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librange: try to use superwow for range detection
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@@ -161,6 +161,19 @@ librange:SetScript("OnUpdate", function()
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if this.id <= numunits and librange.slot then
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local unit = units[this.id]
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if not UnitIsUnit("target", unit) then
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-- try to read distance via superwow first
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if superwow_active then
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local x1, y1 = UnitPosition("player")
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local x2, y2 = UnitPosition(unit)
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-- only continue if we got position values
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if (x1 and x1 > 0) and (x2 and x2 > 0) then
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local distance = ((x2 - x1)^2 + (y2 - y1)^2)^.5
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unitdata[unit] = distance < 45 and 1 or 0
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this.id = this.id + 1
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return
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end
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end
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-- suspend for various conditions
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if pfUI.loot and pfUI.loot:IsShown() then return nil end
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if LootFrame and LootFrame:IsShown() then return nil end
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