fix for report 102

Fix for combat_text https://github.com/me0wg4ming/pfUI/issues/102
This commit is contained in:
Meow
2026-03-23 13:02:29 +01:00
parent c04d795704
commit 424952c3fc
+26 -15
View File
@@ -186,6 +186,11 @@ function pfUI:UpdateFonts()
NAMEPLATE_FONT = default
UNIT_NAME_FONT = unit_name
-- If the Invisible font is selected, suppress all combat text entirely
if string.find(combat or "", "AdobeBlank") then
SHOW_COMBAT_TEXT = "0"
end
-- set dropdown font to default size
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 11
@@ -405,19 +410,25 @@ function pfUI.SetupCVars()
NAMEPLATES_ON = "1"
SIMPLE_CHAT = "0"
SHOW_COMBAT_TEXT = "1"
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
COMBAT_TEXT_SHOW_AURAS = "1"
COMBAT_TEXT_SHOW_AURA_FADE = "1"
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "1"
COMBAT_TEXT_SHOW_RESISTANCES = "1"
COMBAT_TEXT_SHOW_REPUTATION = "1"
COMBAT_TEXT_SHOW_REACTIVES = "1"
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "1"
COMBAT_TEXT_SHOW_COMBO_POINTS = "1"
COMBAT_TEXT_SHOW_MANA = "1"
COMBAT_TEXT_FLOAT_MODE = "1"
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
-- Only force combat text CVars when not using the Invisible font.
-- If AdobeBlank is selected, the player wants no combat text -- respect that.
local isInvisible = pfUI_config.global.font_combat and
string.find(pfUI_config.global.font_combat, "AdobeBlank")
if not isInvisible then
SHOW_COMBAT_TEXT = "1"
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
COMBAT_TEXT_SHOW_AURAS = "1"
COMBAT_TEXT_SHOW_AURA_FADE = "1"
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "1"
COMBAT_TEXT_SHOW_RESISTANCES = "1"
COMBAT_TEXT_SHOW_REPUTATION = "1"
COMBAT_TEXT_SHOW_REACTIVES = "1"
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "1"
COMBAT_TEXT_SHOW_COMBO_POINTS = "1"
COMBAT_TEXT_SHOW_MANA = "1"
COMBAT_TEXT_FLOAT_MODE = "1"
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
end
UIParentLoadAddOn("Blizzard_CombatText")
end
end