mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-29 18:56:02 +00:00
Localize hardcoded user-facing nameplate/bag/frame strings
Route the remaining hardcoded English labels through the T translation table and register the keys in enUS: - bags: "Sort Bags" / "Sort Bank" tooltips - farmmode: "FARM MODE" overlay - unitxp: "BEHIND" / "NO LOS" target indicators - unitframes: raid group header "Group" (reuses the existing key) - bgscore: "Battleground Frames" mover title
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+1
-1
@@ -1409,7 +1409,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
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f.group:SetTextColor(1,1,1,.8)
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f.group:SetHeight(16)
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f.group:SetText("Group " .. group)
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f.group:SetText(T["Group"] .. " " .. group)
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f.group:Hide()
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end
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Vendored
+6
@@ -62,7 +62,9 @@ pfUI_translation["enUS"] = {
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["Bankslots Per Row"] = nil,
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["Bar Background"] = nil,
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["Bar Texture"] = nil,
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["Battleground Frames"] = nil,
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["Battleground Statistics"] = nil,
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["BEHIND"] = nil,
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["Blacklist"] = nil,
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["Blinding Powder"] = nil,
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["Blue Border On Friendly Players"] = nil,
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@@ -328,6 +330,7 @@ pfUI_translation["enUS"] = {
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["Export"] = nil,
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["Face"] = nil,
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["Fade To Custom Color"] = nil,
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["FARM MODE"] = nil,
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["Fast"] = nil,
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["Filter Mode"] = nil,
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["Finish"] = nil,
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@@ -538,6 +541,7 @@ pfUI_translation["enUS"] = {
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["Next Memory Cleanup"] = nil,
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["No"] = nil,
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["No Anchor"] = nil,
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["NO LOS"] = nil,
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["None"] = nil,
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["Not a valid button!"] = nil,
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["No tracking spell active"] = nil,
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@@ -773,6 +777,8 @@ pfUI_translation["enUS"] = {
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["Small"] = nil,
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["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
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["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
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["Sort Bags"] = nil,
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["Sort Bank"] = nil,
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["Sort Order"] = nil,
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["Soul Shard"] = nil,
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["Soulshard Counter"] = nil,
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+2
-2
@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
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frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
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frame.sort.texture:SetVertexColor(1,1,.25,1)
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText("Sort Bags")
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GameTooltip:SetText(T["Sort Bags"])
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GameTooltip:Show()
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end)
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@@ -1207,7 +1207,7 @@ pfUI:RegisterModule("bags", function ()
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frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
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frame.sort.texture:SetVertexColor(1,1,.25,1)
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText("Sort Bank")
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GameTooltip:SetText(T["Sort Bank"])
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GameTooltip:Show()
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end)
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+1
-1
@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
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-- Title label
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local title = mover:CreateFontString(nil, "OVERLAY")
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title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
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title:SetText("Battleground Frames")
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title:SetText(T["Battleground Frames"])
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title:SetPoint("TOP", mover, "TOP", 0, -2)
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-- BG score preview text
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@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
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pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
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pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
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pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
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pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
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end
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CreateBackdrop(pfUI.farmmap)
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+2
-2
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
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behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
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behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
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behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
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behindFrame.text:SetText("BEHIND")
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behindFrame.text:SetText(T["BEHIND"])
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behindFrame.text:Hide()
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local lastCheck = 0
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@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
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losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
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losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
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losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
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losFrame.text:SetText("NO LOS")
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losFrame.text:SetText(T["NO LOS"])
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losFrame.text:Hide()
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local lastCheck = 0
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