uf: change leader and loot icon framestrata

This commit is contained in:
shagu
2016-11-29 20:56:58 +01:00
parent 68c2b769ba
commit 48375a402a
2 changed files with 4 additions and 0 deletions
+2
View File
@@ -196,6 +196,7 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.leaderIcon:SetWidth(10)
pfUI.uf.player.hp.leaderIcon:SetHeight(10)
pfUI.uf.player.hp.leaderIcon:SetFrameStrata("HIGH")
pfUI.uf.player.hp.leaderIcon.texture = pfUI.uf.player.hp.leaderIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.player.hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
pfUI.uf.player.hp.leaderIcon.texture:SetAllPoints(pfUI.uf.player.hp.leaderIcon)
@@ -205,6 +206,7 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
pfUI.uf.player.hp.lootIcon:SetWidth(10)
pfUI.uf.player.hp.lootIcon:SetHeight(10)
pfUI.uf.player.hp.lootIcon:SetFrameStrata("HIGH")
pfUI.uf.player.hp.lootIcon.texture = pfUI.uf.player.hp.lootIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.player.hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
pfUI.uf.player.hp.lootIcon.texture:SetAllPoints(pfUI.uf.player.hp.lootIcon)
+2
View File
@@ -223,6 +223,7 @@ pfUI:RegisterModule("target", function ()
pfUI.uf.target.hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.target.hp)
pfUI.uf.target.hp.leaderIcon:SetWidth(10)
pfUI.uf.target.hp.leaderIcon:SetHeight(10)
pfUI.uf.target.hp.leaderIcon:SetFrameStrata("HIGH")
pfUI.uf.target.hp.leaderIcon.texture = pfUI.uf.target.hp.leaderIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.target.hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
pfUI.uf.target.hp.leaderIcon.texture:SetAllPoints(pfUI.uf.target.hp.leaderIcon)
@@ -232,6 +233,7 @@ pfUI:RegisterModule("target", function ()
pfUI.uf.target.hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.target.hp)
pfUI.uf.target.hp.lootIcon:SetWidth(10)
pfUI.uf.target.hp.lootIcon:SetHeight(10)
pfUI.uf.target.hp.lootIcon:SetFrameStrata("HIGH")
pfUI.uf.target.hp.lootIcon.texture = pfUI.uf.target.hp.lootIcon:CreateTexture(nil,"BACKGROUND")
pfUI.uf.target.hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
pfUI.uf.target.hp.lootIcon.texture:SetAllPoints(pfUI.uf.target.hp.lootIcon)