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castbar, nameplates: update the shield on mid-cast interruptible changes
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@@ -345,6 +345,12 @@ pfUI:RegisterModule("castbar", function ()
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elseif unitstr == "focus" then
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cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
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end
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-- The shield can flip mid-cast (the caster gains or loses an aura that
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-- blocks interrupts). These only fire for target and focus.
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if unitstr == "target" or unitstr == "focus" then
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cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", unitstr)
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cb:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", unitstr)
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end
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cb:SetScript("OnEvent", function()
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local unit = this.unitstr
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@@ -400,6 +406,10 @@ pfUI:RegisterModule("castbar", function ()
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if not this.tradeskillTotal then ClearBar(this) end
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elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
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ClearBar(this, true)
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elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
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if this.endTime then
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SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
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end
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elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
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-- Pushback: a cast delayed later or a channel shortened. Following
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-- Quartz, re-poll just the times and accumulate the shift into a running
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@@ -519,6 +519,10 @@ nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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-- plate's own frame, against its own token -- see OnCreate and
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-- NAME_PLATE_UNIT_ADDED.
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nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
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-- The interruptible flips only fire for target and focus, not nameplate
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-- tokens. castState is keyed by GUID, so they still reach those units' plates.
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nameplates:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "target", "focus")
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nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focus")
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nameplates:SetScript("OnEvent", function()
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-- Stop event handling during logout to prevent crash 132
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@@ -680,6 +684,17 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
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-- Also propagate to all plates for alpha/strata updates
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this.eventcache = true
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elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
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local guid = UnitGUID(arg1)
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local info = guid and castState[guid]
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local plate = info and plateByGuid[guid]
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if plate and plate.castbar then
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info.noInterrupt = event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"
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-- UpdateCastbar only restyles on a new cast; force it
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plate.castbar.lastEndTime = nil
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plate.castUpdate = true
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end
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elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
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-- Only flag the target's plate for combo point update
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local plate = C_NamePlate.GetNamePlateForUnit("target")
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