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Add the macro icon picker and improve the equipment manager (#35)
* Add pfUI-native macro icon picker Replace Blizzard's MacroPopupFrame (the name + icon dialog) with a custom pfUI picker driven by IconDataProviderMixin, so the full spell + item + loose icon set is available instead of the stock spell-only list. It has a searchable, filterable icon grid and saves through C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture string -- so arbitrary icons (including index-less INV_* item icons) persist. The macro-frame API is identical on the modern (Turtle/Octo) and stock-vanilla macro UIs, so the picker works on both with no client detection. The new macroicons module takes over the New / Change-Icon buttons and retires the stock popup; the blizzard macro skin now only skins MacroPopupFrame when that module is disabled. * Gate the macro icon hook behind a config flag Run the Blizzard_MacroUI hook only when C.disabled["macroicons"] is "1". * Add search to the icon pickers and fix set editing Equipment manager: - Move the OK button next to Cancel at the bottom-right. - Add an icon search box in the freed bottom-left space. - Shift the popup contents up and shrink the window after the title was removed. - Show the current icon when you edit a set. Keep a full icon path as is instead of adding a second prefix, and match grid icons by name. - Close the name/icon popup when the manager frame closes. Remove the duplicate OnHide hook. Both pickers now use Blizzard global strings for the labels and the icon filters. * Replace the row hover poll with OnLeave handlers The gear button sits inside the set row's rectangle, so MouseIsOver(row) is true for both. Show the gear on row enter. Hide it from a shared OnLeave on the row and the gear when the cursor leaves the row. This removes the per-frame OnUpdate poll. * Handle missing C_Macro.CreateMacro API Add guards to detect if C_Macro.CreateMacro is unavailable. The macroicons module now returns early if the API doesn't exist, and turtle-wow.lua uses the alternative Blizzard_MacroUI fallback path in such cases. * Remove the macro picker title and shrink the window Delete the title font string and its SetText calls. Move every top-anchored element up 14px and shrink the window height from 498 to 484. The OK, Cancel, and search controls are bottom-anchored, so they keep their spacing to the grid. * bump ClassicAPI min version to 1.9.3 * Extract a shared icon picker widget The macro icon picker and the equipment manager's name/icon popup carried near-identical copies of the icon grid, All/Spells/Items filter, name search, and the IconDataProvider state machine. Pull that into a single pfUI.api.CreateIconPicker helper; each module keeps only its own frame shell, buttons, and save flow. Also fix the grid tooltip: pass white to GameTooltip:SetText (it defaults to red) and derive the icon name with the case-insensitive basename key so mixed-case provider paths show a clean name instead of the full path.
This commit is contained in:
+70
-268
@@ -1,11 +1,10 @@
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-- Equipment Manager module
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-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's
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-- C_EquipmentSet.* API. Adds a 6th tab to CharacterFrame.
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-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's C_EquipmentSet.* API.
