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https://github.com/brues-code/pfUI.git
synced 2026-09-28 02:16:02 +00:00
unitframes: cache backdrop to reduce memory usage
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+13
-12
@@ -24,6 +24,16 @@ for i=1,4 do pfValidUnits["partypet" .. i .. "target"] = true end
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for i=1,40 do pfValidUnits["raid" .. i .. "target"] = true end
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for i=1,40 do pfValidUnits["raidpet" .. i .. "target"] = true end
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local glow = {
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edgeFile = "Interface\\AddOns\\pfUI\\img\\glow", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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}
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local glow2 = {
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edgeFile = "Interface\\AddOns\\pfUI\\img\\glow2", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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}
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local function BuffOnUpdate()
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end
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local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(PLAYER_BUFF_START_ID+this.id,"HELPFUL"))
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@@ -209,10 +219,7 @@ function pfUI.uf:UpdateConfig()
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f.hp.glow:SetFrameStrata("BACKGROUND")
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f.hp.glow:SetFrameLevel(0)
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f.hp.glow:SetBackdrop({
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edgeFile = "Interface\\AddOns\\pfUI\\img\\glow2", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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})
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f.hp.glow:SetBackdrop(glow2)
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f.hp.glow:SetPoint("TOPLEFT", f.hp, "TOPLEFT", -6 - default_border,6 + default_border)
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f.hp.glow:SetPoint("BOTTOMRIGHT", f.hp, "BOTTOMRIGHT", 6 + default_border,-6 - default_border)
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f.hp.glow:SetScript("OnUpdate", pfUI.uf.glow.UpdateGlowAnimation)
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@@ -246,10 +253,7 @@ function pfUI.uf:UpdateConfig()
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f.power.glow:SetFrameStrata("BACKGROUND")
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f.power.glow:SetFrameLevel(0)
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f.power.glow:SetBackdrop({
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edgeFile = "Interface\\AddOns\\pfUI\\img\\glow2", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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})
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f.power.glow:SetBackdrop(glow2)
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f.power.glow:SetPoint("TOPLEFT", f.power, "TOPLEFT", -6 - default_border,6 + default_border)
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f.power.glow:SetPoint("BOTTOMRIGHT", f.power, "BOTTOMRIGHT", 6 + default_border,-6 - default_border)
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f.power.glow:SetScript("OnUpdate", pfUI.uf.glow.UpdateGlowAnimation)
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@@ -1284,10 +1288,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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elseif disptype == "2" then
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indicator[debuff].tex:Hide()
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indicator[debuff]:SetAllPoints(unit.hp.bar)
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indicator[debuff]:SetBackdrop({
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edgeFile = "Interface\\AddOns\\pfUI\\img\\glow", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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})
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indicator[debuff]:SetBackdrop(glow)
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indicator[debuff]:SetBackdropBorderColor(unpack(pfDebuffColors[debuff]))
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elseif disptype == "1" then
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indicator[debuff].tex:SetTexture(unpack(pfDebuffColors[debuff]))
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