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uf: change leader and loot icon framestrata
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@@ -196,6 +196,7 @@ pfUI:RegisterModule("player", function ()
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pfUI.uf.player.hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
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pfUI.uf.player.hp.leaderIcon:SetWidth(10)
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pfUI.uf.player.hp.leaderIcon:SetHeight(10)
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pfUI.uf.player.hp.leaderIcon:SetFrameStrata("HIGH")
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pfUI.uf.player.hp.leaderIcon.texture = pfUI.uf.player.hp.leaderIcon:CreateTexture(nil,"BACKGROUND")
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pfUI.uf.player.hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
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pfUI.uf.player.hp.leaderIcon.texture:SetAllPoints(pfUI.uf.player.hp.leaderIcon)
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@@ -205,6 +206,7 @@ pfUI:RegisterModule("player", function ()
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pfUI.uf.player.hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.player.hp)
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pfUI.uf.player.hp.lootIcon:SetWidth(10)
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pfUI.uf.player.hp.lootIcon:SetHeight(10)
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pfUI.uf.player.hp.lootIcon:SetFrameStrata("HIGH")
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pfUI.uf.player.hp.lootIcon.texture = pfUI.uf.player.hp.lootIcon:CreateTexture(nil,"BACKGROUND")
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pfUI.uf.player.hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
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pfUI.uf.player.hp.lootIcon.texture:SetAllPoints(pfUI.uf.player.hp.lootIcon)
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@@ -223,6 +223,7 @@ pfUI:RegisterModule("target", function ()
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pfUI.uf.target.hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.target.hp)
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pfUI.uf.target.hp.leaderIcon:SetWidth(10)
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pfUI.uf.target.hp.leaderIcon:SetHeight(10)
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pfUI.uf.target.hp.leaderIcon:SetFrameStrata("HIGH")
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pfUI.uf.target.hp.leaderIcon.texture = pfUI.uf.target.hp.leaderIcon:CreateTexture(nil,"BACKGROUND")
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pfUI.uf.target.hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
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pfUI.uf.target.hp.leaderIcon.texture:SetAllPoints(pfUI.uf.target.hp.leaderIcon)
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@@ -232,6 +233,7 @@ pfUI:RegisterModule("target", function ()
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pfUI.uf.target.hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.target.hp)
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pfUI.uf.target.hp.lootIcon:SetWidth(10)
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pfUI.uf.target.hp.lootIcon:SetHeight(10)
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pfUI.uf.target.hp.lootIcon:SetFrameStrata("HIGH")
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pfUI.uf.target.hp.lootIcon.texture = pfUI.uf.target.hp.lootIcon:CreateTexture(nil,"BACKGROUND")
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pfUI.uf.target.hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
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pfUI.uf.target.hp.lootIcon.texture:SetAllPoints(pfUI.uf.target.hp.lootIcon)
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