
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", T["OK"] or "OK", namePopup, namePopup, 14, -340, 80)
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 14, 12)
|
||||
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", T["Cancel"] or "Cancel", namePopup, namePopup, 0, 0, 80)
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", CANCEL, namePopup, namePopup, 0, 0, 80)
|
||||
btnPopupCancel:ClearAllPoints()
|
||||
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
|
||||
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMRIGHT", btnPopupCancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
btnPopupOK:SetScript("OnClick", function()
|
||||
local name = namePopup.editbox:GetText()
|
||||
if not name or name == "" then return end
|
||||
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
|
||||
local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
|
||||
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "")
|
||||
if pendingAction == "new" then
|
||||
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -610,31 +430,20 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
function OpenNamePopup(action, prefillName, prefillIcon)
|
||||
pendingAction = action
|
||||
namePopup.editbox:SetText(prefillName or "")
|
||||
EnsureProvider()
|
||||
if prefillIcon then
|
||||
local short = string.gsub(prefillIcon, "INTERFACE\\ICONS\\", "")
|
||||
selectedIconPath = "INTERFACE\\ICONS\\" .. strupper(short)
|
||||
-- Stored icons come back either as a full path or a bare basename
|
||||
-- (see the row rendering in Refresh). Only prepend the prefix when
|
||||
-- there's no path separator, so a full path isn't double-prefixed.
|
||||
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon
|
||||
or ("INTERFACE\\ICONS\\" .. prefillIcon))
|
||||
else
|
||||
selectedIconPath = QUESTION_MARK
|
||||
end
|
||||
if action == "rename" then
|
||||
namePopup.title:SetText(T["Rename Set"] or "Rename Set")
|
||||
iconScroll:Hide()
|
||||
for _, b in ipairs(iconButtons) do b:Hide() end
|
||||
namePopup.iconLabel:Hide()
|
||||
namePopup.selectedLabel:Hide()
|
||||
namePopup.selectedPreview:Hide()
|
||||
filterDropdown:Hide()
|
||||
else
|
||||
namePopup.title:SetText(action == "new" and (T["Name Set"] or "Name Set") or (T["Save Set"] or "Save Set"))
|
||||
iconScroll:Show()
|
||||
namePopup.iconLabel:Show()
|
||||
namePopup.selectedLabel:Show()
|
||||
namePopup.selectedPreview:Show()
|
||||
filterDropdown:Show()
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
namePopup.search:SetText("")
|
||||
-- Rename only changes the name, so hide the whole icon-picking area.
|
||||
iconPicker.SetIconAreaShown(action ~= "rename")
|
||||
namePopup:Show()
|
||||
if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
|
||||
if action ~= "rename" then iconPicker.Refresh() end
|
||||
namePopup.editbox:SetFocus()
|
||||
end
|
||||
|
||||
@@ -643,9 +452,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||
-- Everything tied to the EM sidecar closes with it: the popout arrows,
|
||||
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
|
||||
-- popout arrows.)
|
||||
frame:SetScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
flyout:Hide()
|
||||
namePopup:Hide()
|
||||
end)
|
||||
flyout:SetFrameStrata("DIALOG")
|
||||
flyout:Hide()
|
||||
@@ -676,7 +489,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
ClearCursor()
|
||||
UIErrorsFrame:AddMessage(EQUIPMENT_MANAGER_BAGS_FULL or "Your bags are full.", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_EQUIPMENT_MANAGER_BAGS_FULL, 1, .1, .1, 1)
|
||||
end
|
||||
|
||||
local function MakeFlyoutButton(i)
|
||||
@@ -692,11 +505,11 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
b:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
if this.specialAction == "placeInBags" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS or "Place in Bags", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS, 1, 1, 1)
|
||||
elseif this.specialAction == "ignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT or "Ignore this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.specialAction == "unignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT or "Stop ignoring this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.bag then
|
||||
GameTooltip:SetBagItem(this.bag, this.slot)
|
||||
elseif this.invSlot then
|
||||
@@ -704,7 +517,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
b:SetScript("OnLeave", GameTooltip_Hide)
|
||||
b:SetScript("OnClick", function()
|
||||
if this.specialAction == "placeInBags" then
|
||||
UnequipToBags(flyout.targetInvSlot)
|
||||
@@ -809,7 +622,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
if num == 0 then
|
||||
flyout:Hide()
|
||||
UIErrorsFrame:AddMessage(T["No matching items in bags"] or "No matching items in bags", 1, 1, 0, 1)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -938,16 +750,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
|
||||
-- Tie popout visibility to the EM sidecar. They appear when the
|
||||
-- sidecar opens, hide when it closes, and the flyout closes too.
