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libspell: use proper caching index for ranked spells
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-4
@@ -46,8 +46,8 @@ end
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-- return: [number],[string] spell index and spellbook id
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local spellindex = {}
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function libspell.GetSpellIndex(name, rank)
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local name = string.lower(name)
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local cache = spellindex[name..(rank or "")]
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name = string.lower(name)
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local cache = spellindex[name..(rank and ("("..rank..")") or "")]
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if cache then return cache[1], cache[2] end
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if not rank then rank = libspell.GetSpellMaxRank(name) end
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@@ -58,7 +58,7 @@ function libspell.GetSpellIndex(name, rank)
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for id = offset + 1, offset + num do
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local spellName, spellRank = GetSpellName(id, bookType)
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if rank and rank == spellRank and name == string.lower(spellName) then
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spellindex[name..rank] = { id, bookType }
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spellindex[name.."("..rank..")"] = { id, bookType }
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return id, bookType
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elseif not rank and name == string.lower(spellName) then
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spellindex[name] = { id, bookType }
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@@ -67,7 +67,7 @@ function libspell.GetSpellIndex(name, rank)
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end
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end
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spellindex[name..(rank or "")] = { nil }
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spellindex[name..(rank and ("("..rank..")") or "")] = { nil }
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return nil
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end
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