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pfUI:RegisterModule("equipmentmanager", function()
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if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
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pfUI.equipmentmanager = pfUI.equipmentmanager or {}
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pfUI.equipmentmanager = {}
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local SET_ROW_HEIGHT = 36
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@@ -55,7 +54,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local function EquipSet(setID)
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if not setID then return end
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if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
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UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT or "Locked items in set", 1, .1, .1, 1)
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UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1, .1, .1, 1)
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return
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end
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ClearCursor()
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@@ -68,8 +67,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- ============================================================
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local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
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frame:SetWidth(220)
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frame:SetHeight(350)
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frame:SetSize(220, 350)
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frame:SetFrameStrata("HIGH")
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frame:SetScript("OnShow", function()
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this:ClearAllPoints()
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@@ -86,7 +84,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
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frame.title:SetText(T["Equipment Manager"] or "Equipment Manager")
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frame.title:SetText(EQUIPMENT_MANAGER)
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local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
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closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
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@@ -98,15 +96,14 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- ============================================================
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local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
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toggleBtn:SetWidth(28)
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toggleBtn:SetHeight(28)
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toggleBtn:SetSize(28, 28)
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toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
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toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
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toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
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toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
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toggleBtn:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText(T["Equipment Manager"] or "Equipment Manager")
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GameTooltip:SetText(PAPERDOLL_EQUIPMENTMANAGER)
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GameTooltip:Show()
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end)
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toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
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@@ -126,13 +123,13 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- ============================================================
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local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
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btnEquip:SetWidth(86); btnEquip:SetHeight(22); btnEquip:SetText(T["Equip"] or "Equip")
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btnEquip:SetSize(86, 22); btnEquip:SetText(EQUIPSET_EQUIP)
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btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
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SkinButton(btnEquip)
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btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
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local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
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btnSave:SetWidth(86); btnSave:SetHeight(22); btnSave:SetText(T["Save"] or "Save")
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btnSave:SetSize(86, 22); btnSave:SetText(SAVE)
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btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
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SkinButton(btnSave)
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btnSave:SetScript("OnClick", function()
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@@ -141,7 +138,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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if not name then return end
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local targetID = selectedSetID
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StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
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text = string.format(T["Would you like to save the equipment set '%s'?"] or "Would you like to save the equipment set '%s'?", name),
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text = string.format(CONFIRM_SAVE_EQUIPMENT_SET, name),
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button1 = YES, button2 = NO,
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OnAccept = function()
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C_EquipmentSet.ClearIgnoredSlotsForSave()
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@@ -166,7 +163,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
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rowMenu:SetFrameStrata("DIALOG")
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rowMenu:SetWidth(140); rowMenu:SetHeight(50)
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rowMenu:SetSize(140, 50);
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rowMenu:Hide()
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CreateBackdrop(rowMenu, nil, nil, .95)
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CreateBackdropShadow(rowMenu)
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@@ -185,9 +182,9 @@ pfUI:RegisterModule("equipmentmanager", function()
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tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
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rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
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rowMenu.changeBtn:SetWidth(130); rowMenu.changeBtn:SetHeight(20)
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rowMenu.changeBtn:SetSize(130, 20);
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rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
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rowMenu.changeBtn:SetText(T["Change Name/Icon"] or "Change Name/Icon")
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rowMenu.changeBtn:SetText(EQUIPMENT_SET_EDIT)
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SkinButton(rowMenu.changeBtn)
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rowMenu.changeBtn:SetScript("OnClick", function()
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rowMenu:Hide()
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@@ -198,9 +195,9 @@ pfUI:RegisterModule("equipmentmanager", function()
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end)
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rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
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rowMenu.deleteBtn:SetWidth(130); rowMenu.deleteBtn:SetHeight(20)
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rowMenu.deleteBtn:SetSize(130, 20);
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rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
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rowMenu.deleteBtn:SetText(T["Delete"] or "Delete")
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rowMenu.deleteBtn:SetText(DELETE)
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SkinButton(rowMenu.deleteBtn)
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rowMenu.deleteBtn:SetScript("OnClick", function()
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rowMenu:Hide()
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@@ -208,7 +205,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local targetID = rowMenu.targetSetID
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local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
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StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
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text = string.format(T["Delete equipment set '%s'?"] or "Delete equipment set '%s'?", name or "?"),
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text = string.format(CONFIRM_DELETE_EQUIPMENT_SET, name or "?"),
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button1 = YES, button2 = NO,
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OnAccept = function()
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pendingIgnoredToggles[targetID] = nil
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@@ -229,9 +226,8 @@ pfUI:RegisterModule("equipmentmanager", function()
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local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
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local listFrame = CreateFrame("Frame", nil, frame)
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listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
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listFrame:SetWidth(180)
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-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
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listFrame:SetHeight(LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
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listFrame:SetSize(180, LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
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CreateBackdrop(listFrame, nil, nil, .75)
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-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
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@@ -247,15 +243,13 @@ pfUI:RegisterModule("equipmentmanager", function()
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local setRows = {}
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local function CreateSetRow()
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local row = CreateFrame("Button", nil, listFrame)
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row:SetWidth(170)
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row:SetHeight(SET_ROW_HEIGHT)
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row:SetSize(170, SET_ROW_HEIGHT)
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-- Position is set per-Refresh based on the row's visible slot;
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-- start anchored to avoid uninitialized geometry before first Refresh.
