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Localize hardcoded user-facing nameplate/bag/frame strings
Route the remaining hardcoded English labels through the T translation table and register the keys in enUS: - bags: "Sort Bags" / "Sort Bank" tooltips - farmmode: "FARM MODE" overlay - unitxp: "BEHIND" / "NO LOS" target indicators - unitframes: raid group header "Group" (reuses the existing key) - bgscore: "Battleground Frames" mover title
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+2
-2
@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
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frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
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frame.sort.texture:SetVertexColor(1,1,.25,1)
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText("Sort Bags")
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GameTooltip:SetText(T["Sort Bags"])
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GameTooltip:Show()
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end)
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@@ -1207,7 +1207,7 @@ pfUI:RegisterModule("bags", function ()
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frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
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frame.sort.texture:SetVertexColor(1,1,.25,1)
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText("Sort Bank")
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GameTooltip:SetText(T["Sort Bank"])
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GameTooltip:Show()
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end)
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