|
||||
frame:HookScript("OnShow", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
||||
end)
|
||||
frame:HookScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
if flyout then flyout:Hide() end
|
||||
end)
|
||||
|
||||
-- ============================================================
|
||||
-- Refresh
|
||||
-- ============================================================
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
-- Macro icon picker
|
||||
-- Replaces Blizzard's MacroPopupFrame (the "name + icon" dialog opened by the
|
||||
-- New / Change-Icon buttons) with a pfUI-native picker driven by
|
||||
-- IconDataProviderMixin, so the full spell + item + loose icon set is
|
||||
-- available instead of the stock spell-only list. Saving goes through
|
||||
-- C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
|
||||
-- string -- so arbitrary icons (including index-less INV_* item icons) persist
|
||||
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
||||
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||
pfUI:RegisterModule("macroicons", function ()
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
-- ============================================================
|
||||
-- Popup frame
|
||||
-- ============================================================
|
||||
|
||||
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
|
||||
picker:SetFrameStrata("DIALOG")
|
||||
picker:SetSize(472, 484)
|
||||
-- Starts anchored to the right of the macro panel (re-anchored at open
|
||||
-- once the skin's backdrop exists); dragging pins it in place after.
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
picker:Hide()
|
||||
CreateBackdrop(picker, nil, nil, .9)
|
||||
CreateBackdropShadow(picker)
|
||||
picker:EnableMouse(true)
|
||||
picker:SetMovable(true)
|
||||
picker:RegisterForDrag("LeftButton")
|
||||
picker:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
picker:SetScript("OnDragStop", function()
|
||||
this:StopMovingOrSizing()
|
||||
this.userMoved = true
|
||||
end)
|
||||
|
||||
-- Spellbook seed leads the grid with class-relevant spell/talent icons.
|
||||
local iconPicker = CreateIconPicker("pfMacroIcon", picker,
|
||||
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
|
||||
|
||||
-- ============================================================
|
||||
-- Open / save
|
||||
-- ============================================================
|
||||
|
||||
-- Blizzard's popup disables these while it is open; mirror that so the
|
||||
-- underlying frame can't be double-driven, then let MacroFrame_Update
|
||||
-- restore the correct states on close.
|
||||
local function SetMacroButtons(enabled)
|
||||
local m = enabled and "Enable" or "Disable"
|
||||
MacroNewButton[m](MacroNewButton)
|
||||
MacroEditButton[m](MacroEditButton)
|
||||
MacroDeleteButton[m](MacroDeleteButton)
|
||||
end
|
||||
|
||||
local function OpenMacroPopup(mode)
|
||||
if mode == "edit" and MacroFrame.selectedMacro then
|
||||
picker.mode = "edit"
|
||||
local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
|
||||
picker.editbox:SetText(name or "")
|
||||
iconPicker.SetIcon(texture)
|
||||
else
|
||||
picker.mode = "new"
|
||||
picker.editbox:SetText("")
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
picker.search:SetText("")
|
||||
if not picker.userMoved then
|
||||
picker:ClearAllPoints()
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame.backdrop or MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
end
|
||||
SetMacroButtons(false)
|
||||
picker:Show()
|
||||
picker.editbox:SetFocus()
|
||||
iconPicker.Refresh()
|
||||
end
|
||||
|
||||
local function SaveMacroPopup()
|
||||
local text = strtrim(picker.editbox:GetText())
|
||||
if text == "" then return end
|
||||
|
||||
local icon = iconPicker.GetIcon()
|
||||
if picker.mode == "edit" and MacroFrame.selectedMacro then
|
||||
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil)
|
||||
MacroFrame_SelectMacro(MacroFrame.selectedMacro)
|
||||
else
|
||||
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0)
|
||||
if idx then MacroFrame_SelectMacro(idx) end
|
||||
end
|
||||
picker:Hide()
|
||||
end
|
||||
|
||||
picker:SetScript("OnHide", function() MacroFrame_Update() end)
|
||||
|
||||
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
|
||||
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
|
||||
|
||||
-- OK / Cancel
|
||||
local okay = CreateFrame("Button", "pfMacroIconPickerOkay", picker, "UIPanelButtonTemplate")
|
||||
okay:SetSize(80, 22)
|
||||
okay:SetText(OKAY)
|
||||
okay:SetScript("OnClick", SaveMacroPopup)
|
||||
SkinButton(okay)
|
||||
|
||||
local cancel = CreateFrame("Button", "pfMacroIconPickerCancel", picker, "UIPanelButtonTemplate")
|
||||
cancel:SetSize(80, 22)
|
||||
cancel:SetText(CANCEL)
|
||||
cancel:SetPoint("BOTTOMRIGHT", picker, "BOTTOMRIGHT", -14, 12)
|
||||
cancel:SetScript("OnClick", function() picker:Hide() end)
|
||||
SkinButton(cancel)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
-- ============================================================
|
||||
-- Take over the New / Change-Icon buttons; retire Blizzard's popup
|
||||
-- ============================================================
|
||||
|
||||
MacroNewButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("new")
|
||||
end)
|
||||
|
||||
MacroEditButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("edit")
|
||||
end)
|
||||
|
||||
-- Closing the macro window takes the picker with it.
