Localize hardcoded user-facing nameplate/bag/frame strings

Route the remaining hardcoded English labels through the T translation
table and register the keys in enUS:

- bags: "Sort Bags" / "Sort Bank" tooltips
- farmmode: "FARM MODE" overlay
- unitxp: "BEHIND" / "NO LOS" target indicators
- unitframes: raid group header "Group" (reuses the existing key)
- bgscore: "Battleground Frames" mover title
This commit is contained in:
Brues
2026-08-09 03:15:01 -05:00
parent ff29e9d3c2
commit 48d1da2015
6 changed files with 13 additions and 7 deletions
+1 -1
View File
@@ -1409,7 +1409,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
f.group:SetTextColor(1,1,1,.8)
f.group:SetHeight(16)
f.group:SetText("Group " .. group)
f.group:SetText(T["Group"] .. " " .. group)
f.group:Hide()
end
+6
View File
@@ -62,7 +62,9 @@ pfUI_translation["enUS"] = {
["Bankslots Per Row"] = nil,
["Bar Background"] = nil,
["Bar Texture"] = nil,
["Battleground Frames"] = nil,
["Battleground Statistics"] = nil,
["BEHIND"] = nil,
["Blacklist"] = nil,
["Blinding Powder"] = nil,
["Blue Border On Friendly Players"] = nil,
@@ -328,6 +330,7 @@ pfUI_translation["enUS"] = {
["Export"] = nil,
["Face"] = nil,
["Fade To Custom Color"] = nil,
["FARM MODE"] = nil,
["Fast"] = nil,
["Filter Mode"] = nil,
["Finish"] = nil,
@@ -538,6 +541,7 @@ pfUI_translation["enUS"] = {
["Next Memory Cleanup"] = nil,
["No"] = nil,
["No Anchor"] = nil,
["NO LOS"] = nil,
["None"] = nil,
["Not a valid button!"] = nil,
["No tracking spell active"] = nil,
@@ -773,6 +777,8 @@ pfUI_translation["enUS"] = {
["Small"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
["Sort Bags"] = nil,
["Sort Bank"] = nil,
["Sort Order"] = nil,
["Soul Shard"] = nil,
["Soulshard Counter"] = nil,
+2 -2
View File
@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText("Sort Bags")
GameTooltip:SetText(T["Sort Bags"])
GameTooltip:Show()
end)
@@ -1207,7 +1207,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText("Sort Bank")
GameTooltip:SetText(T["Sort Bank"])
GameTooltip:Show()
end)
+1 -1
View File
@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
-- Title label
local title = mover:CreateFontString(nil, "OVERLAY")
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
title:SetText("Battleground Frames")
title:SetText(T["Battleground Frames"])
title:SetPoint("TOP", mover, "TOP", 0, -2)
-- BG score preview text
+1 -1
View File
@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
end
CreateBackdrop(pfUI.farmmap)
+2 -2
View File
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
behindFrame.text:SetText("BEHIND")
behindFrame.text:SetText(T["BEHIND"])
behindFrame.text:Hide()
local lastCheck = 0
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
losFrame.text:SetText("NO LOS")
losFrame.text:SetText(T["NO LOS"])
losFrame.text:Hide()
local lastCheck = 0