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row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
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row.icon = row:CreateTexture(nil, "ARTWORK")
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row.icon:SetWidth(30)
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row.icon:SetHeight(30)
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row.icon:SetSize(30, 30)
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row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
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row.icon:SetTexCoord(.08, .92, .08, .92)
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@@ -270,7 +264,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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row.highlight:Hide()
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row.gear = CreateFrame("Button", nil, row)
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row.gear:SetWidth(16); row.gear:SetHeight(16)
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row.gear:SetSize(16, 16);
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row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
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row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
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row.gear.tex:SetAllPoints(row.gear)
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@@ -306,27 +300,27 @@ pfUI:RegisterModule("equipmentmanager", function()
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pfUI.equipmentmanager.Refresh()
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end)
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-- Hover handling: OnLeave fires when the cursor moves onto a child
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-- (the gear button becomes the topmost mouse target). Use an
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-- OnUpdate poll so the gear stays shown while the cursor is over
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-- the row OR the gear itself.
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-- Show the gear and tooltip while the cursor is over the row or its
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-- gear child. The gear sits inside the row's rectangle, so a single
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-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
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-- catches every exit path, so no OnUpdate poll is needed.
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local function HideRowHover()
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if MouseIsOver(row) then return end
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GameTooltip:Hide()
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row.gear:Hide()
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end
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row:SetScript("OnEnter", function()
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if not this.setID then return end
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local name = C_EquipmentSet.GetEquipmentSetInfo(this.setID)
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if not row.setID then return end
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local name = C_EquipmentSet.GetEquipmentSetInfo(row.setID)
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if name then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
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GameTooltip:SetEquipmentSet(name)
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GameTooltip:Show()
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end
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row.gear:Show()
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this:SetScript("OnUpdate", function()
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if not MouseIsOver(this) and not MouseIsOver(row.gear) then
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this:SetScript("OnUpdate", nil)
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GameTooltip:Hide()
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row.gear:Hide()
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end
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end)
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end)
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row:SetScript("OnLeave", HideRowHover)
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row.gear:SetScript("OnLeave", HideRowHover)
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return row
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end
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@@ -338,10 +332,10 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- specific set index (row[i] always shows ids[i]).
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local newSetRow = CreateFrame("Button", nil, listFrame)
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newSetRow:SetWidth(170); newSetRow:SetHeight(SET_ROW_HEIGHT)
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newSetRow:SetSize(170, SET_ROW_HEIGHT);
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newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
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newSetRow.icon:SetWidth(24); newSetRow.icon:SetHeight(24)
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newSetRow.icon:SetSize(24, 24);
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newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
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newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
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@@ -349,7 +343,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
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newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
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newSetRow.text:SetJustifyH("LEFT")
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newSetRow.text:SetText(T["New Set"] or "New Set")
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newSetRow.text:SetText(PAPERDOLL_NEWEQUIPMENTSET)
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newSetRow.text:SetTextColor(0.2, 1, 0.2)
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newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
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@@ -362,8 +356,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local function MakeButton(name, label, parent, anchor, ax, ay, width)
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local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
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b:SetWidth(width or 70)
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b:SetHeight(22)
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b:SetSize(width or 70, 22)
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b:SetText(label)
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b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
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SkinButton(b)
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@@ -376,8 +369,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
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namePopup:SetFrameStrata("DIALOG")
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namePopup:SetWidth(472)
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namePopup:SetHeight(498)
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namePopup:SetSize(472, 484)
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namePopup:SetPoint("CENTER", UIParent, "CENTER")
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namePopup:Hide()
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CreateBackdrop(namePopup, nil, nil, .9)
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@@ -388,200 +380,28 @@ pfUI:RegisterModule("equipmentmanager", function()
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namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
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namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
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namePopup.title = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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namePopup.title:SetPoint("TOP", namePopup, "TOP", 0, -10)
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namePopup.title:SetText(T["Save Set"] or "Save Set")
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-- Equipment seed leads the grid with gear-relevant item icons. The widget
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-- owns the name field, preview, grid, filter, and search; this module keeps
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-- the OK/Cancel buttons and the create/save/rename flow below.