|
||||
MacroFrame:HookScript("OnHide", function() picker:Hide() end)
|
||||
end)
|
||||
end)
|
||||
+17
-16
@@ -355,24 +355,25 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
if type(UpdateMacroIconFilenames) ~= "function" then return end
|
||||
function _G.UpdateMacroIconFilenames()
|
||||
wipe(MACRO_ICON_FILENAMES)
|
||||
local provider = CreateAndInitFromMixin(IconDataProviderMixin, IconDataProviderExtraType.Spellbook)
|
||||
local seen = {}
|
||||
for i = 1, provider:GetNumIcons() do
|
||||
-- uppercase, prefix-stripped basename, matching Blizzard's original
|
||||
local icon = string.gsub(string.upper(provider:GetIconByIndex(i)), "INTERFACE\\ICONS\\", "")
|
||||
if not seen[icon] then
|
||||
seen[icon] = true
|
||||
table.insert(MACRO_ICON_FILENAMES, icon)
|
||||
if C.disabled["macroicons"] == "1" then
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
if type(UpdateMacroIconFilenames) ~= "function" then return end
|
||||
function _G.UpdateMacroIconFilenames()
|
||||
wipe(MACRO_ICON_FILENAMES)
|
||||
local provider = CreateAndInitFromMixin(IconDataProviderMixin, IconDataProviderExtraType.Spellbook)
|
||||
local seen = {}
|
||||
for i = 1, provider:GetNumIcons() do
|
||||
-- uppercase, prefix-stripped basename, matching Blizzard's original
|
||||
local icon = string.gsub(string.upper(provider:GetIconByIndex(i)), "INTERFACE\\ICONS\\", "")
|
||||
if not seen[icon] then
|
||||
seen[icon] = true
|
||||
table.insert(MACRO_ICON_FILENAMES, icon)
|
||||
end
|
||||
end
|
||||
provider:Release()
|
||||
end
|
||||
provider:Release()
|
||||
end
|
||||
end)
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
-- add turtle-wow sell values
|
||||
pfSellData = {
|
||||
|
||||
@@ -23,7 +23,7 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10900 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_MIN = 10903 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
|
||||
+26
-24
@@ -60,33 +60,35 @@ pfUI:RegisterSkin("Macro", function ()
|
||||
MacroFrameScrollFrame:ClearAllPoints()
|
||||
MacroFrameScrollFrame:SetPoint("TOPLEFT", MacroFrameSelectedMacroBackground, "BOTTOMLEFT", 11, -13)
|
||||
|
||||
-- The macroicons module replaces MacroPopupFrame with its own picker.
|
||||
-- Only skin the stock popup when that module is disabled.
|
||||
if pfUI_config["disabled"] and pfUI_config["disabled"]["macroicons"] == "1" then
|
||||
StripTextures(MacroPopupFrame)
|
||||
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
|
||||
MacroPopupFrame:SetFrameStrata("DIALOG")
|
||||
MacroPopupFrame:ClearAllPoints()
|
||||
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
|
||||
|
||||
StripTextures(MacroPopupScrollFrame)
|
||||
SkinScrollbar(MacroPopupScrollFrameScrollBar)
|
||||
|
||||
StripTextures(MacroPopupFrame)
|
||||
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
|
||||
MacroPopupFrame:SetFrameStrata("DIALOG")
|
||||
MacroPopupFrame:ClearAllPoints()
|
||||
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
|
||||
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
|
||||
CreateBackdrop(MacroPopupEditBox, nil, true)
|
||||
MacroPopupEditBox:SetScript("OnEscapePressed", function()
|
||||
MacroPopupFrame:Hide()
|
||||
MacroFrame_Update()
|
||||
end)
|
||||
|
||||
StripTextures(MacroPopupScrollFrame)
|
||||
SkinScrollbar(MacroPopupScrollFrameScrollBar)
|
||||
|
||||
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
|
||||
CreateBackdrop(MacroPopupEditBox, nil, true)
|
||||
MacroPopupEditBox:SetScript("OnEscapePressed", function()
|
||||
MacroPopupFrame:Hide()
|
||||
MacroFrame_Update()
|
||||
end)
|
||||
|
||||
for i=1, NUM_MACRO_ICONS_SHOWN do
|
||||
local button = _G["MacroPopupButton"..i]
|
||||
local icon = _G["MacroPopupButton"..i..'Icon']
|
||||
StripTextures(button)
|
||||
SkinButton(button, nil, nil, nil, icon)
|
||||
for i=1, NUM_MACRO_ICONS_SHOWN do
|
||||
local button = _G["MacroPopupButton"..i]
|
||||
local icon = _G["MacroPopupButton"..i..'Icon']
|
||||
StripTextures(button)
|
||||
SkinButton(button, nil, nil, nil, icon)
|
||||
end
|
||||
SkinButton(MacroPopupCancelButton)
|
||||
SkinButton(MacroPopupOkayButton)
|
||||
MacroPopupOkayButton:ClearAllPoints()
|
||||
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
|
||||
end
|
||||
SkinButton(MacroPopupCancelButton)
|
||||
SkinButton(MacroPopupOkayButton)
|
||||
MacroPopupOkayButton:ClearAllPoints()
|
||||
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
|
||||
end)
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user