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local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
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IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT)
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namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -34)
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namePopup.nameLabel:SetText(T["Enter Set Name (Max 16 Characters):"] or "Enter Set Name (Max 16 Characters):")
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local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
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namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
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namePopup.editbox:SetWidth(280)
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namePopup.editbox:SetHeight(20)
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namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -52)
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namePopup.editbox:SetAutoFocus(false)
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namePopup.editbox:SetMaxLetters(16)
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CreateBackdrop(namePopup.editbox)
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namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -28)
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namePopup.selectedLabel:SetText(T["Currently Selected"] or "Currently Selected")
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namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
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namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
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namePopup.selectedPreview:SetWidth(42)
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namePopup.selectedPreview:SetHeight(42)
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namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -44)
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CreateBackdrop(namePopup.selectedPreview)
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namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
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namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
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namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
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namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -100)
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namePopup.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
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-- Icon picker: 10×8 grid of buttons + scroll
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local ICON_GRID_COLS = 10
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local ICON_GRID_ROWS = 8
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local ICON_BTN_SIZE = 36
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local ICON_BTN_PAD = 6
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local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
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iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -130)
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iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
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iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
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-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
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-- Init on first picker open; release on hide so the cache GCs.
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local provider = nil
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-- Selection is tracked by PATH (not index) so it survives filter
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-- changes: a spell icon you picked still saves correctly even after
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-- you switch the filter to "Items" and it's no longer in the visible list.
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local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
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local selectedIconPath = QUESTION_MARK
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local function EnsureProvider()
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if not provider then
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provider = CreateAndInitFromMixin(IconDataProviderMixin,
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IconDataProviderExtraType.Equipment)
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end
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end
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-- Anchor scrollbar to iconScroll's right edge so its position tracks
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-- the icon grid rather than the popup. -16/+16 vertical insets are the
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-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
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local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
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if scrollbar then
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scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
end
|
||||
|
||||
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
|
||||
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -94)
|
||||
local currentFilter = "all"
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
-- Don't reset selection — selectedIconPath persists. If the
|
||||
-- selected icon isn't in the new filter, no grid entry will be
|
||||
-- highlighted but Save will still write the chosen icon.
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, namePopup)
|
||||
btn:SetWidth(ICON_BTN_SIZE)
|
||||
btn:SetHeight(ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn.gridIndex = i
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.equipmentmanager.RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
btn.iconIndex = listIdx
|
||||
local path = provider:GetIconByIndex(listIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if path == selectedIconPath then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
-- Sync the "Currently Selected" preview from the path directly so it
|
||||
-- still shows the chosen icon when filtered out of the grid.
|
||||
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
|
||||
end)
|
||||
|
||||
namePopup:SetScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
end)
|
||||
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", T["OK"] or "OK", namePopup, namePopup, 14, -340, 80)
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 14, 12)
|
||||
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", T["Cancel"] or "Cancel", namePopup, namePopup, 0, 0, 80)
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", CANCEL, namePopup, namePopup, 0, 0, 80)
|
||||
btnPopupCancel:ClearAllPoints()
|
||||
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
|
||||
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMRIGHT", btnPopupCancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
btnPopupOK:SetScript("OnClick", function()
|
||||
local name = namePopup.editbox:GetText()
|
||||
if not name or name == "" then return end
|
||||
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
|
||||
local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
|
||||
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "")
|
||||
if pendingAction == "new" then
|
||||
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -610,31 +430,20 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
function OpenNamePopup(action, prefillName, prefillIcon)
|
||||
pendingAction = action
|
||||
namePopup.editbox:SetText(prefillName or "")
|
||||
EnsureProvider()
|
||||
if prefillIcon then
|
||||
local short = string.gsub(prefillIcon, "INTERFACE\\ICONS\\", "")
|
||||
selectedIconPath = "INTERFACE\\ICONS\\" .. strupper(short)
|
||||
-- Stored icons come back either as a full path or a bare basename
|
||||
-- (see the row rendering in Refresh). Only prepend the prefix when
|
||||
-- there's no path separator, so a full path isn't double-prefixed.
|
||||
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon
|
||||
or ("INTERFACE\\ICONS\\" .. prefillIcon))
|
||||
else
|
||||
selectedIconPath = QUESTION_MARK
|
||||
end
|
||||
if action == "rename" then
|
||||
namePopup.title:SetText(T["Rename Set"] or "Rename Set")
|
||||
iconScroll:Hide()
|
||||
for _, b in ipairs(iconButtons) do b:Hide() end
|
||||
namePopup.iconLabel:Hide()
|
||||
namePopup.selectedLabel:Hide()
|
||||
namePopup.selectedPreview:Hide()
|
||||
filterDropdown:Hide()
|
||||
else
|
||||
namePopup.title:SetText(action == "new" and (T["Name Set"] or "Name Set") or (T["Save Set"] or "Save Set"))
|
||||
iconScroll:Show()
|
||||
namePopup.iconLabel:Show()
|
||||
namePopup.selectedLabel:Show()
|
||||
namePopup.selectedPreview:Show()
|
||||
filterDropdown:Show()
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
namePopup.search:SetText("")
|
||||
-- Rename only changes the name, so hide the whole icon-picking area.
|
||||
iconPicker.SetIconAreaShown(action ~= "rename")
|
||||
namePopup:Show()
|
||||
if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
|
||||
if action ~= "rename" then iconPicker.Refresh() end
|
||||
namePopup.editbox:SetFocus()
|
||||
end
|
||||
|
||||
@@ -643,9 +452,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||
-- Everything tied to the EM sidecar closes with it: the popout arrows,
|
||||
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
|
||||
-- popout arrows.)
|
||||
frame:SetScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
flyout:Hide()
|
||||
namePopup:Hide()
|
||||
end)
|
||||
flyout:SetFrameStrata("DIALOG")
|
||||
flyout:Hide()
|
||||
@@ -676,7 +489,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
ClearCursor()
|
||||
UIErrorsFrame:AddMessage(EQUIPMENT_MANAGER_BAGS_FULL or "Your bags are full.", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_EQUIPMENT_MANAGER_BAGS_FULL, 1, .1, .1, 1)
|
||||
end
|
||||
|
||||
local function MakeFlyoutButton(i)
|
||||
@@ -692,11 +505,11 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
b:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
if this.specialAction == "placeInBags" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS or "Place in Bags", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS, 1, 1, 1)
|
||||
elseif this.specialAction == "ignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT or "Ignore this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.specialAction == "unignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT or "Stop ignoring this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.bag then
|
||||
GameTooltip:SetBagItem(this.bag, this.slot)
|
||||
elseif this.invSlot then
|
||||
@@ -704,7 +517,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
b:SetScript("OnLeave", GameTooltip_Hide)
|
||||
b:SetScript("OnClick", function()
|
||||
if this.specialAction == "placeInBags" then
|
||||
UnequipToBags(flyout.targetInvSlot)
|
||||
@@ -809,7 +622,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
if num == 0 then
|
||||
flyout:Hide()
|
||||
UIErrorsFrame:AddMessage(T["No matching items in bags"] or "No matching items in bags", 1, 1, 0, 1)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -938,16 +750,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
|
||||
-- Tie popout visibility to the EM sidecar. They appear when the
|
||||
-- sidecar opens, hide when it closes, and the flyout closes too.
|
||||
frame:HookScript("OnShow", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
||||
end)
|
||||
frame:HookScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
if flyout then flyout:Hide() end
|
||||
end)
|
||||
|
||||
-- ============================================================
|
||||
-- Refresh
|
||||
-- ============================================================
|
||||
|
||||
Reference in New Issue
Block a user